Blender Git Commits

Blender Git "master" branch commits.

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Revision 3d29a7c by Matt Ebb
November 21, 2006, 01:11 (GMT)
* Tweak to show invisible objects if they are being edited in edit mode
November 21, 2006, 01:09 (GMT)
angular-only hinge updated
November 21, 2006, 01:06 (GMT)
angular-only hinge updated
November 21, 2006, 00:53 (GMT)
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x

All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
November 21, 2006, 00:17 (GMT)
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for CMake

CMake for all platform, scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
MSVC needs still disabling of game engine.
November 21, 2006, 00:14 (GMT)
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x

scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
November 21, 2006, 00:03 (GMT)
catch up with latest Bullet 2.x (not in use yet)
November 20, 2006, 22:27 (GMT)
having a nice break/esc behavior on bake
other occasions like ALT_A needs that too
November 20, 2006, 21:25 (GMT)
Step one in migrating to use glArray calls in Blender

- Curve/Nurbs/Font/MBall now all draw arrays.
- had to flip abgr to rgba in shaded drawing
- Mesh drawing can't be easily done; the indices for faces are not in
in one chunk. Also need a way to gether trias/quads, per material.

Speedup results are mixed. Something between 2-4 times. Especially for
text it seems to help.
November 20, 2006, 19:55 (GMT)
added dependancy relation between softbodies and collision objects
( move collision objects first )
November 20, 2006, 19:03 (GMT)

Fix for a missing check for NULL face data in test_index_face in my
previous commit.
November 20, 2006, 18:19 (GMT)
Fixed a strange bug that caused gluUnProject to give bad values when the model and view were rotated a certain way, which made sculptmode fail to edit the model.
Revision 3fbdcf7 by Chris Want
November 20, 2006, 15:49 (GMT)
I see no reason why the blenderplayer shouldn't be built be default
with make on x86_64.
Revision 53eaa3b by Ben Batt
November 20, 2006, 14:23 (GMT)

New displacement direction for Displace modifier: "RGB -> XYZ". This means
that vertices will be individually displaced in the X, Y and Z directions
by the RGB components of the texture (R affects X, G affects Y, B affects Z).
This can be used along with e.g. the colour Clouds texture for a jitter effect.
November 20, 2006, 12:08 (GMT)
Vertex/Weight Paint now uses the regular global Undo.

Also cleaned up bad global variable stuff in vpaint.c, now only need a
good place to store the paint settings in file still...
Revision f7c24e1 by Ben Batt
November 20, 2006, 11:58 (GMT)

Patch #5181: Option to use an object to determine the startX&Y in the
Wave Modifier

This patch allows the option to use an object to determine the wave modifier's
start X & Y, it also allows for animated objects giving a moving wave
start X & Y.

Thanks to Michael Fox for the patch!
November 20, 2006, 11:15 (GMT)
Patch [ #5254 ] FFMpeg for scons for MSVC
from Guillaume Lecocq

I also added -D_CRT_SECURE_NO_DEPRECATE to shut the newer msvc version about deprecated functions (sprintf et al).
Revision 19a4f41 by Joseph Eagar
November 20, 2006, 11:07 (GMT)
=ID Properties Python Doc Update=

The epydocs are now updated to have idproperties;
all the modules that have bindings for ID properties
now has docs for them. E.g Materials have a .properties
members, Image, Texture, Scene, Object, NMEsh, and Mesh.

I realized that .properties was already taken in
Objects, so I renamed it to .idproperties. There was
also a nasty little problem with an example inside
Object.getType; the entire example was being pasted inside
the return field. I fixed it by just moving the return
definition to after the example, like it should be.
November 20, 2006, 09:50 (GMT)
Bug: click on new outliner Object restrictions crashed for 'view' option.
Typo in outliner button callback (NULL should be ob).
November 20, 2006, 09:37 (GMT)
Small usability tweaks in Compositor:

- After making a Group, internal socket values are now copied to the
group node, so an execute will give identical results
- After ungrouping, the cyclic dependency tagging didn't work well in
all cases, showing a red noodle line and giving composite errors.
For time being solved by calling the NodeSort twice.
- Viewer nodes now get previews updated always (used to be only the active)
Note: this is not for previews inside of groups!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021