Revision 1197c48 by Ton Roosendaal November 9, 2004, 12:16 (GMT) |
Forgot that me->mface is void pointer (bad!)... fix found by Nathan. thnx! |
Revision d95072d by Ton Roosendaal November 9, 2004, 11:06 (GMT) |
Bug fix #1758 Using ImageSelect window for background pic in 3d window, assigned it to wrong window... this because the image-select window wasn't pushed before it used the callback to set the image. |
Revision 0231421 by Nathan Letwory November 9, 2004, 08:46 (GMT) |
update msvc7 projectfile for bfont.ttf.c |
Revision 7777fa9 by Ton Roosendaal November 8, 2004, 23:31 (GMT) |
- Bug located in outliner (missing break) by sgefant, thnx! - On click on camera object in outliner, world buttons didnt display always Plus; commented out the calls to select items with rightmouse. This is too much WIP for official release, too much not working, and Matt prefers time to further work on it as well. |
Revision b00b82c by Ton Roosendaal November 8, 2004, 22:25 (GMT) |
Fix for #1749 In solid drawmode, objects with wires didn't show nor were selectable |
Revision 66faf81 by Jens Ole Wund(bjornmose) November 8, 2004, 22:14 (GMT) |
Msvc6 complies again with bfont.ttf.c :) |
Revision 78551a5 by Ton Roosendaal November 8, 2004, 22:10 (GMT) |
Sorry sorry... new feature while in freeze mode, bad bad bad! But this was promised on conference, and have to keep that promise. :) Buttons in Blender now allow copy/paste values and strings. Also works for object names! Mouse over button and press CTRL+C or CTRL+V for copy/paste (Macs can do Apple key) Plus bugfix: name button for object in Nkey panel didn't check name |
Revision 4a20c3d by Ton Roosendaal November 8, 2004, 19:58 (GMT) |
Nmesh module isn't edges aware yet; but can cause crashes replacing existing ones that use edges (like when creases or fgons in use). Added proper free and NULL for it to prevent crashing, rest is for py team after release ;) |
Revision c20b7ad by Ton Roosendaal November 8, 2004, 19:20 (GMT) |
Removed silly "==0" to check if "apply deform" should happen. I'm just binary flipped... |
Revision 0eb05b9 by Ton Roosendaal November 8, 2004, 18:39 (GMT) |
Three cosmetic fixes; - Mesh editmode, draw 'bleeding edges' works again for subsurf (not optimal) - New draw method (again!) for armature-add-bone loop. Should work now! Is also nice for cpu this version - Draw screen edges (black lines inbetween windows) should not draw leftmost |
Revision 72fd078 by Ton Roosendaal November 8, 2004, 17:09 (GMT) |
Casting added for unsigned/signed char weirdness in ftgl... |
Revision e3a25e4 by Ton Roosendaal November 8, 2004, 16:23 (GMT) |
Added update for picker fields themselves, when click in 'swatches' (palette) |
Revision 061cde6 by Ton Roosendaal November 8, 2004, 15:46 (GMT) |
To end the issues with AA (International) Fonts; the .bfont.tff now is compiled in (datatoc) and doesn't need installation anymore. Also reviewed weird path conventions for searching AA fonts; - U.fontdir is only used as standard search path for fileselecting - U.fontname stores only full path to AA font if used one - If a font cannot be found, it always falls back to the compiled in one - If .B.blend is saved with default font, U.fontname is not set Also added a button in usermenu "restore default". When this works as expected, I'll commit changes for installation too. |
Revision 5bba503 by Kester Maddock November 8, 2004, 11:30 (GMT) |
Fix for MSVC (thanks Simon) |
Revision 7f61882 by Ton Roosendaal November 8, 2004, 11:15 (GMT) |
Typo in path searching for ttf fonts... needed a trailing "/" |
Revision 459deaf by Alfredo de Greef November 8, 2004, 03:55 (GMT) |
Fixed: Texture matrix bug in plugin code reported by Mel_Q. Vertex colors, this was basically the same as the previous uv coord splitting bug, for xml export, uv coord splitting was actually not quite complete either (reported by richie). Added: Camera Ipo curves for DoF aperture and focal distance. Aspect ratio set with AspX & AspY are now taken into account as well. (needs yafray from cvs) Bokeh parameters for DoF (also needs yafray from cvs). 'Bokeh' controls the shape of out of focus points when rendering with depth of field enabled. This is mostly visible on very out of focus highlights in the image. There are currently seven types to choose from.: 'Disk1' is the default, the same as was used before. 'Disk2' is similar, but allows you to modify the shape further with the 'bias' parameter, see below. Triangle/Square/Pentagon/Hexagon, in addition to the bias control, you can offset the rotation with the 'Rotation' parameter (in degrees). 'Ring', a weird ring shaped lens, no additional controls. The 'bias' menu controls accentuation of the shape. Three types available, uniform, center or edge, with uniform the default. Although based on an actual phenomenon of real camera's, the current code is bit of a hack and not physically based, and doesn't work all that well yet (in yafray anyway). Since this is also mostly visible in the very out of focus parts of the image, it usually also means that you need lots of samples to get a reasonably smooth result. |
Revision 8daff51 by JLuc Peuriere November 7, 2004, 22:21 (GMT) |
skip process serial number argument on os X needed when starting player via drag & drop |
Revision ee607bd by JLuc Peuriere November 7, 2004, 21:55 (GMT) |
dont start maximised for small comps with 16 Mo VRAM. |
Revision 70c576a by JLuc Peuriere November 7, 2004, 21:34 (GMT) |
added correct new defaults for building solid. We used previously the precompiled lib |
Revision fcd0a3f by Ton Roosendaal November 7, 2004, 21:14 (GMT) |
Undo for lattice editmode added. |
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