Blender Git Commits

Blender Git "master" branch commits.

Page: 5181 / 5574

September 19, 2006, 00:08 (GMT)
->Knife Midpoint and Vertex Cutting

Cutting through vertices and vertex snap was only supported in
'knife exact' mode. Now works for 'Knife Midpoint' as well.
(Multicut and vertex cutting would require N-Gons)
September 18, 2006, 15:32 (GMT)
Maximum amount of keys in a ColorBand now is 32.
This is static array stuff... could be dynamic once.
September 18, 2006, 14:08 (GMT)
error in place holder creation function was making the image twice, effected 3ds and obj importers
September 18, 2006, 12:53 (GMT)
Bugfix #4999 part 2

Sky texture mapping option "Sphere" or "Tube" map now correctly maps to
world space as well, so a camera orientation or mirroring works fine.
September 18, 2006, 05:48 (GMT)
-> Extrude Vertex Groups

Small fix, extrude did not copy vertex weights.
September 18, 2006, 02:33 (GMT)
Type in docs and element.quat was checking for a vector type.
September 17, 2006, 17:55 (GMT)
==== MSVC 7 project files ===
maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
September 17, 2006, 15:28 (GMT)
Bugfix #4999

The Sky render option "Ang Map", which should support spherical probes,
was always in local camera view space, instead of world space.

Check this report, it has cool images!
http://projects.blender.org/tracker/index.php?func=detail&aid=4999&group_id=9&atid=125
September 17, 2006, 13:12 (GMT)
Bugfix #4925

When using a particle system in a dupli-group, and the group is in the
current scene but not visible, the particles are calculated on wrong
position. This is the recurring trouble with particle calculating... which
doesn't do despgraph stuff.

This commit fixes the error, but it will still display particles *once*
(one draw) on the wrong location. That's a lag in the system I cannot
solve quickly...

Note that this system does work OK when you put the group in another Scene,
or linked from another file. That's what it was coded for...
September 17, 2006, 11:45 (GMT)
Patch #4995, bugfix #4985

Patch for this bug provided by Johannes Meng.
Here's his log:

When using the mouse wheel on an inverted 3d view (that is back, left or
bottom) the name display changed to front (right, top). Also when using
mouse wheel with modifier keys (strg/shift) on a normal view, it changed
the display to the inverted variant.
What I did was check the type of event that is handeled before
setting/unsetting V3D_OPP_DIRECTION_NAME. I simply added two if statements
and expanded the comment by a line explaining it a bit.
September 17, 2006, 11:40 (GMT)
Bugfix #4983

- Using NLA stride didn't work at all for Motion Blur render... appeared to
be a typo even, using 'ctime' instead of 'stime'. :)
- When entering editmode on a striding Armature, the position of the
armature was incorrect (missing depsgraph refresh)
- changes in constraint.c is just a small cleanup, unused 'ctime' arg.
September 17, 2006, 08:36 (GMT)
corected some mistakes in the metaball docs.
September 17, 2006, 05:15 (GMT)
added mesh_create_derived_view(ob) to DerivedMesh.c
exactly the same as mesh_create_derived_render(ob) except it uses the view modifier settings.

Added an optional arg to getFromObject to 'render' so you can choose to get the mesh displayed in the 3d view or generate one with render settings.
Solved bug 4612 getFromObject now works with soft body meshes (error was caused by getting the derived mesh from a copy of the object)

removed workaround for softbody bug in object_apply_def.py
September 17, 2006, 02:31 (GMT)
renamed Blender.Image.SetCurrent(img) to img.makeCurrent() to be consistant with scene.
applied patch #4998 (array count), as well as adding other array settings, updated documentation as well.
added EXPP_setVec3Clamped() as a way to set a vector from getset attrs (used with array offset and scale)
September 16, 2006, 13:53 (GMT)
Render display fix:

When using "Border" render, and output to UV/Image window, the compositing
result was not drawn. I had to add a refresh for reading results...
September 16, 2006, 13:28 (GMT)
Vertex Parent fix: it gives error if you select > 3 points now.
September 16, 2006, 13:06 (GMT)
Bugfix #4997

Small tweak in depsgraph usage of transform: to make sure recalc tags get
set in invisible objects (in other layers) as well. That way switching
layers won't give errors with child-objects not being in the correct place.
September 16, 2006, 12:03 (GMT)
Bugfix #4994

Proportional editing sometimes failed to work by a missing initialization.
It was caused by the combination of having manipulators on, and saving the
file with an active Armature Object in PoseMode.
September 16, 2006, 11:58 (GMT)
FIX: [ #4713 ] 2.42: Crash when saving .blend file as an unpriveledged user
- applied bugfix patch [ #4945 ] from Alex Rainchik - many thanks
September 16, 2006, 11:42 (GMT)
FIX: [ #4944 ] Shift F4 menu folders are freezed
- code for adding 'c:' on Windows missed fact that BLI_convertstringcode is also used for databrowse.
- now only replacing when path starts with '/', which isn't the case with databrowse
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021