Revision db5860d by Campbell Barton July 7, 2006, 16:09 (GMT) |
updated md2 exporter from 0.17.1 to 0.17.5 (not my work, asume Bob Holcomb's) some extra features triangualte on export, usibility tweaks and try fan, strip improveemnts. |
Revision 53efbdd by Campbell Barton July 7, 2006, 15:51 (GMT) |
Made this script motherball aware- Metaballs that are numbered are not included - only the un-numbered motherball when getting the mesh data for objects. |
Revision 10215a8 by Nils Thuerey July 7, 2006, 14:17 (GMT) |
- fixed bug #4517: there was a wrong divisor for memory estimate |
Revision 775d356 by Ton Roosendaal July 7, 2006, 12:28 (GMT) |
Another fix based on venomgfx fraka .blend: In december, when testing material layering, I've removed the check that prevented specular and diffuse to become negative, this because it could work nice for layering. However, this breaks quite some cases too. For example negative lamps are only used to cancel out other lights in same material, and should not give negative (invisible!) peaks that work on a node system. Same goes for negative diffuse from AO 'subtract' mode. In fraka the error happened for AO on a translucent material. The inside of the mesh got a negative AO, cancelling out the positive AO on the outside. Anyhoo; this commits ensures that a 'shade_lamp_loop' call will never return negative values again! |
Revision f51c8f2 by Jiri Hnidek July 7, 2006, 11:10 (GMT) |
- bug fix for #4606, too small size of base MetaBall object caused infinitive loop |
Revision 9a168d8 by Campbell Barton July 7, 2006, 10:46 (GMT) |
added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List. renamed vertex gradient files Removed reload()'s - 3ds_import.py - mesh_cleanup.py - mesh_poly_reduce.py - vertexpaint_selfshadow_ao.py |
Revision b4e787c by Ton Roosendaal July 7, 2006, 09:39 (GMT) |
Cosmetic change: the FFMPEG options for HD sound/movie are hidden behind the #ifdef now, so it won't arise questionmarks in releases. |
Revision b709a08 by Brecht Van Lommel July 6, 2006, 21:51 (GMT) |
Bugfix in NMesh: - Setting hasFaceUV to false didn't work correct, missing braces in define. |
Revision ec1c161 by Brecht Van Lommel July 6, 2006, 21:43 (GMT) |
Fix for bug #4600: - Array modifier crash with vertex merging. There was a missing check for a vertex being merged with a vertex that was merged with itself. |
Revision f0d9f59 by Ton Roosendaal July 6, 2006, 21:36 (GMT) |
Removed another Malloc from renderwindow callbacks (used while render). BTW this is most likely bugfix for 2 reports, will verify tomorrow. BTW2 all credits go to Andrea! |
Revision 011749e by Erwin Coumans July 6, 2006, 21:21 (GMT) |
attempt to fix crashes (reported under Linux)related to OpenGL extension queries. seems to be a known issue, combo of pthreads, dlopen and libGL cannot call dlclose !?! Let's cross the fingers this works... |
Revision a156ecb by Ton Roosendaal July 6, 2006, 21:18 (GMT) |
Two fixes, venomgfx Fraka bird test! - AO "Use Distances" can not use 'sky texture' for colors, that bug was fixed in UI (prevent settings to combine), but better also gets fixed on reading files. - Backbuf render, when not existed, didn't initialize backdrop color to 0. |
Revision a31ba1e by Ton Roosendaal July 6, 2006, 21:10 (GMT) |
Replacing screen_swapbuffers() with a direct swapbuffers() call during progress of rendering. This prevents calling anything else but the swap itself. Might fix render memory issue in Windows. |
Revision b6b394e by Peter Schlaile July 6, 2006, 20:52 (GMT) |
== FFMPEG == Rewrote the video seek code again. This time it is a _lot_ simpler and a lot better. For those interested: instead of letting ffmpeg choose the right final position, we let it preseek (maybe to I-frame in the rare case, that is implemented) and then scan for the correct frame on DTS basis by hand. We therefor only have to seek once and remove all those frame-jumping jerkiness, people noticed in the same step. Tested with msmpeg, hd-mpeg2 and DV. |
Revision 5b7ccc4 by Campbell Barton July 6, 2006, 19:14 (GMT) |
Credits to JMS as a contributer |
Revision e8d39a3 by Campbell Barton July 6, 2006, 19:02 (GMT) |
updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh |
Revision 96c6457 by Ken Hughes July 6, 2006, 18:02 (GMT) |
===Python API=== Bugfix #4369. Patch provided by Alberto Torres Ruiz (thanks) which fixes a bug in EditBone_getRoll(). Thanks! |
Revision 86ce9c7 by Andrea Weikert July 6, 2006, 17:15 (GMT) |
[ #4585 ] - fix for reading videoscape files - yet again a file path that was too short ;) |
Revision cfa193a by Ton Roosendaal July 6, 2006, 17:14 (GMT) |
Very minor warning fix for gcc4 in these 2 files (unitialized array) |
Revision 861e0a3 by Ken Hughes July 6, 2006, 16:40 (GMT) |
===Python API=== Bugfig #4527: add more robust bitfield checking for Mesh.mface.flags; unconfirmed bug report that an exception was caused with RC3a that could not be reproduced. It was possible that a pre 2.42 .blend might have some additional flag bits set that would have caused an error. |
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