Blender Git Commits

Blender Git "master" branch commits.

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Revision dfd22eb by Chris Burt
November 27, 2005, 15:36 (GMT)
As discussed in meeting, fixed another missing Python symbol from
python.def and upped Python version to 2.4. This means that Cygwin/GCC will
now be building Python 2.4 binaries. Thanks all!
November 27, 2005, 12:19 (GMT)
Finishing touch for hair strand shadows;

- raytracing code now uses cylinder-line intersect for strands. It used
to intersect with the screen-aligned strand quads, giving too many
misses for tracing.
Note; mirror for hair is still not well supported!

- added in Materials a choice for whether a material is Traceable for
raytracing or whether it is part of Shadow buffers. This way you can
exclude hair strands from raytracing, but still get shadowbuffers for it.
Revision f08200b by Ken Hughes
November 27, 2005, 03:47 (GMT)


-- Change to make blender with game engine disabled build without errors
on 64-bit machines.

This code only seems to be used by the game engine anyway; maybe it's
only linux which always compiles it regardless of whether game engine is
enabled?
November 27, 2005, 01:42 (GMT)
patch #3475 for bug #2867 Object.makeParent with noninverse doesn't clear parentinv matrix

Contributed by Stephane SOPPERA (soppera). Thanks!
Revision 83557b1 by Ken Hughes
November 27, 2005, 00:09 (GMT)


-- correct typo in "Fields and Deflection" panel name
November 26, 2005, 18:38 (GMT)
Bugfix #3471

- Editmode Mesh: after a split command, normals were not recalculated

ALso: in Particle buttons, made the "Tex" button go to the maximum of 10
channels.
November 26, 2005, 18:07 (GMT)
Increased maximum limit for Ztransp render to allow 1000 faces in a single
pixel (was 200), this to prevent occasional errors with extreme haircuts!
November 26, 2005, 17:56 (GMT)
Bugfix #3463

Very ancient bug in boxfilter for image texture popped up with new code
for correct bumpmapping. Caused texture type "Extend" not to work when
using for bump.
November 26, 2005, 15:25 (GMT)
UV_Export rounding error fixed by Macouno (from elysiun).
Also standardized some indenting and export to black lines instead of red.
November 26, 2005, 15:13 (GMT)
Buttonswindow: Fkey cycling bug, accessing OBACT without checking it OK.
Caused crash on pressing F6,F5 after deleting object (thanks DJC!)
November 26, 2005, 15:12 (GMT)
Hairstrand render bug; using Orco could give errors... the orco pointers
for some hair vertices were not initialized OK.
November 26, 2005, 13:09 (GMT)
Added three more cases for allowing to create a new quad (Fkey), based on
inverting the checked triangle diagonal.
Noticed issues while modeling subsurfs yesterday, in that case you can
really be less strict.
November 26, 2005, 12:23 (GMT)
Four mirrored Weight Paint improvement/fixes:

- If the mirrored group doesn't exist yet, it creates that group now.
- Painting on any non-mirror group (not a name complying mirror rules), it
will now paint mirrored on the group itself.
- The Mesh octree for mirror painting was not created on loading a file
in WeightPaint mode, or on exiting Editmode for Mesh. This caused mirror
painting to not work always.
- Tweaked the threshold calculation for vertices, so it gives fewer misses.
November 26, 2005, 02:10 (GMT)
patch #2869 MTex module additions
contributed by Yehoshua Sapir (sapir)

adds attributes to MTex module. adds module constants.
Uses new style tp_getset.
November 24, 2005, 22:43 (GMT)
test if merging with bf-blender works for Orange branch.
November 24, 2005, 21:53 (GMT)
Small fix: after rendering particles, the "disp" amount was not correctly
put back to not 100% (if set).
Revision 9c66d20 by Matt Ebb
November 24, 2005, 17:55 (GMT)
* Tweaked the logic of the Fkey button cycling to make it a bit smarter
Revision db31007 by Matt Ebb
November 24, 2005, 17:54 (GMT)
* Removed the OK? popups from extruding curve CPs.
November 24, 2005, 16:54 (GMT)
Bugfix (tracker #3456, elysiun forum).

The new colorband code still had floating point issue... how much a
< or <= can differ eh!
November 24, 2005, 14:27 (GMT)
Using the "Lock" option in IpoWindow didn't update for Materials or Camera
Ipos.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021