Revision 006e954 by Nils Thuerey November 24, 2005, 12:42 (GMT) |
- 'extern "C"' fix for MSVC as suggested by Stephane |
Revision fde3718 by Chris Want November 23, 2005, 23:43 (GMT) |
While looking at the python Lattice code for a bug, I instead found what must clearly be a typo ... an 's_z' where an 's_y' should be -- python Lattice module owner please check! |
Revision 899fe6e by Ton Roosendaal November 23, 2005, 21:25 (GMT) |
Bugfix (own discovery!), using sequencer to render a scene updated the depsgraph 2 times to often, also confusing particle drawing when disp % is set. And: little cleanup in render code (move includes in order) |
Revision b7808eb by Jens Ole Wund(bjornmose) November 23, 2005, 21:11 (GMT) |
MSVC6 projects adding libtiff files to compile |
Revision bb0445c by Ton Roosendaal November 23, 2005, 19:19 (GMT) |
Bugfix #3437 #3438 - Mirror modifier showed particles on wrong half. Note: particles don't do modifiers yet (apart from using subsurf coords) - Boolean modifier copy didn't copy the 'operation' type. |
Revision 53d426c by Ton Roosendaal November 23, 2005, 17:38 (GMT) |
I hoped we could skip a floor() in the new zbuffer code, but no... rounding negative values goes to zero, caused left pixel to not render in images. |
Revision e506c9e by Ton Roosendaal November 23, 2005, 15:39 (GMT) |
Forgot to remove code that draws the jitter samples in camera view! |
Revision b9e7bf0 by Ton Roosendaal November 23, 2005, 15:22 (GMT) |
Forgot to note in previous commit: also cleaned up warnings in code, like using exported functions without adding it in the .h. |
Revision 622f914 by Ton Roosendaal November 23, 2005, 15:20 (GMT) |
New stuff & fixes in Blender OSA filtering. While investigating alternative filters (Mitchell), I found two small errors in the Gauss code, it clipped wrong and multiplied wrong, causing settings other than filter size 1.0 to not work properly. Took the last-minute liberty to add more filter types in Blender too. Also wrote an extensive log about how sampling & filtering in Blender works. http://www.blender3d.org/cms/Samples_and_Filtering.723.0.html |
Revision 65a8248 by Nils Thuerey November 23, 2005, 15:18 (GMT) |
- temporary fix for MSVC (accessing a var from the elbeem lib caused trouble) |
Revision 936ed99 by Johnny Matthews November 23, 2005, 14:53 (GMT) |
Adding libtiff for win32 build |
Revision 16ec668 by JLuc Peuriere November 23, 2005, 14:42 (GMT) |
added bad level call stub for sluidsim |
Revision 6443269 by Chris Want November 23, 2005, 14:37 (GMT) |
With the holy blessing of guitarGeek: Using smooth on a mesh with a mirror modifier and the clipping option now preserves verts on the plane(s) of symmetry (i.e., those verts are smoothed, then projected back to the plane(s) of symmetry). |
Revision 590e1c1 by Toni Alatalo November 23, 2005, 14:31 (GMT) |
uh should have read the patch better, i did test it and it works :) |
Revision d40b4db by Toni Alatalo November 23, 2005, 14:28 (GMT) |
adding libtiff info to scons, applying http://vidar.gimp.org/tmp/scons-linux.diff |
November 23, 2005, 13:44 (GMT) |
* Attempting to fix scons for mac os x. It seems to be correct, if I've made a mistake, someone can please help fix, just trying to get things to compile here in the studio. You'll need to delete config.opts |
Revision 1b64827 by Nils Thuerey November 23, 2005, 12:51 (GMT) |
- solver now supports animated time steps, gravity and viscosity, an example can be found here: http://www10.informatik.uni-erlangen.de/~sinithue/temp/fluid_timeanim.mpg - for simulation time animation the time IPO of the object is currently used, for all three there should probably be new ipos in the fluidsim struct - started the API in elbeem.cpp, to get rid of parser & export via HD (it's not yet used) |
Revision 5c56ca1 by Nils Thuerey November 23, 2005, 12:49 (GMT) |
- changed DerivedMesh integration, the fluidsim meshes now replace the original one. so modifiers now work with them (apply modifier, or edit mode still work on original mesh). this should fix the three fluidsim bugs in the tracker. - fixed stupid makesdna problem (writing "char string[160+80]" isnt a good idea :) - changed GUI a bit, now displays an estimate of the required memory, there's still a problem with redrawing (currently relies on a call to the derived mesh generation) - the fluidsim struct changed to store the bounding box, and the current loaded surface mesh - temporary simulation files are now removed if env. var. BLENDER_DELETEELBEEMFILES is not set or zero - fluidsimSettingsFree now gets properly called when freeing an object |
Revision c35a8fe by Nils Thuerey November 23, 2005, 08:50 (GMT) |
- added dynlibtiff.c and tiff.c for compilation |
Revision 06a4962 by JLuc Peuriere November 23, 2005, 01:13 (GMT) |
nan definition for precompiled libtif |
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