Blender Git Commits

Blender Git "master" branch commits.

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Revision 5768120 by Kent Mein
November 22, 2005, 20:45 (GMT)


updated the python script to create a good c file. Thanks intrr.

Kent
November 22, 2005, 20:41 (GMT)


Made the envvar stuff work and slightly simplified it ;-)
Revision d234f61 by Kent Mein
November 22, 2005, 20:24 (GMT)


got rid of snprintf.... Replaced with MEM_mallocN and friends...

Kent
November 22, 2005, 19:34 (GMT)
- accidentally removed a macro for returning Py_None for python 2.3
November 22, 2005, 19:23 (GMT)
A few more python 2.4 macros to covert to 2.3 compatible code.
November 22, 2005, 19:14 (GMT)
Little bit of testing code snuck in there.
November 22, 2005, 19:12 (GMT)
Fix for a python boolean macro that shouldn't be there.
Revision 00f266c by Kent Mein
November 22, 2005, 18:50 (GMT)


This is a modified version of patch #2995
To enable dynamic tiff support.
I had to fix some of the logic in the fileselect box for icons,
I also expanded the patch to look in various default locations for
a dynamic libtiff.so/libtiff.dll
and look at the env variable BF_TIFF_LIB if it can't find it automatically.
If unable to load the library it prints a message about setting BF_TIFF_LIB
to the console.

I haven't been able to test it on a lot of platforms but hopefully it
will just work ;) I added the files to scons but have not had a chance to
test that as well.

Kent
November 22, 2005, 17:59 (GMT)
Added some equvalency tests for the other math objects
* ==, != are defined for matrix, quat, euler.
November 22, 2005, 17:58 (GMT)
Another bugreport, this time Basse: in NLA a position could sometimes be
set whilst the actual time was 1 frame after the strip. Appeared to be
a rounding error that didnt show in OSX.

Previously I added a threshold, to make sure strips are included when the
current frame is exactly on the end. That threshold now is smaller, and
I also made the fmod() to be done only on repeating strips.
November 22, 2005, 16:35 (GMT)
Matt bugreport; stride bone caused character to float away while moving
a key in action window.

- Found bad constructed loop, it was redrawing and recalculating things
even when key didnt move
- Depsgraph should also recalc object itself

Same code appeared in NLA editor, both fixed.
November 22, 2005, 16:14 (GMT)
Crasher bug from andy: loading a file with "No UI" crashes when that file
has no camera, and current project has camera view.
Found out the new camera decoration code needs prevention from reading
data from non-camera objects too.
November 22, 2005, 15:58 (GMT)
Removed clipping conventions for setting prefsize in Blender. Meaning, for
dual monitors you can start blender on a negative starting size too, like
blender -p -1280 0 1920 1280
Revision 3cd17c6 by Matt Ebb
November 22, 2005, 15:00 (GMT)
* LSCM live transform is finally here!

This is a combined effort from Jens, Ton who finished the code here on my machine, and myself putting in the little menu toggle and committing :).

Turn it on and off in the UV/Image window menu UVs -> LSCM Live Transform. It recalculates the LSCM within the transform loop when you're transforming pinned vertices, so it gives realtime feedback - a real time saver! Note: this is much more powerful than proportional edit, since it's properly calculating LSCM using the correct edge angles, etc.

I recorded a quicky demo video here: http://orange.blender.org/wp-content/themes/orange/images/media/lscm_live.mov (quicktime animation codec)
Revision af2042d by Toni Alatalo
November 22, 2005, 11:25 (GMT)
new attempt at the pyboolean macro, 'cause that style did not work in one line if/elses - this one is from the py 2.4 boolops headers.
Revision 3caeea2 by Toni Alatalo
November 22, 2005, 11:18 (GMT)
trying to fix new armature compile probs on macs (w/ py 2.3 probably) by adding the 2.4 macros for returning python booleans.
November 21, 2005, 23:26 (GMT)
MSVC6 project file service :)
adding new files to project IMB_radiance_hdr.h radiance_hdr.c
November 21, 2005, 22:47 (GMT)
Bugfix #2841

Ancient issue with Image bumpmap & orientation... this report was about
UV textures, which flipped bump direction when UV coordinates rotate.
So... time to dive deeper into it, and I found a very bad old construction
in the way image textures handled bump normals. Instead of using the
correct dx,dy vectors it was calculating the boundbox for it, and applied
it as such (loosing negative direction for the dx or dy that way).

Anyhoo! To make a long story short; the weird "correct Nor Map" option
now can be removed... but requires careful testing!

Here's renders from file I got from env, 239 means old and 240 is this cvs.

http://www.blender.org/bf/dino239.jpg
http://www.blender.org/bf/dino240.jpg

http://www.blender.org/bf/dino239a.jpg
http://www.blender.org/bf/dino240a.jpg

Note the much finer detail, and the more consistant normals direction.
No, go render testing dudes!
November 21, 2005, 22:21 (GMT)
- editng options for armature added to AramtureType
November 21, 2005, 21:26 (GMT)
- drawtypes added to ArmatureType
* uses module constants added to Armature.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021