Revision 0a74ce2 by Ton Roosendaal September 10, 2006, 10:35 (GMT) |
Bugfix #4927 Render: Flares were not corrected yet for border render. |
Revision 1b1204a by Ton Roosendaal September 10, 2006, 09:44 (GMT) |
Bugfix #4976 When using the "Load without UI" option, and having a textfile open in the Text Editor with syntax coloring, Blender crashed. Just a missing NULL check here. |
Revision e16ec89 by Ton Roosendaal September 10, 2006, 09:18 (GMT) |
Bugfix #4973 Pose mode; the Nkey "Properties" panel, using TAB to move to next button assigned wrong values to rotation. |
Revision cfc9e31 by Campbell Barton September 9, 2006, 13:44 (GMT) |
fixed error fix in obj import mesh splitting. |
Revision 276e63c by Ken Hughes September 8, 2006, 21:12 (GMT) |
Silence warning messages about â??struct Sceneâ?? declared inside parameter list. |
Revision f108325 by Ken Hughes September 8, 2006, 18:31 (GMT) |
===Python API=== Bugfix for #4971: Scene.unlink() was incorrectly decrementing the datablock user count whenever an object was removed from a scene, instead of only when the object's count reached 0. The Python code was modified to use the existing free_and_unlink_base() function (with some modifications to allow specifying a scene). Also fixed a bug with the undocumented return codes from the method; it now returns True if the object was found in the scene. |
Revision 1b6cf3e by Campbell Barton September 8, 2006, 16:41 (GMT) |
Enabled threads for rendering. |
Revision c5fe47f by Campbell Barton September 8, 2006, 15:28 (GMT) |
Script that bakes procedural textures into an image. uses TexMesh to get the same values as rendered procedural textures. |
Revision be4e979 by Ton Roosendaal September 8, 2006, 12:05 (GMT) |
New: vertex-parent support for Lattice. Works like vertex-parent for Mesh and Curve/Surface. Select one or three vertices in edit mode, and use CTRL+Select to select another object. Then press CTRL+P. |
Revision bffe5dd by Roland Hess September 8, 2006, 11:32 (GMT) |
Fixes bug #4834. The function was supposed to return a list of vertex indices that are within the passed group. If one of the indices was not in the group, it returned an exception, as opposed to just removing it from the group as the documentation states. |
Revision 67ef2c0 by Ken Hughes September 8, 2006, 02:36 (GMT) |
Scons update for today's earlier boolean commit. |
September 8, 2006, 01:05 (GMT) |
Fix to enable copying of the vertex group field for the Curve, Lattice, Armature and Hook modifiers, and the flag field for the Mirror modifier. These modifiers should all be copied correctly now. This fix also means that converting modifiers to mesh with Alt-C now works correctly (the convertmenu function copies the modifers before applying them, so it wasn't always giving correct results for the above modifiers before). The convertmenu function has also been changed to use DM_to_mesh instead of converting to DispListMesh and using displistmesh_to_mesh, which means that extra mesh data such as dverts is preserved. |
September 7, 2006, 18:09 (GMT) |
Updated boolop Makefile so that it can find various headers it needs now. Kent |
Revision d731945 by Ken Hughes September 7, 2006, 17:22 (GMT) |
===Tools=== Experimental boolean tool optimization: for very large meshes a significant amount of time is spend performing linear searches of edges. This patch implements a "hash" table (really more of a bucket table) to narrow the search space. If someone should need to disable this, just remove the "#define HASH" at the beginning of BOP_Mesh.h |
Revision 352d8cd by Campbell Barton September 7, 2006, 14:15 (GMT) |
removed inverted and normalized from py scripts |
Revision dc94345 by Brecht Van Lommel September 7, 2006, 09:17 (GMT) |
- Bugfix: fake user button in the texture paint panel toggled the mesh datablock fake user. |
Revision ec18546 by Brecht Van Lommel September 7, 2006, 08:15 (GMT) |
Fix for bug #4966: Texture painting handled non-planar quads incorrectly in some cases. |
September 7, 2006, 06:44 (GMT) |
Two bugfixes. My commit to fix weightpaint display (revision 1.125 of DerivedMesh.c) broke normal recalculation for meshes which have only deform modifiers applied. This commit fixes that by adding calls to CDDM_calc_normals in the appropriate places. The DM_from_template and DM_init functions checked for numVerts > 0 before initialising the DerivedMesh's custom data layers. This was something of a hack intended to allow DerivedMesh creation functions to initialise default function pointers without initialising custom data layers (by passing a 0 for the numVerts parameter). It is unneeded now that DM_init_funcs is present, and causes memory deallocation warnings later on when the number of vertices really is 0, so it has been removed. |
Revision e7d6537 by Brecht Van Lommel September 6, 2006, 19:13 (GMT) |
Added support for threadsafe MEM_mallocN/MEM_freeN in the guardedalloc module itself, replacing the special MEM_mallocT/MEM_freeT functions. Mutex locking is only enabled when threads are running. There was no good reason to have these separate, it just led to ugly hacks when calling functions with non-threadsafe malloc from threads. |
Revision d444f25 by Brecht Van Lommel September 6, 2006, 18:54 (GMT) |
- Fix a display glitch with float image painting and undo. - Fix a crash with float images texture mapped onto meshes, it didn't always do conversion from float to byte before uploading to OpenGL. |
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