Blender Git Commits

Blender Git "master" branch commits.

Page: 5349 / 5574

July 31, 2005, 20:56 (GMT)
Just a little cleanup, removed an extra redraw....move along :)
July 31, 2005, 20:40 (GMT)
Some more loop fixing, this time in loopcut
July 31, 2005, 20:18 (GMT)
Adding a little idling to Edgeslide loop,
July 31, 2005, 20:01 (GMT)
yo bassam, here it is
Action editor UI tweaking:
PageUpKey moves action up one row ( shift == move to top )
PageDownKey moves action down one row ( shift == move to bottom )
multiple selections allowed
July 31, 2005, 14:40 (GMT)
updated vc7 projectfiles so they work with bullet
July 30, 2005, 19:50 (GMT)
For edgeslide control rail there are 2 options:

Scroll Up/Down and Left/Right arrow key will cycle through the control edges in either direction.

I got rid of SHIFT for the time being.
July 30, 2005, 18:58 (GMT)
updated testbed demo
July 30, 2005, 18:21 (GMT)
enable bullet for vc7 too by default (can be switched off easily)
July 30, 2005, 18:10 (GMT)
more physics work, tuning parameters, hooking up friction etc.
July 30, 2005, 16:37 (GMT)
Edgeslide Mouse Movement Fix

Edgeslide movement is now controlled by a line drawn between the endpoints of the 2 control rail edges. Edgeslide will
try to pick a control rail pair (will color green ATM) if you don't like the edge it picked, use the mouse wheel up to change it.
have to code mouse wheel down to go other direction still. Just ran out of time ATM and wanted to get this in for movement testing.

movement is in 1% per edge (so 1% out of -1 to 1)
CTRL makes it 10%
SHIFT makes it .1%

Se what you think and give me some feedback on functionality :) Code needs cleanup and comments, so don't crit that too much yet.
July 30, 2005, 14:24 (GMT)
added PHY_Bullet vc7 projectfiles
this one should be used, instead of externbulletmakemsvc_7_0Physics_Interface1CcdPhysics_vc7.vcproj and bulletmakemsvc_7_0Physics_Interface1PhysicsInterfaceCommon_vc7.vcproj
Revision a2eefbd by Chris Burt
July 30, 2005, 01:44 (GMT)
Fixed some warning shenanigans
July 30, 2005, 01:14 (GMT)


Fixing (hopefully) a stupid issue with rendering text objects:

cu->curinfo.mat_nr appearently didn't get initialized to 0 when creating
a new curve / text object, thus assigning random material indices to
characters, which crashed when rendering.

I'm still not sure if this was the actual issue, though I'd hope so :)

For old files that crash on rendering, just enter editmode on EACH text
object, select all text, and assign a material to it.

I hope this fixes.
July 29, 2005, 20:07 (GMT)
Flush Edge selection down to verts in subdivide if you are in Vertex select mode
July 29, 2005, 18:54 (GMT)
Commented out some debug printfs
July 29, 2005, 18:45 (GMT)
Another UV tweak for subdivide, It seems to work better now, still not perfect
July 29, 2005, 18:14 (GMT)
added physics-debugging
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
July 29, 2005, 14:20 (GMT)
A Small change on Edgeslide while I try to come up with a better mouse interaction.

Move mouse - 5%
SHIFT modifier - 1%
CTRL modifier - 10%
July 29, 2005, 06:08 (GMT)
>humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER
>e.g. my msvc6 and gcc in linux. right?
>BM

thanks bjornmose, is was a typo
(it only disabled bullet for Visual Studio 2006, which is not even in planning stage :)
Should be fixed now
July 28, 2005, 18:50 (GMT)
Linking to wrong zlib library. fixed!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021