Revision 8081b64 by Simon Clitherow November 28, 2005, 20:01 (GMT) |
added libtiff dll to 'release' target for scons (win32) |
Revision 5595f3c by Ton Roosendaal November 28, 2005, 18:16 (GMT) |
Bugfix; using vertex+edge select in Mesh editmode, didn't restore selection correctly after re-entering editmode. |
Revision 7054971 by Ton Roosendaal November 28, 2005, 17:12 (GMT) |
Bugfix #3469 3D Manipulator didn't snap to correct center in editmode Armature. Bug as old as manipulators in blender. :) |
Revision 413a86e by Ton Roosendaal November 28, 2005, 16:59 (GMT) |
As reported on bf-committers maillist: new object centers were drawing in sets. To fix it, I got rid of a very ancient hack to enable set grey wire drawing (setting a global to pretend it's picking select draw). Now this setting is nicely passed on via functions as argument. |
Revision ea16a99 by JLuc Peuriere November 28, 2005, 16:11 (GMT) |
cosmetic change to reduce console output on Os X when libtiif is searched. this is to reduce complaints from frightened users crying " THERE IS AN ERROR ! " |
Revision 0c52fc7 by JLuc Peuriere November 28, 2005, 13:50 (GMT) |
Nvidia workarounds - partially working workaround for nvidia bug on Os X 10.4.3 - brought back the raster ops hack for GT6800 with proper driver version check so that text works both on Os X 10.4.3 and older systems. this last patch was given by Kent Miller from Apple |
Revision e1c66eb by Erwin Coumans November 28, 2005, 06:51 (GMT) |
applied the 64-bit pointer patch submitted by Ken Hughes |
Revision 427cae9 by Ken Hughes November 28, 2005, 05:21 (GMT) |
-- Fix bugs caused (by me) by incorrect use of Py_RETURN_NONE macro in "if" statements. The macro defined in gen_utils.h expands to two statements; putting after an "if" statement without {} means the second statement should always be executed. I'm not sure if just putting braces around both statements would cause other compilers to complain. But this explains an earlier bug in the Object module which only appeared on MacOS/X. |
Revision b2e32f5 by Ken Hughes November 28, 2005, 05:03 (GMT) |
-- Bugfix #3458: keyblock.getData() was getting vertex data from keys incorrectly, including wrapping curve data as BezTriples. Needed to make a change to beztriple module so we could more easily create a "thick" BezTriple object similar to Blender.BezTriple.New(). The change to BezTriple.h pointed out some dead code in the Ipocurve module that could be removed. |
Revision 1745a07 by Ton Roosendaal November 27, 2005, 23:27 (GMT) |
New object centers were not visible consistantly when using zbuffering. Instead of disabling zbuffer while drawing it, it now still writes zvalues, but not tests for it. That way the centers are visible independent of drawing order. |
Revision ea1df56 by Ken Hughes November 27, 2005, 23:15 (GMT) |
-- bugfix: me.subdivide() was declared NOARGS but was expecting an arg, causing a segfault. Thanks to Cam for catching it. |
Revision 8fb9ef7 by Ton Roosendaal November 27, 2005, 22:07 (GMT) |
Bugfix #3467 Option "Paste flipped pose" didn't work proper for auto-key (inserted key in own bone instead of flipped...) |
Revision 90bc4c1 by Ton Roosendaal November 27, 2005, 21:15 (GMT) |
Prevented mirror or ray-transparency to use the new hair-cylinder code. |
Revision acd06ae by Ton Roosendaal November 27, 2005, 20:49 (GMT) |
Depsgraph fix for editing linked Objects with the other instances being in other layers (or hidden with local view). In my search for the absolute minimum of recalculations, changes are only flushed when they're visible. On changing layers, the tags then are just set again (for everything that potentially moves) to ensure proper state. However, it didn't work proper for linked Mesh objects that changed in editmode, the Derivedmesh callback then accessed memory out of bounds. The current dependency code was more designed for animation systems... updating display data should work too, but might need some more tests! (Thanks Andrea for clear error sample!) |
Revision ebb00c1 by Ton Roosendaal November 27, 2005, 18:54 (GMT) |
Bug #3479 Cyclic paths (or curve guides) were not drawn in Solid View when not selected. |
November 27, 2005, 18:19 (GMT) |
* Trying some tweaks to lamps/centers drawing based on IRC discussions |
Revision dff7beb by Ton Roosendaal November 27, 2005, 18:17 (GMT) |
Bugfix #3478 Using a Curve object as a forcefield (not as Guide) crashed Blender. Needed an additional check in code. |
Revision cb82936 by Ton Roosendaal November 27, 2005, 17:27 (GMT) |
Bugfix #3477 Bug in VortexField caused in some situations the particles or strands to disappear completely. Non initialized variable... |
Revision 82956da by Stephen Swaney November 27, 2005, 16:46 (GMT) |
spellcheck scripts in response to IRC whining. vertexes => vertices |
Revision 0e0cafc by Brecht Van Lommel November 27, 2005, 16:21 (GMT) |
"UV Test Grid" option in Image Window > Image menu > New, to generate a colored grid instead of a blank image, for quickly spotting distortion in UV maps. |
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