Revision 7cf9300 by Ton Roosendaal September 24, 2005, 10:34 (GMT) |
Old error... on ctrl+clicking new bones, the envelope bone distances were not correctly flushed for connected bones. |
Revision 6b33e12 by Ton Roosendaal September 24, 2005, 09:05 (GMT) |
Bug fix #3094 Playback of sequencer sound crashed in combination with dupliverted Objects. (confirmed in osx only btw). Found out there's old not-needed code in the update_for_newframe() call, that was intended to do updates for Manipulators (calling countall()). In countall(), the entire duplilists were generated over, just for counting the totals. First step was removing the countall from update_for_newframe, and added a count_duplilist() call which doesn't generate the full duplilist. That made Blender not crashing anymore, but gives "Error totblock", without printing the block names even... The weird thing also was that the crash showed severe memory corruption in the malloc library, when combining audio scrubbing (SDL) and duplilists. I now suspect there's a remaining issue with DerivedMesh, but for that I need help from Daniel. |
Revision 4fb0ccc by Nils Thuerey September 23, 2005, 14:42 (GMT) |
- merged latest version of fluid solver (fixed shadowed variables warnings, removed cfgparser.hpp, added cfgparser.h, removed debugging output) - added support for env. var BLENDER_ELBEEMDEBUG to enable debugging output again - fixed missing triangle display (marching cubes produced v3=0 triangles) - fixed geometry init bug (nearest intersection check for intersecting objects was messed up) - changed position of derived mesh creation in DerivedMesh.c (for some reason the useDeform code is necessary, without it or with useDeform=0 nothing is displayed) - 3dviews now update every 2 seconds to show simulation progress - note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937 not necessary anymore? |
Revision 5f767d1 by Jens Ole Wund(bjornmose) September 23, 2005, 10:41 (GMT) |
the usual missing files / include path setting game So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run |
Revision f12a551 by Ton Roosendaal September 23, 2005, 08:29 (GMT) |
Bugfix #2746 In Surface editmode, solid draw mode, curves are drawn in wire now (where in invisible). Its a simple fix, it shouldn't give issues with the Nurbana work. :) |
Revision 00d26dd by Ton Roosendaal September 23, 2005, 08:12 (GMT) |
Bugfix #2948 For using the Fkey (add face) editmesh tool: prevented triangles being made that are partially a quad face already. Tools in editmode don't like such situations (tria->quad for example), also subsurf hates it. :) |
Revision 367c91b by Ton Roosendaal September 23, 2005, 07:28 (GMT) |
Bug report #3092 Excluded the 3D cursor from being clipped with the new ALT+B clipping. Also added a refresh for the object that gets (Pkey) separated in mesh editmode, might solve issue reported by Campbell. |
Revision abb6676 by Ton Roosendaal September 22, 2005, 20:11 (GMT) |
Bugfix #3089 PoseMode rotate now also supports "Around individual Centers" for rotating. |
Revision 942eb67 by Joseph Gilbert September 22, 2005, 19:48 (GMT) |
Warnings fix for windows. |
Revision aec7821 by Ton Roosendaal September 22, 2005, 19:47 (GMT) |
Bugfix #3085 When you move the mouse, while dragging numbers in buttons (or sliding), and release it over another button, the release event was passed on to that button. It happened with Radiosity buttons for example. Reason; buttons with return event 0 are passing on events to other buttons. This is needed for LABEL or ROUNDBOX buttons, to prevent them blocking events when there's another button inside. Made sure all these number/slider buttons returning B_NOP now. |
Revision 5836738 by Joseph Gilbert September 22, 2005, 19:46 (GMT) |
update to .NET project files * added support for elbeem |
Revision 38922c7 by Joseph Gilbert September 22, 2005, 19:45 (GMT) |
update to .NET project files *Added elbeem project to /intern (please rebuild intern) |
Revision d2304e5 by Toni Alatalo September 22, 2005, 19:41 (GMT) |
the missing menu selection for the newly added Curve RVKs |
Revision 18e50e1 by Ton Roosendaal September 22, 2005, 19:12 (GMT) |
Bugfix #3075 Wave Effect (and build etc) was being converted while the code later on was reading existing modifiers (and unlinking the converted data). |
Revision f29f335 by Joseph Gilbert September 22, 2005, 18:03 (GMT) |
Before including <GL/gl.h> on windows you have to include <windows.h> |
Revision d9fa984 by Ton Roosendaal September 22, 2005, 17:52 (GMT) |
More properly coded version for adding edges... now only do_versions() reads from the old mface->edcode flag to set edge drawing. ALso; added a pointer check in draw_mesh_object(), here the derivedmesh gives NULL on reading regression file lostride.blend. Zr needs to check! |
Revision 0f6194e by Ton Roosendaal September 22, 2005, 17:00 (GMT) |
Bugfix #3077 Radiosity didn't add edges block, on "Replace Meshes". Caused wireframe not to draw, but also crashes like for join(). Also: added patch that sets the drawflags in edges derived from the ones set in faces. This ensures the conversion to be done correct. TODO: this edges call also used in other areas in code, that has to be catched and done differently. |
Revision 7cd510f by Jiri Hnidek September 22, 2005, 12:45 (GMT) |
- interactive joining of two screen areas - user can interactively select, what screen are will be "kept alive" and what will be destroyed - screenshot: http://e-learning.vslib.cz/~hnidek/pics/interactive_joining_of_scrareas.jpg |
Revision 8a12666 by Alexander Ewering September 21, 2005, 20:28 (GMT) |
Courtesy of Shaul Kedem: Option to play sequence strips (Movie, Image, Scene) in reverse. New toggle in the NKEY buttons for sequence strips. Thanks Shaul! |
Revision 5bac916 by Stephen Swaney September 21, 2005, 19:48 (GMT) |
Part of Bpy Cleanup: change attribute access to use tp_getset. for these modules. Adds some new convenience funcs to gen_utils. This is internal change only and presents little change to the BPy API except for cleanup of some inconsistencies. A big contribution from Ken Hughes. Thanks! |
|
|
|


Master Commits
MiikaHweb | 2003-2021