Blender Git Commits

Blender Git "master" branch commits.

Page: 5157 / 5574

November 21, 2006, 13:19 (GMT)
* tweak priority of bullet libs for blenderplayer
November 21, 2006, 13:07 (GMT)
Bugfix #5270

CurvePaths: if the path has vector handles, or when it's a Poly curve, the
amount of interpolated points on the path was too limited (6 actually).
Now the 'resolu' of the curve defines the amount of interpolated points.

This enables motionpaths or deforming with sharp corners.
November 21, 2006, 12:41 (GMT)
Bugfix #5265

3D window, preview panel, didn't give correct specular for Ortho.
The view-vector was flipped negative then, so more view-depending
code (like tracing) would go wrong then.
November 21, 2006, 12:26 (GMT)
more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet.
November 21, 2006, 11:56 (GMT)
some fixes, related to object activation in game blender
November 21, 2006, 10:58 (GMT)
* small priority fix. Hopefully helps on more platforms
November 21, 2006, 10:52 (GMT)
Fix for commit from Brecht:

2006/11/19 00:07:32 CET
Fix for bug #5250: inaccurate conversion between edit and pose mode bones.

Two very bad bugs:
- replacing atan() with atan2() should also remove the M_PI correction!
This is the equivalent:
angle=atan(x/y); if(y<0) angle+=M_PI;
angle= atan2(x, y);

- the new NormalizedVecAngle2() call was negating an input vector, causing
calling code to screw up. All arithb.c calls should not alter input.
November 21, 2006, 09:26 (GMT)
RESCUE COMMIT!

Yesterday's commit from Brecht broke armature editmode, damaging armatures
in a way you cannot rescue. This rewinds the main changes. After commit
I'll try to find the error...
November 21, 2006, 08:54 (GMT)
mscv6 turning off GE
November 21, 2006, 08:22 (GMT)
added ConeZ/ConeX
November 21, 2006, 06:39 (GMT)
CMake enabled game engine+Bullet 2.x. tested only on Mac OS X.
November 21, 2006, 06:37 (GMT)
updated CMake files for game engine for Bullet 2.x upgrade
November 21, 2006, 06:36 (GMT)
added CMake file for new Bullet 2.x
November 21, 2006, 06:11 (GMT)
==SCons==

Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
November 21, 2006, 05:56 (GMT)
whitespace commit
November 21, 2006, 04:03 (GMT)
Changed the sculptmode undo system slightly to make it easier to improve/extend. Should be helpful in integrating multires into the undo system better.
Revision 2d0a83b by Matt Ebb
November 21, 2006, 03:51 (GMT)
* Show renderability toggle for all objects, since they might be used
as group duplicators, d'oh!
Revision 476af8c by Matt Ebb
November 21, 2006, 03:22 (GMT)
* Dupli objects (dupliverts, dupligroup, etc) now get invisibility based on their
parent object, not the original instantiated objects. i.e, if an object is invisible,
its child dupli objects will be too.
Revision 0d56a6e by Joshua Leung
November 21, 2006, 02:31 (GMT)
== Action Editor ==

Just a minor little code cleanup that I partially started in another one of
my commits.

The implementation of the showsliders stuff was pretty ugly with exported
globals (correct terminology?) used to store whether sliders were shown
in the action editor for shapes. This is now a flag in SpaceAction, so the
visibility status of markers is now saved in files.
Revision 1b24f49 by Matt Ebb
November 21, 2006, 01:38 (GMT)
* Modified version of patch #5109 by Onur Yalazi, 'view camera selector'.

This appears as a new 'Cameras' menu in the 3D View's View menu, containing a
command to set the active object as active camera, and a list of the available
cameras in the scene to choose from.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021