Blender Git Commits

Blender Git "master" branch commits.

Page: 5302 / 5574

November 28, 2005, 20:01 (GMT)
added libtiff dll to 'release' target for scons (win32)
November 28, 2005, 18:16 (GMT)
Bugfix; using vertex+edge select in Mesh editmode, didn't restore selection
correctly after re-entering editmode.
November 28, 2005, 17:12 (GMT)
Bugfix #3469

3D Manipulator didn't snap to correct center in editmode Armature. Bug as
old as manipulators in blender. :)
November 28, 2005, 16:59 (GMT)
As reported on bf-committers maillist: new object centers were drawing in
sets. To fix it, I got rid of a very ancient hack to enable set grey wire
drawing (setting a global to pretend it's picking select draw).
Now this setting is nicely passed on via functions as argument.
November 28, 2005, 16:11 (GMT)
cosmetic change to reduce console output on Os X
when libtiif is searched.

this is to reduce complaints from frightened users crying
" THERE IS AN ERROR ! "
November 28, 2005, 13:50 (GMT)
Nvidia workarounds

- partially working workaround for nvidia bug on Os X 10.4.3
- brought back the raster ops hack for GT6800 with proper driver version
check so that text works both on Os X 10.4.3 and older systems.
this last patch was given by Kent Miller from Apple
November 28, 2005, 06:51 (GMT)
applied the 64-bit pointer patch submitted by Ken Hughes
Revision 427cae9 by Ken Hughes
November 28, 2005, 05:21 (GMT)


-- Fix bugs caused (by me) by incorrect use of Py_RETURN_NONE macro in
"if" statements. The macro defined in gen_utils.h expands to two
statements; putting after an "if" statement without {} means the second
statement should always be executed. I'm not sure if just putting
braces around both statements would cause other compilers to complain.
But this explains an earlier bug in the Object module which only
appeared on MacOS/X.
Revision b2e32f5 by Ken Hughes
November 28, 2005, 05:03 (GMT)


-- Bugfix #3458: keyblock.getData() was getting vertex data from keys
incorrectly, including wrapping curve data as BezTriples. Needed to
make a change to beztriple module so we could more easily create a
"thick" BezTriple object similar to Blender.BezTriple.New().

The change to BezTriple.h pointed out some dead code in the Ipocurve
module that could be removed.
November 27, 2005, 23:27 (GMT)
New object centers were not visible consistantly when using zbuffering.
Instead of disabling zbuffer while drawing it, it now still writes zvalues,
but not tests for it. That way the centers are visible independent of
drawing order.
Revision ea1df56 by Ken Hughes
November 27, 2005, 23:15 (GMT)


-- bugfix: me.subdivide() was declared NOARGS but was expecting an arg,
causing a segfault. Thanks to Cam for catching it.
November 27, 2005, 22:07 (GMT)
Bugfix #3467

Option "Paste flipped pose" didn't work proper for auto-key (inserted key in
own bone instead of flipped...)
November 27, 2005, 21:15 (GMT)
Prevented mirror or ray-transparency to use the new hair-cylinder code.
November 27, 2005, 20:49 (GMT)
Depsgraph fix for editing linked Objects with the other instances being
in other layers (or hidden with local view).

In my search for the absolute minimum of recalculations, changes are only
flushed when they're visible. On changing layers, the tags then are just
set again (for everything that potentially moves) to ensure proper state.

However, it didn't work proper for linked Mesh objects that changed in
editmode, the Derivedmesh callback then accessed memory out of bounds.

The current dependency code was more designed for animation systems...
updating display data should work too, but might need some more tests!

(Thanks Andrea for clear error sample!)
November 27, 2005, 18:54 (GMT)
Bug #3479

Cyclic paths (or curve guides) were not drawn in Solid View when not
selected.
Revision 29db567 by Matt Ebb
November 27, 2005, 18:19 (GMT)
* Trying some tweaks to lamps/centers drawing based on IRC discussions
November 27, 2005, 18:17 (GMT)
Bugfix #3478

Using a Curve object as a forcefield (not as Guide) crashed Blender.
Needed an additional check in code.
November 27, 2005, 17:27 (GMT)
Bugfix #3477

Bug in VortexField caused in some situations the particles or strands to
disappear completely. Non initialized variable...
November 27, 2005, 16:46 (GMT)
spellcheck scripts in response to IRC whining.
vertexes => vertices
November 27, 2005, 16:21 (GMT)

"UV Test Grid" option in Image Window > Image menu > New, to generate
a colored grid instead of a blank image, for quickly spotting distortion
in UV maps.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021