Revision 3624c12 by Johnny Matthews July 31, 2005, 20:56 (GMT) |
Just a little cleanup, removed an extra redraw....move along :) |
Revision 0143651 by Johnny Matthews July 31, 2005, 20:40 (GMT) |
Some more loop fixing, this time in loopcut |
Revision 1d2dd4c by Johnny Matthews July 31, 2005, 20:18 (GMT) |
Adding a little idling to Edgeslide loop, |
Revision 3509a72 by Jens Ole Wund(bjornmose) July 31, 2005, 20:01 (GMT) |
yo bassam, here it is Action editor UI tweaking: PageUpKey moves action up one row ( shift == move to top ) PageDownKey moves action down one row ( shift == move to bottom ) multiple selections allowed |
Revision 49499c4 by Erwin Coumans July 31, 2005, 14:40 (GMT) |
updated vc7 projectfiles so they work with bullet |
Revision 3b7d40c by Johnny Matthews July 30, 2005, 19:50 (GMT) |
For edgeslide control rail there are 2 options: Scroll Up/Down and Left/Right arrow key will cycle through the control edges in either direction. I got rid of SHIFT for the time being. |
Revision 697b22c by Erwin Coumans July 30, 2005, 18:58 (GMT) |
updated testbed demo |
Revision 6eeaacd by Erwin Coumans July 30, 2005, 18:21 (GMT) |
enable bullet for vc7 too by default (can be switched off easily) |
Revision ed997ca by Erwin Coumans July 30, 2005, 18:10 (GMT) |
more physics work, tuning parameters, hooking up friction etc. |
Revision 9da7ec8 by Johnny Matthews July 30, 2005, 16:37 (GMT) |
Edgeslide Mouse Movement Fix Edgeslide movement is now controlled by a line drawn between the endpoints of the 2 control rail edges. Edgeslide will try to pick a control rail pair (will color green ATM) if you don't like the edge it picked, use the mouse wheel up to change it. have to code mouse wheel down to go other direction still. Just ran out of time ATM and wanted to get this in for movement testing. movement is in 1% per edge (so 1% out of -1 to 1) CTRL makes it 10% SHIFT makes it .1% Se what you think and give me some feedback on functionality :) Code needs cleanup and comments, so don't crit that too much yet. |
Revision 0b72946 by Erwin Coumans July 30, 2005, 14:24 (GMT) |
added PHY_Bullet vc7 projectfiles this one should be used, instead of externbulletmakemsvc_7_0Physics_Interface1CcdPhysics_vc7.vcproj and bulletmakemsvc_7_0Physics_Interface1PhysicsInterfaceCommon_vc7.vcproj |
Revision a2eefbd by Chris Burt July 30, 2005, 01:44 (GMT) |
Fixed some warning shenanigans |
Revision 7de4b17 by Alexander Ewering July 30, 2005, 01:14 (GMT) |
Fixing (hopefully) a stupid issue with rendering text objects: cu->curinfo.mat_nr appearently didn't get initialized to 0 when creating a new curve / text object, thus assigning random material indices to characters, which crashed when rendering. I'm still not sure if this was the actual issue, though I'd hope so :) For old files that crash on rendering, just enter editmode on EACH text object, select all text, and assign a material to it. I hope this fixes. |
Revision d44e615 by Johnny Matthews July 29, 2005, 20:07 (GMT) |
Flush Edge selection down to verts in subdivide if you are in Vertex select mode |
Revision 60dc773 by Johnny Matthews July 29, 2005, 18:54 (GMT) |
Commented out some debug printfs |
Revision 0d90195 by Johnny Matthews July 29, 2005, 18:45 (GMT) |
Another UV tweak for subdivide, It seems to work better now, still not perfect |
Revision dad6ef9 by Erwin Coumans July 29, 2005, 18:14 (GMT) |
added physics-debugging didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend! |
Revision 7d79779 by Johnny Matthews July 29, 2005, 14:20 (GMT) |
A Small change on Edgeslide while I try to come up with a better mouse interaction. Move mouse - 5% SHIFT modifier - 1% CTRL modifier - 10% |
Revision 7432e44 by Erwin Coumans July 29, 2005, 06:08 (GMT) |
>humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER >e.g. my msvc6 and gcc in linux. right? >BM thanks bjornmose, is was a typo (it only disabled bullet for Visual Studio 2006, which is not even in planning stage :) Should be fixed now |
Revision aa3a45d by Johnny Matthews July 28, 2005, 18:50 (GMT) |
Linking to wrong zlib library. fixed! |
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