Revision e7874b3 by Geoffrey Bantle September 19, 2006, 00:08 (GMT) |
->Knife Midpoint and Vertex Cutting Cutting through vertices and vertex snap was only supported in 'knife exact' mode. Now works for 'Knife Midpoint' as well. (Multicut and vertex cutting would require N-Gons) |
Revision ab2c57a by Ton Roosendaal September 18, 2006, 15:32 (GMT) |
Maximum amount of keys in a ColorBand now is 32. This is static array stuff... could be dynamic once. |
Revision 7494a3c by Campbell Barton September 18, 2006, 14:08 (GMT) |
error in place holder creation function was making the image twice, effected 3ds and obj importers |
Revision 8e7e7e2 by Ton Roosendaal September 18, 2006, 12:53 (GMT) |
Bugfix #4999 part 2 Sky texture mapping option "Sphere" or "Tube" map now correctly maps to world space as well, so a camera orientation or mirroring works fine. |
Revision a36377a by Geoffrey Bantle September 18, 2006, 05:48 (GMT) |
-> Extrude Vertex Groups Small fix, extrude did not copy vertex weights. |
Revision 66bc958 by Campbell Barton September 18, 2006, 02:33 (GMT) |
Type in docs and element.quat was checking for a vector type. |
Revision 857f7a6 by Andrea Weikert September 17, 2006, 17:55 (GMT) |
==== MSVC 7 project files === maintenance work: - added missing files in blenkernel - updated Bullet in extern - Python: SurfNurb.c - removed compile and dependency of PHY_Ode - made blenderplayer compile again (had to add pthreads lib) |
Revision b50a32c by Ton Roosendaal September 17, 2006, 15:28 (GMT) |
Bugfix #4999 The Sky render option "Ang Map", which should support spherical probes, was always in local camera view space, instead of world space. Check this report, it has cool images! http://projects.blender.org/tracker/index.php?func=detail&aid=4999&group_id=9&atid=125 |
Revision 0d4f533 by Ton Roosendaal September 17, 2006, 13:12 (GMT) |
Bugfix #4925 When using a particle system in a dupli-group, and the group is in the current scene but not visible, the particles are calculated on wrong position. This is the recurring trouble with particle calculating... which doesn't do despgraph stuff. This commit fixes the error, but it will still display particles *once* (one draw) on the wrong location. That's a lag in the system I cannot solve quickly... Note that this system does work OK when you put the group in another Scene, or linked from another file. That's what it was coded for... |
Revision 3eb8262 by Ton Roosendaal September 17, 2006, 11:45 (GMT) |
Patch #4995, bugfix #4985 Patch for this bug provided by Johannes Meng. Here's his log: When using the mouse wheel on an inverted 3d view (that is back, left or bottom) the name display changed to front (right, top). Also when using mouse wheel with modifier keys (strg/shift) on a normal view, it changed the display to the inverted variant. What I did was check the type of event that is handeled before setting/unsetting V3D_OPP_DIRECTION_NAME. I simply added two if statements and expanded the comment by a line explaining it a bit. |
Revision 3147963 by Ton Roosendaal September 17, 2006, 11:40 (GMT) |
Bugfix #4983 - Using NLA stride didn't work at all for Motion Blur render... appeared to be a typo even, using 'ctime' instead of 'stime'. :) - When entering editmode on a striding Armature, the position of the armature was incorrect (missing depsgraph refresh) - changes in constraint.c is just a small cleanup, unused 'ctime' arg. |
Revision 5f21cab by Campbell Barton September 17, 2006, 08:36 (GMT) |
corected some mistakes in the metaball docs. |
Revision d89240b by Campbell Barton September 17, 2006, 05:15 (GMT) |
added mesh_create_derived_view(ob) to DerivedMesh.c exactly the same as mesh_create_derived_render(ob) except it uses the view modifier settings. Added an optional arg to getFromObject to 'render' so you can choose to get the mesh displayed in the 3d view or generate one with render settings. Solved bug 4612 getFromObject now works with soft body meshes (error was caused by getting the derived mesh from a copy of the object) removed workaround for softbody bug in object_apply_def.py |
Revision e472a3d by Campbell Barton September 17, 2006, 02:31 (GMT) |
renamed Blender.Image.SetCurrent(img) to img.makeCurrent() to be consistant with scene. applied patch #4998 (array count), as well as adding other array settings, updated documentation as well. added EXPP_setVec3Clamped() as a way to set a vector from getset attrs (used with array offset and scale) |
Revision eaad4e4 by Ton Roosendaal September 16, 2006, 13:53 (GMT) |
Render display fix: When using "Border" render, and output to UV/Image window, the compositing result was not drawn. I had to add a refresh for reading results... |
Revision a200194 by Ton Roosendaal September 16, 2006, 13:28 (GMT) |
Vertex Parent fix: it gives error if you select > 3 points now. |
Revision e0fcfdb by Ton Roosendaal September 16, 2006, 13:06 (GMT) |
Bugfix #4997 Small tweak in depsgraph usage of transform: to make sure recalc tags get set in invisible objects (in other layers) as well. That way switching layers won't give errors with child-objects not being in the correct place. |
Revision 1ee5b26 by Ton Roosendaal September 16, 2006, 12:03 (GMT) |
Bugfix #4994 Proportional editing sometimes failed to work by a missing initialization. It was caused by the combination of having manipulators on, and saving the file with an active Armature Object in PoseMode. |
Revision a3c7ec2 by Andrea Weikert September 16, 2006, 11:58 (GMT) |
FIX: [ #4713 ] 2.42: Crash when saving .blend file as an unpriveledged user - applied bugfix patch [ #4945 ] from Alex Rainchik - many thanks |
Revision 5277232 by Andrea Weikert September 16, 2006, 11:42 (GMT) |
FIX: [ #4944 ] Shift F4 menu folders are freezed - code for adding 'c:' on Windows missed fact that BLI_convertstringcode is also used for databrowse. - now only replacing when path starts with '/', which isn't the case with databrowse |
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