Blender Git Commits

Blender Git "master" branch commits.

Page: 5423 / 5574

November 9, 2004, 12:16 (GMT)
Forgot that me->mface is void pointer (bad!)... fix found by Nathan. thnx!
November 9, 2004, 11:06 (GMT)
Bug fix #1758

Using ImageSelect window for background pic in 3d window, assigned it to
wrong window... this because the image-select window wasn't pushed before
it used the callback to set the image.
November 9, 2004, 08:46 (GMT)
update msvc7 projectfile for bfont.ttf.c
November 8, 2004, 23:31 (GMT)
- Bug located in outliner (missing break) by sgefant, thnx!
- On click on camera object in outliner, world buttons didnt display always

Plus; commented out the calls to select items with rightmouse. This is too
much WIP for official release, too much not working, and Matt prefers time
to further work on it as well.
November 8, 2004, 22:25 (GMT)
Fix for #1749

In solid drawmode, objects with wires didn't show nor were selectable
November 8, 2004, 22:14 (GMT)
Msvc6 complies again with
bfont.ttf.c :)
November 8, 2004, 22:10 (GMT)
Sorry sorry... new feature while in freeze mode, bad bad bad!
But this was promised on conference, and have to keep that promise. :)

Buttons in Blender now allow copy/paste values and strings. Also works
for object names!
Mouse over button and press CTRL+C or CTRL+V for copy/paste
(Macs can do Apple key)

Plus bugfix: name button for object in Nkey panel didn't check name
November 8, 2004, 19:58 (GMT)
Nmesh module isn't edges aware yet; but can cause crashes replacing
existing ones that use edges (like when creases or fgons in use).

Added proper free and NULL for it to prevent crashing, rest is for py
team after release ;)
November 8, 2004, 19:20 (GMT)
Removed silly "==0" to check if "apply deform" should happen.
I'm just binary flipped...
November 8, 2004, 18:39 (GMT)
Three cosmetic fixes;

- Mesh editmode, draw 'bleeding edges' works again for subsurf (not optimal)
- New draw method (again!) for armature-add-bone loop. Should work now! Is
also nice for cpu this version
- Draw screen edges (black lines inbetween windows) should not draw leftmost
November 8, 2004, 17:09 (GMT)
Casting added for unsigned/signed char weirdness in ftgl...
November 8, 2004, 16:23 (GMT)
Added update for picker fields themselves, when click in 'swatches'
(palette)
November 8, 2004, 15:46 (GMT)
To end the issues with AA (International) Fonts; the .bfont.tff now is
compiled in (datatoc) and doesn't need installation anymore.

Also reviewed weird path conventions for searching AA fonts;

- U.fontdir is only used as standard search path for fileselecting
- U.fontname stores only full path to AA font if used one
- If a font cannot be found, it always falls back to the compiled in one
- If .B.blend is saved with default font, U.fontname is not set

Also added a button in usermenu "restore default".

When this works as expected, I'll commit changes for installation too.
November 8, 2004, 11:30 (GMT)
Fix for MSVC (thanks Simon)
November 8, 2004, 11:15 (GMT)
Typo in path searching for ttf fonts... needed a trailing "/"
November 8, 2004, 03:55 (GMT)
Fixed:
Texture matrix bug in plugin code reported by Mel_Q.
Vertex colors, this was basically the same as the previous uv coord
splitting bug, for xml export, uv coord splitting was actually not quite
complete either (reported by richie).

Added:
Camera Ipo curves for DoF aperture and focal distance.

Aspect ratio set with AspX & AspY are now taken into account as well.
(needs yafray from cvs)

Bokeh parameters for DoF (also needs yafray from cvs).
'Bokeh' controls the shape of out of focus points when rendering
with depth of field enabled.
This is mostly visible on very out of focus highlights in the image.
There are currently seven types to choose from.:
'Disk1' is the default, the same as was used before.
'Disk2' is similar, but allows you to modify the shape further with the 'bias'
parameter, see below.
Triangle/Square/Pentagon/Hexagon, in addition to the bias control, you can
offset the rotation with the 'Rotation' parameter (in degrees).
'Ring', a weird ring shaped lens, no additional controls.
The 'bias' menu controls accentuation of the shape.
Three types available, uniform, center or edge, with uniform the default.

Although based on an actual phenomenon of real camera's, the current
code is bit of a hack and not physically based, and doesn't work all that
well yet (in yafray anyway). Since this is also mostly visible in the very
out of focus parts of the image, it usually also means that you need lots
of samples to get a reasonably smooth result.
November 7, 2004, 22:21 (GMT)
skip process serial number argument on os X
needed when starting player via drag & drop
November 7, 2004, 21:55 (GMT)
dont start maximised for small comps with 16 Mo VRAM.
November 7, 2004, 21:34 (GMT)
added correct new defaults for building solid.
We used previously the precompiled lib
November 7, 2004, 21:14 (GMT)
Undo for lattice editmode added.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021