Revision 18957ff by Ton Roosendaal September 26, 2005, 16:13 (GMT) |
Two more 'shape' fixes; - adding new Shape didn't set correct Ipocurve code... so you could not even add new curves - the keylines (first channel) always came back in display... ancient error |
Revision c7f2c2c by Ton Roosendaal September 26, 2005, 15:51 (GMT) |
Quick fix; "delete shape key" didn't work without IpoWindow open. |
Revision 43d2904 by Ton Roosendaal September 26, 2005, 15:34 (GMT) |
Cleanup and new features for vertex keys. User doc: http://www.blender3d.org/cms/Shape_Keys.678.0.html - The mixed use of "Vertex Key","Key" or "RVK" in Blender was a bit confusing. Also a 'vertex key' assumes keys per vertex, which actually is only a single key for the entire shape. The discussions on blender.org forums all mentioned "Shape" or "Blend Shapes", which I think is an OK name for a "Vertex Key" in the UI. :) - Most work was code spaghetti cleanup. Doing shape-keys now nicely goes via the depgraph and DerivedMesh. That then allows to have different shapes per object, with the new "Pin" feature. Objects now define what Shape is shown (ob->shapenr) - Added a Shape Panel in the Edit buttons with the various options - Fixed a lot of issues in the IpoWindow, with drawing the channels. For example, deleting a key-line there caused the entire Relative option to go wrong, same for moving the lines up/down. Changing key-line order now reflects in order of channels. The active Shape is drawn more clear now too. - Noticed it doesnt work yet for curves/lattice. Need modifier advise! |
Revision 9656e8b by Joseph Gilbert September 26, 2005, 15:06 (GMT) |
Theeth's mathutils patch - adds intersections for lines - triangle area - tracking quaternion from vector - some helpful normal calculators |
Revision b6ecdb8 by Joseph Gilbert September 26, 2005, 14:46 (GMT) |
Project file update for elbeem Warning clean up of python project |
Revision 577456f by Ton Roosendaal September 25, 2005, 10:41 (GMT) |
Darn editmesh code! Trying to prevent user error (add overlapping faces) caused a myriad of other errors in tools... now you couldn't create a triangle if one 1 edge was in a face already. I should have known it should be coded differently. :) So, here's another version, which actually restores the old code, and only has the exception on pressing Fkey. |
Revision a8043ed by Ton Roosendaal September 24, 2005, 20:17 (GMT) |
New! Hooks now support vertex groups. With weight painting it looks very interesting. Almost z-painting! :) Try a sphere with all vertices in a group, hook it, and scale empty in object mode a bit. http://www.blender.org/bf/rt3.jpg (Which gives the idea to make a Displace Modifier working with normals and vertexgroups..) Works as follows now; in Mesh editmode, when no vertices are selected, it tries to assign on CTRL+H command the active Vertex Group. (Menu is getting to long now... need to think over). Only works when vertices are assigned to a Vertex Group, this to calculate the Hook center. |
Revision 749253a by Johnny Matthews September 24, 2005, 18:44 (GMT) |
A fix for edgeslide non-prop mode sticking at 0%. |
Revision 6e94b02 by Martin Poirier September 24, 2005, 18:00 (GMT) |
Various Transform bugfixes. - Trackball rotate was missing the NoConstraints flag - Zooming didn't recalculate the 2D center correctly - Zooming in transform was sending event to the 3D window even when working on UVs. (disabled when working on UVs for now, will need to send events to a 2D window handler eventually) - In camera mode, when the selection was exactly on the camera, initgrabz was barfing, fallback to 1.0 now, which gives ok results. |
Revision 8b7c690 by Daniel Dunbar September 24, 2005, 16:02 (GMT) |
- assorted warning fixes (signedness, float->double) - added decimate,boolean modifier copydata methods |
Revision b3f0fac by Daniel Dunbar September 24, 2005, 15:50 (GMT) |
- shouldnt be a trailing comma after include |
Revision 843bc28 by Ton Roosendaal September 24, 2005, 15:46 (GMT) |
Bug fix #3098 Grmble... and now the feature ALT+J 'join triangles' broke. :) Also found out the Fkey option didn't work anymore on 2 triangles (makes 1 quad too). Luckily we got people testing eh! |
Revision e5b9f62 by Ton Roosendaal September 24, 2005, 15:36 (GMT) |
bugfix #3100 Hrms... previous commit here to make sure faces are not added 'double', caused a part in removedoubles not to work well, removing too many faces. Solved it more proper now. |
Revision 94aa843 by Stephen Swaney September 24, 2005, 15:28 (GMT) |
Patch #3099 - bugfix for #3097. a little tweak for arg parsing. Contributed by Ken Hughes. Thanks! |
Revision 0ce3341 by Ton Roosendaal September 24, 2005, 15:10 (GMT) |
Created a new sub-context ("tab") for all physics related button panels. There we can find now Particles, Fields & deflectors, Soft Body and Fluids. This also as preparation for more work on the particle side (becomes two panels). Also renamed panels, and made sure the name "Soft Body" is spelled every- where the same! It uses an icon as was designed long ago already. Needs some thinking... |
Revision abe9799 by Ton Roosendaal September 24, 2005, 14:27 (GMT) |
Made sure in vpaint, wpaint and tpaint the "draw extra wire" shows identical as for non-paint drawmodes. I guess this exception was from period before we had subsurfed paint drawing... right daniel? |
Revision 1a82b40 by Ton Roosendaal September 24, 2005, 14:19 (GMT) |
Older files, saved with old IKs, crashed sometimes on do_versions. This whole backward conversion stuff is getting nuts! :) |
Revision e282f49 by Ton Roosendaal September 24, 2005, 13:55 (GMT) |
Error in derivedmesh... OBACT undefined of course. :) |
Revision e1c56fc by Ton Roosendaal September 24, 2005, 13:49 (GMT) |
Made WeightPaint use shaded mode. This thanks to the preparations as done by daniel before. :) Note; the shaded display uses smooth normals by default, because thats how the derived mesh works! Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea how this could work even. Still ugly though. |
Revision ac4dde3 by Jiri Hnidek September 24, 2005, 12:42 (GMT) |
- one line bug fix: when user changed position of keys in Ipo Curve Editor, then position of keys weren't redrawn in Timeline |
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