November 21, 2006, 01:11 (GMT) |
* Tweak to show invisible objects if they are being edited in edit mode |
Revision 3026843 by Erwin Coumans November 21, 2006, 01:09 (GMT) |
angular-only hinge updated |
Revision eec5ae7 by Erwin Coumans November 21, 2006, 01:06 (GMT) |
angular-only hinge updated |
Revision 46234f9 by Erwin Coumans November 21, 2006, 00:53 (GMT) |
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed. |
Revision 4bbbabd by Erwin Coumans November 21, 2006, 00:17 (GMT) |
Step 1 of Bullet 2.x upgrade: Temporarily disabled game engine for CMake CMake for all platform, scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. MSVC needs still disabling of game engine. |
Revision 3b91d4e by Erwin Coumans November 21, 2006, 00:14 (GMT) |
Step 1 of Bullet 2.x upgrade: Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. CMake and MSVC needs still disabling of game engine. |
Revision d58670d by Erwin Coumans November 21, 2006, 00:03 (GMT) |
catch up with latest Bullet 2.x (not in use yet) |
Revision 731e7e3 by Jens Ole Wund(bjornmose) November 20, 2006, 22:27 (GMT) |
having a nice break/esc behavior on bake other occasions like ALT_A needs that too |
Revision c57d5bc by Ton Roosendaal November 20, 2006, 21:25 (GMT) |
Step one in migrating to use glArray calls in Blender - Curve/Nurbs/Font/MBall now all draw arrays. - had to flip abgr to rgba in shaded drawing - Mesh drawing can't be easily done; the indices for faces are not in in one chunk. Also need a way to gether trias/quads, per material. Speedup results are mixed. Something between 2-4 times. Especially for text it seems to help. |
Revision 208e69a by Jens Ole Wund(bjornmose) November 20, 2006, 19:55 (GMT) |
added dependancy relation between softbodies and collision objects ( move collision objects first ) |
Revision ec8d1b49 by Brecht Van Lommel November 20, 2006, 19:03 (GMT) |
Fix for a missing check for NULL face data in test_index_face in my previous commit. |
Revision aebc00f by Nicholas Bishop November 20, 2006, 18:19 (GMT) |
Fixed a strange bug that caused gluUnProject to give bad values when the model and view were rotated a certain way, which made sculptmode fail to edit the model. |
Revision 3fbdcf7 by Chris Want November 20, 2006, 15:49 (GMT) |
I see no reason why the blenderplayer shouldn't be built be default with make on x86_64. |
November 20, 2006, 14:23 (GMT) |
New displacement direction for Displace modifier: "RGB -> XYZ". This means that vertices will be individually displaced in the X, Y and Z directions by the RGB components of the texture (R affects X, G affects Y, B affects Z). This can be used along with e.g. the colour Clouds texture for a jitter effect. |
Revision 33f79eb by Ton Roosendaal November 20, 2006, 12:08 (GMT) |
Vertex/Weight Paint now uses the regular global Undo. Also cleaned up bad global variable stuff in vpaint.c, now only need a good place to store the paint settings in file still... |
November 20, 2006, 11:58 (GMT) |
Patch #5181: Option to use an object to determine the startX&Y in the Wave Modifier This patch allows the option to use an object to determine the wave modifier's start X & Y, it also allows for animated objects giving a moving wave start X & Y. Thanks to Michael Fox for the patch! |
Revision af0d38d by Nathan Letwory November 20, 2006, 11:15 (GMT) |
Patch [ #5254 ] FFMpeg for scons for MSVC from Guillaume Lecocq I also added -D_CRT_SECURE_NO_DEPRECATE to shut the newer msvc version about deprecated functions (sprintf et al). |
Revision 19a4f41 by Joseph Eagar November 20, 2006, 11:07 (GMT) |
=ID Properties Python Doc Update= The epydocs are now updated to have idproperties; all the modules that have bindings for ID properties now has docs for them. E.g Materials have a .properties members, Image, Texture, Scene, Object, NMEsh, and Mesh. I realized that .properties was already taken in Objects, so I renamed it to .idproperties. There was also a nasty little problem with an example inside Object.getType; the entire example was being pasted inside the return field. I fixed it by just moving the return definition to after the example, like it should be. |
Revision a5a83ec by Ton Roosendaal November 20, 2006, 09:50 (GMT) |
Bug: click on new outliner Object restrictions crashed for 'view' option. Typo in outliner button callback (NULL should be ob). |
Revision a667b79 by Ton Roosendaal November 20, 2006, 09:37 (GMT) |
Small usability tweaks in Compositor: - After making a Group, internal socket values are now copied to the group node, so an execute will give identical results - After ungrouping, the cyclic dependency tagging didn't work well in all cases, showing a red noodle line and giving composite errors. For time being solved by calling the NodeSort twice. - Viewer nodes now get previews updated always (used to be only the active) Note: this is not for previews inside of groups! |
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