Revision 8afc4cf1 by Joilnen Leite March 3, 2006, 17:45 (GMT) |
fix for bug 3903 . |
Revision 524a2d2 by Ton Roosendaal March 2, 2006, 22:54 (GMT) |
New copy option in CTRL+C menu: copy autosmooth settings. |
Revision 6182457 by Ton Roosendaal March 2, 2006, 19:49 (GMT) |
Improved error print in case malloc returns NULL; it now adds the current total allocated. |
Revision 3d2aa28 by Ton Roosendaal March 2, 2006, 16:09 (GMT) |
Accidentally mixed up a true and false statement for detecting if halos need panorama clipping or regular clip, causing halos to not render without panorama... |
Revision 0caa0dd by Campbell Barton March 2, 2006, 01:00 (GMT) |
Fixed mistake where BLI_countlist(&(lb)) should be BLI_countlist(lb) |
Revision a85d160 by Ton Roosendaal March 1, 2006, 23:45 (GMT) |
Feature: Sofbody bake "Local" Sofbody simulation happens in global coordinate space, and this was also used for baking softbodies. Too bad you cannot re-use or further animate the baked softbody then... :) If you now use the new "Local" button in the Bake menu, it will allow to animate or move the baked object. |
Revision a8afa6d by Ton Roosendaal March 1, 2006, 21:18 (GMT) |
Proper syntax for freeing an allocated array in silly c++ :) |
Revision b9861d2 by Brecht Van Lommel March 1, 2006, 15:30 (GMT) |
Array modifier patch by Ben Batt! (#3788) This modifier allows to make arrays of meshes, with multiple offset types: - constant offset - offset relative to object width - offset with scale and rotation based on another object The number of duplicates can be computed based on a fixed count, fixed length or length of a curve. Duplicate vertices can be automatically merged. Nice docs and example files available in the wiki: http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier |
Revision b4505d3 by Nathan Letwory March 1, 2006, 09:15 (GMT) |
==SCons== * WITH_BF_GAMEENGINE=0 implicitely means WITH_BF_BULLET=0 now |
Revision 13a1a4c by Geoffrey Bantle March 1, 2006, 03:33 (GMT) |
-> Vertex Group/Weight support in removedoublesflag() Remove doubles didn't previously deal with vertex groups/weights properly. Now it averages the weights of vertices when they are doubles and share the same group. Verts that get merged but don't belong to all the same groups are dealt with as well. |
February 28, 2006, 23:58 (GMT) |
reverted the looping vs switch statement. I don't know what I was thinking in doing this in the first place. (1 conditional vs 1 per loop duh) Thanks for calling me on this Alexander. (I didn't actually benchmark it to see but its pretty obvious which is less work for the computer.) Kent |
Revision 3ecee5f by Ton Roosendaal February 28, 2006, 20:43 (GMT) |
Complex issue in group duplicators... since they can duplicate entire animation systems, all transforms of all duplicated group members have to be set first, before drawing or converting for render. This because then still deformation can be calculated. |
February 28, 2006, 18:30 (GMT) |
Fix for bug #3886 Basically the check for a type of jpeg was messed up. I added a imb_is_a_jpeg function since I was working on that bit and it makes it a little more similar to the other filetypes. I also changed a switch statement that had the same loop for all cases, just moved the loop outside of the switch statement. Kent |
Revision 21df108 by Ton Roosendaal February 28, 2006, 16:45 (GMT) |
Saving OpenEXR half didn't free allocated half buffer... silly c++ memory management! |
Revision b1c7f7f by Ton Roosendaal February 28, 2006, 16:24 (GMT) |
Urm... Kent's commit to fix a bug broke the other nodes that use the same composit3_pixel_processor() function. gcc even gives nice warning: node_composite.c: In function `node_composit_exec_mix_rgb': node_composite.c:1437: warning: passing arg 9 of `composit3_pixel_processor' from incompatible pointer type floats were read as pointer... |
Revision 5a8fd7d by Peter Schlaile February 28, 2006, 13:07 (GMT) |
- Now the cache limitor also frees the float-planes |
Revision 4e6d43a by Jens Ole Wund(bjornmose) February 28, 2006, 09:07 (GMT) |
msvc6 projects building debug |
Revision a040e20 by Jens Ole Wund(bjornmose) February 28, 2006, 08:31 (GMT) |
mscv6 projects again no GE right now ( need to adapt to erwins file reshuffle so may be i wait a bit until he has his mind made up ) elbeem is running when you remove the extra std:: at some places well the msvc6 preprocessor is not very smart --> std:: is not a member of std:: :) so i guess there is a "using namespace std" somewhere |
Revision 3662ce0 by Geoffrey Bantle February 28, 2006, 02:28 (GMT) |
-> Loop MultiSelect Added new function in editmesh_mods.c, "loop multiselect" and can be accessed via the CTRL-E popup menu in editmode. It is used to select multiple edge loops/rings based upon the current selection set. It does this simply by looping through a list of currently selected edges and calls 'edge_loop_select' or 'edge_ring_select' for each one. This can be used to build large selection sets quickly, as can be seen in the following example images... step 1 - http://www.umsl.edu/~gcbq44/multiselectA.jpg step 2 - http://www.umsl.edu/~gcbq44/multiselectB.jpg step 3 - http://www.umsl.edu/~gcbq44/multiselectC.jpg -> Misc While I was in there I fixed a couple of existing issues as well... - "Select Less" now gets a proper undo push. - countall() wasn't being called after inclusive selection mode conversion - some strange formatting in EM_convertsel() in editmesh_lib.c fixed. |
February 27, 2006, 21:38 (GMT) |
Fix for bug #3967. It still needs some work but at least now it doesn't crash. Basically it changed composit3_pixel_processor so that its using full vector instead of first element (fac variable in the code). In reality though its just pushing where its looking at the first element of the vector to another function (do_mix_rgb) which is calling ramp_blend with fac[0]. Kent |
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