Revision c00adc5 by Martin Poirier June 5, 2005, 13:50 (GMT) |
Transform 2D center was using short. Not good enough when it's it's way off screen. Switched to ints, that fixed the bug in the tracker. Switching to floats would probably be safer in the long term, but too many things to test to do that now. |
Revision 38202ab by JLuc Peuriere June 5, 2005, 13:46 (GMT) |
ccommented stuff in qhull geom.c with standard C comments not C++ ones |
Revision f99b6a3 by Ton Roosendaal June 5, 2005, 12:24 (GMT) |
Revision f38e068 by JLuc Peuriere June 4, 2005, 16:22 (GMT) |
new round of warning fixes. we are now down to 24 with Xcode on blender alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues |
Revision 0f82931 by Ton Roosendaal June 3, 2005, 18:44 (GMT) |
Added threadsafe patch from Martin. Now envmaps of type "Load" should not give errors. I assume Martin tested! |
Revision 3d6a159 by Ton Roosendaal June 3, 2005, 17:04 (GMT) |
Bug fix #2651 Area light soft shadow now renders transparant shadow as well. ALso: found error in correct threadsafe use of soft shadow tables. Caused dither/noise not to look as well as it could. |
Revision 0493e77 by Ton Roosendaal June 3, 2005, 08:37 (GMT) |
Using render option "Crop" with OpenGL render (button in 3d header) caused a struct Part to be allocated and not freed. |
Revision 7654d1a by Ton Roosendaal June 2, 2005, 17:38 (GMT) |
Fix for #2657 Appending from files also set the string for "last loaded file". That's a real bad one... so you can save over accidentally libraries. Another fix: appending from files that have dynamic other files linked with relative paths didn't work. (Yah, now it should all work!) renderconverter change is just a more clear comment. |
June 2, 2005, 16:16 (GMT) |
This is a dumb little commit to do while things are frozen. Just updated the comments about the imbuf there were lots of comments that were /* What is this? */ Kent |
Revision 04ae33b by Ton Roosendaal June 2, 2005, 10:32 (GMT) |
Bug fix #2660 When number of OSA samples is larger than number of AO samples, the AO loop doesn't function well. Since rendering 16 OSA samples with only 9 AO samples isn't very useful, I've made the AO render level to become at least equal or larger than amount of OSA samples. Is first bug in 2.37 that worked in 2.36... |
Revision 83bd38b by Ton Roosendaal June 2, 2005, 10:12 (GMT) |
Bugfix #2652 Typo in toolbox, editmode curve, "set vector handle" should be hotkey V. |
Revision e0bc635 by Ton Roosendaal June 2, 2005, 09:53 (GMT) |
Bugfix #2648 Thread render with using Area lights was not fully thread safe yet. I thought I had a smart method to trick threads, but apparently it can best (and only) be done with Mutexes... |
Revision 9c869b1 by Ton Roosendaal June 2, 2005, 09:24 (GMT) |
Bug fix #2659 The bugfix for linking recursively from files worked, but there was another bug hidden... only showed up when actually *using* the recursive feature, and not with only testing the bugfix. :) Famous coder error, but yah, we got luckily users to test it! I'v asked the reporter to give it more extensive testing! |
Revision 25a4b8f by Ton Roosendaal June 1, 2005, 18:36 (GMT) |
Bug #2661 Drawing face stats in editmesh didn't work... a typo caused using the 2nd point of a face as third one. |
Revision 51640e6 by Ton Roosendaal May 30, 2005, 13:20 (GMT) |
Stricter check for setting posemode. It is possible to have armatures linked around to more scenes, which confuses the POSEMODE object flag. Now posemode is only entered on file read when it is also the active object. |
Revision 139106c by Ton Roosendaal May 30, 2005, 12:19 (GMT) |
Lukep noticed bug in outliner, when an object has a parent that only resides in another scene, the outliner inserts that child object in the parent's scene. Although it seems cosmetic, i could create crashes with it... fixed. |
Revision bb78fae by Jiri Hnidek May 30, 2005, 08:31 (GMT) |
- hide button in button window didn't do anything due to some changes in transform code, fixed now |
Revision e4e0961 by Alfredo de Greef May 30, 2005, 08:11 (GMT) |
Since there still seem to be some commits being done, I thought I might sqeeze in a minor bugfix. I wouln't be surprised it is too late, but since it really is sort of minor, it doesn't matter really. I had mistakenly put the export of dispersion and absorption parameters in the ray_mirror block instead of ray_transp, which means that both dispersion and absorption can only be used if both ray mirror and ray transp are enabled. Anyway, I don't want to make everyone recompile release builds if already done, it is minor, but users should take this into account at least. |
Revision 8a59480 by Jiri Hnidek May 30, 2005, 06:37 (GMT) |
- last time commit. It fixes bug reported by Kent Mein. Polygonisation of Metaball was broken. Test file: http://www.cs.umn.edu/~mein/blender/blend/metaball.blend http://www.cs.umn.edu/~mein/blender/blend/metaball.png - it should fill octal tree much more better ... polygonisation of MetaBalls is faster little bit now too - stiffness limit is 10.0 |
Revision 4b99e61 by Willian Padovani Germano May 30, 2005, 02:26 (GMT) |
No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway): Script bug fixes: - Paths import: SVG update sent by author Jean-Michel Soler; - Wavefront OBJ import / export updates sent by author Campbell Barton. |
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