Revision a33bd50 by Ken Hughes July 14, 2006, 14:48 (GMT) |
===Python API=== Bugfix #4690: BonesDict_repr() had a string overflow for really complicated armatures. Added a string length check and terminate before overflowing. |
Revision a7b3203 by Ton Roosendaal July 14, 2006, 13:44 (GMT) |
New Particle option for Fluids did not work on rendering animation yet. N_T: the implementation of this feature isn't 100% nice, it currently does a full recalc on each redraw, and it doesn't work properly unless it is recalculated for each frame. |
Revision cb09f5c by Peter Schlaile July 14, 2006, 13:32 (GMT) |
== Frameserver == Serious bugfix: Make it work on windows (including ESC-Handling) closes Bug #4477. |
Revision 9cc25e5 by Ken Hughes July 14, 2006, 04:13 (GMT) |
Make scons pick up default link flags from previous commit on linux platforms; statically-linked python releases won't work otherwise. Bugfixes for #4676 and #4486. |
Revision 6a72f9f by D J Capelis July 14, 2006, 02:02 (GMT) |
Changing some default link flags, crossing fingers and waiting for bugs to magically be fixed. |
Revision 224987b by Peter Schlaile July 13, 2006, 19:36 (GMT) |
== Frameserver == (serious) bugfix: make escape handling work in frameserver. |
Revision 11f7039 by Andrea Weikert July 13, 2006, 17:13 (GMT) |
- fix for [ #4678 ] ALL Blender versions crashes when pasting empty windows clipboard! quickly sneaked in last minute before release ;) |
Revision 5ee3d1d by Ton Roosendaal July 13, 2006, 16:53 (GMT) |
The mother of all commits! Bumping version up to 2.42, and new splash. |
Revision 7692b9f by Ton Roosendaal July 13, 2006, 15:41 (GMT) |
Bugfix #4687 Repeat Image texture was broken... the repeat value for Y was accidentally multiplied twice, typo... had to change a 1 into 2 :) Error introduced in 2.41 btw, 2.40 and older were OK. |
Revision ec9b952 by Ton Roosendaal July 13, 2006, 14:02 (GMT) |
Bugfix #4683 Render non-osa, with mblur, did not jitter the zbuffering, so it did not result in basic AA for non moving parts. Note to self: this now works on < 2.42 level again: it doesn't use the correct subsampling, which can cause slight errors in rendering image textures. |
Revision f1eed11 by Campbell Barton July 13, 2006, 13:41 (GMT) |
Missing constant added. |
Revision 3503ad4 by Ton Roosendaal July 13, 2006, 13:19 (GMT) |
fix #4675 Button "use nodes" was showing up when no material was visible in buttons. |
Revision 464f3bd by Ton Roosendaal July 13, 2006, 11:36 (GMT) |
Three more valgrind discoveries: - readfile.c, version patch for new toolsettings used a malloc, using unitialized variables - despgraph, another malloc changed to calloc - timer code for render ESC: unitialized variable in struct |
Revision 3bc7350 by Ton Roosendaal July 13, 2006, 10:55 (GMT) |
Thanks Brecht && Valgrind! Octree filling code used an unitialized vector. Only when a quad once was rendered it was filled with a value, explaining the weirdness we suffer... |
Revision 2899d1d by Ton Roosendaal July 13, 2006, 10:26 (GMT) |
Paranoia commit to eliminate threads issues or uninitialized var stuff. - thread render stores per thread and per lamp the last intersected shadow face - the Isect struct, for intersections, could use a couple of extra zeros on start. |
Revision 6ba8826 by D J Capelis July 12, 2006, 20:01 (GMT) |
Patch by fab31 not to clobber SDL audio environment variables if they're already set. |
Revision 7aaa8c7 by Ton Roosendaal July 12, 2006, 15:28 (GMT) |
Removed the isnan() fix for silly people who type in NAN in a button! Apparently not supported in Windows compiler, and although it has _isnan() I've got no time to code wrappers for it, and #ifdefs here is plain bad code. Nice todo for Campbell one of these days after release! |
Revision b9f4efe by Ton Roosendaal July 12, 2006, 14:51 (GMT) |
Camera pointer declaration in middle of code.... tsk! |
Revision aa42dc2 by Stephen Swaney July 12, 2006, 14:27 (GMT) |
more spell checking. |
Revision cfeaf8d by Campbell Barton July 12, 2006, 12:36 (GMT) |
Simplified some parts of this script |
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