Blender Git Commits

Blender Git "master" branch commits.

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Revision a33bd50 by Ken Hughes
July 14, 2006, 14:48 (GMT)


===Python API===
Bugfix #4690: BonesDict_repr() had a string overflow for really complicated
armatures. Added a string length check and terminate before overflowing.
July 14, 2006, 13:44 (GMT)
New Particle option for Fluids did not work on rendering animation yet.

N_T: the implementation of this feature isn't 100% nice, it currently does
a full recalc on each redraw, and it doesn't work properly unless it is
recalculated for each frame.
July 14, 2006, 13:32 (GMT)
== Frameserver ==

Serious bugfix: Make it work on windows (including ESC-Handling)
closes Bug #4477.
Revision 9cc25e5 by Ken Hughes
July 14, 2006, 04:13 (GMT)


Make scons pick up default link flags from previous commit on linux platforms;
statically-linked python releases won't work otherwise. Bugfixes for #4676
and #4486.
Revision 6a72f9f by D J Capelis
July 14, 2006, 02:02 (GMT)
Changing some default link flags, crossing fingers and waiting for bugs to
magically be fixed.
July 13, 2006, 19:36 (GMT)
== Frameserver ==

(serious) bugfix: make escape handling work in frameserver.
July 13, 2006, 17:13 (GMT)
- fix for [ #4678 ] ALL Blender versions crashes when pasting empty windows clipboard!
quickly sneaked in last minute before release ;)
July 13, 2006, 16:53 (GMT)
The mother of all commits! Bumping version up to 2.42, and new splash.
July 13, 2006, 15:41 (GMT)
Bugfix #4687

Repeat Image texture was broken... the repeat value for Y was accidentally
multiplied twice, typo... had to change a 1 into 2 :)

Error introduced in 2.41 btw, 2.40 and older were OK.
July 13, 2006, 14:02 (GMT)
Bugfix #4683

Render non-osa, with mblur, did not jitter the zbuffering, so it did not
result in basic AA for non moving parts.

Note to self: this now works on < 2.42 level again: it doesn't use
the correct subsampling, which can cause slight errors in rendering image
textures.
July 13, 2006, 13:41 (GMT)
Missing constant added.
July 13, 2006, 13:19 (GMT)
fix #4675

Button "use nodes" was showing up when no material was visible in buttons.
July 13, 2006, 11:36 (GMT)
Three more valgrind discoveries:

- readfile.c, version patch for new toolsettings used a malloc, using
unitialized variables
- despgraph, another malloc changed to calloc
- timer code for render ESC: unitialized variable in struct
July 13, 2006, 10:55 (GMT)
Thanks Brecht && Valgrind!

Octree filling code used an unitialized vector. Only when a quad once was
rendered it was filled with a value, explaining the weirdness we suffer...
July 13, 2006, 10:26 (GMT)
Paranoia commit to eliminate threads issues or uninitialized var stuff.

- thread render stores per thread and per lamp the last intersected
shadow face
- the Isect struct, for intersections, could use a couple of extra
zeros on start.
Revision 6ba8826 by D J Capelis
July 12, 2006, 20:01 (GMT)
Patch by fab31 not to clobber SDL audio environment variables if they're
already set.
July 12, 2006, 15:28 (GMT)
Removed the isnan() fix for silly people who type in NAN in a button!
Apparently not supported in Windows compiler, and although it has _isnan()
I've got no time to code wrappers for it, and #ifdefs here is plain bad
code.

Nice todo for Campbell one of these days after release!
July 12, 2006, 14:51 (GMT)
Camera pointer declaration in middle of code.... tsk!
July 12, 2006, 14:27 (GMT)
more spell checking.
July 12, 2006, 12:36 (GMT)
Simplified some parts of this script
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