Revision e1fe7c8 by Nils Thuerey September 21, 2005, 13:30 (GMT) |
- fixes elbeem SConscript file for python2.3 - added temporary fix for 128+ resolutions |
Revision 10a7900 by Ton Roosendaal September 20, 2005, 21:18 (GMT) |
Orange request; get RVK (relative vertex keys) work for Curve objects. Sir yes sir! |
Revision 61c341a by Jiri Hnidek September 20, 2005, 17:28 (GMT) |
- intrr said, that if(strlen(marker->name)>0) is a bit cumbersome ... I hope, that current solution will not provoke him ;-) |
Revision ff22c1d by Jiri Hnidek September 20, 2005, 16:36 (GMT) |
- name of marker is printed only when strlen(marker->name) is bigger then zero - bug fix (feature request): name of marker isn't pushed out of window, when timeline window isn't very high (thanks Matt for bug report) |
Revision bb59977 by Ton Roosendaal September 20, 2005, 10:26 (GMT) |
Bugfix #3041 Missing updates for Textured objects in 3d window, using copy buttons. |
Revision 0746e7e by Ton Roosendaal September 20, 2005, 10:21 (GMT) |
Bug fix #3044 Undid Daniels' commit (version 1.42) for this file, which claimed to fix "free baked softbody". Result was that baked softbodies couldn't be read from a file (always were freed). I tested the free bake, and it works properly. Daniel: your move! |
Revision 256a59c by Ton Roosendaal September 20, 2005, 09:43 (GMT) |
Bug fix #3052 Syntax highlight in Text Window crashed with lines > 2000 chars. I now just skip the highlighting code for these cases, it remains a bit weak code... |
Revision 3ef1f0f by Ton Roosendaal September 20, 2005, 08:48 (GMT) |
Made EditMode armature border-selecting smarter. Rule now is: - If there's points in the border, only the points get selected (and an entire Bone when both points are in border) - If no points in the border, the tip gets selected for connected Bones, the entire Bone gets selected for non-connected Bones. OK OOPz, check this! :) |
Revision 820bcb4 by Ton Roosendaal September 20, 2005, 08:06 (GMT) |
Bug fix #3070 <blush>Missing "2*" caused AO tables to be only initialized half</blush> Result was bad AO quality in render, and unpredictable brightness. This bug happened in previous commit, when fixing random table issues. |
Revision f210e88 by Mika Saari September 19, 2005, 17:58 (GMT) |
Coding style from spaces to tabs in files related to Unicode Font Object. Function strlen changed to wcslen in editfont.c in ALT-U (undo) functionality. |
Revision 6183bdf by Chris Burt September 19, 2005, 13:26 (GMT) |
Added id strings to the tops of buttons_*.c files which were missing their correct format. CVS expands $Id$ to the format you usally see at the tops of files and these only had $Id: which CVS ignores. |
Revision ed674ba by Chris Burt September 19, 2005, 13:00 (GMT) |
Added 'Radial' blend texture type for created colored radial gradients like that you might find on a CD. Special thanks to use Phlip in #blenderchat for help on the math. Thanks Philp! |
Revision 4074832 by Alexander Ewering September 19, 2005, 10:15 (GMT) |
Add #ifdef INTERNATIONAL around #include, potentially fixes compilation |
Revision bf0ef10 by Ton Roosendaal September 19, 2005, 07:53 (GMT) |
Bugfix #2971 Alpha error in unified render, causing mist and non-ztransp alpha and 'env' materials not to render correct. |
Revision 4bfbb97 by Alexander Ewering September 19, 2005, 00:12 (GMT) |
Bug #2930: Fix Amiga IFF loading for little-endian platforms |
Revision 743bf0c by Alexander Ewering September 18, 2005, 23:50 (GMT) |
Looking at it, I could improve drawing of selection at least *slightly* for TextOnCurve. It draws with errors, but it's at least possible to remotely guess the selection :-) |
Revision 9db14ce by Alexander Ewering September 18, 2005, 23:44 (GMT) |
Disabling underlining for text objects with "TextOnCurve", because it can never work correctly with it, the way it is currently implemented. The selection won't draw correctly either with TextOnCurve, and this is really asking a bit much.. What to do... |
Revision 47d5cc2 by Chris Burt September 18, 2005, 17:06 (GMT) |
Added zlib include for solaris and windows to fix broken compilation of new fluids sim. Thanks lukep and theeth! |
Revision 493c941 by JLuc Peuriere September 18, 2005, 13:28 (GMT) |
the fluidsim UI and blender interface files |
Revision e2d577d by JLuc Peuriere September 18, 2005, 13:27 (GMT) |
initial commit of the fluid simulator. Ton reviewed and gave his blessing. Zr, can you have a look ? see : http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9 for initial comments. N_T : the solver itself (elbeem) needs some works to get rid of warnings |
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