August 4, 2004, 06:52 (GMT) |
Tweak to the colour picker after conversation with Ton. Moved the buttons to the side, so it's: * consistent with the layout of the floating panel version and consistent with the vertical R/G/B sliders layout * using real number fields instead of abused menus :) |
Revision c8ef5b7 by Willian Padovani Germano August 4, 2004, 06:24 (GMT) |
Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file. BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ). |
Revision 452c8cf by Willian Padovani Germano August 4, 2004, 06:16 (GMT) |
Done. Scripts: - Jean-Michel Soler probably lost some hours of sleep since Sunday, but he managed to send me the updated path import scripts a few hours ago. My tests with Inkscape .svg and .ps and Gimp worked fine. He also tested a lot and sent me info about what is already supported. I'll send Ton a doc about bundled scripts including this info. Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0. - Jean-Michel also contributed his Texture Baker script. - Campbell Barton contributed two new scripts: a mesh cleaner and a vloop skinning / lofting script. He also sent updates to his obj import / export ones. - A Vanpoucke (xand) contributed his Axis Orientation Copy script. And that makes 8 last minute additions. Thanks a lot to the authors and special thanks to JMS and Campbell for their hard work : ). BPython: - tiny addition (I'm forced to call it a showstopper bug ;) so JMS's path import scripts (that actually convert to obj and make Blender load the .obj curves) can use Blender.Load() and not rename G.sce, the default filename. Blender.Load(filename, 1) doesn't update G.sce. Nothing should break because of this, Load(filename) still works fine. - Made Blender complain again if script is for a newer Blender version than the one running it. |
Revision 54e1f40 by Ton Roosendaal August 3, 2004, 21:58 (GMT) |
Showstopper bug... found out while preparing demos for siggraph; WHen you select the yellow keylines in iposwindow (camera.blend regression suite) it should update 3d window; that didnt work... fixed with simple redraw. |
Revision 05a87bc by Ton Roosendaal August 3, 2004, 21:42 (GMT) |
do_version for 2.34; sets outline select by default on on older files. (testers; note that you cannot save 2.34 yet!) |
Revision 248404e by Johnny Matthews August 3, 2004, 19:36 (GMT) |
This commit changes the sweep effect to be called 'Wipe' in both UI and in backend variable naming. |
Revision d1bbaf1 by Wouter van Heyst August 3, 2004, 17:05 (GMT) |
- Fix build failure on Linux sparc Checks for operating systems should be that, and not checks for hardware. Linux/sparc is a valid combination, using sparc to check for Solaris thus results in problems on non-Solaris. |
Revision 6e7800e by Ton Roosendaal August 2, 2004, 21:36 (GMT) |
Fix for 1488 IKEY in buttons window, Editing context, Camera; didn't give the menu. Just moving an if statement down... |
August 2, 2004, 13:06 (GMT) |
Smallest commit ever: Make the OB: text entry field in transform properties floating panel maximum 19 characters rather than 18, to bring it in line with the similar field in buttons_editing.c |
Revision d3a9eae by Nathan Letwory August 2, 2004, 11:02 (GMT) |
* make sure all contents of bpydata are included in installer and archives |
Revision 4b495e5 by JLuc Peuriere August 1, 2004, 22:28 (GMT) |
OS X fix: those who work with visible dock where experimenting slowdown of UI when blender window was overlapping dock. now : - check available space excluding dock - create window with a 10 pixels border - maximised mode is only 1 click away This code is fixing only. Will review that when consensus will be found about how we should create the window. |
Revision c11bb5b by Alfredo de Greef August 1, 2004, 22:21 (GMT) |
Values for spherelight sampling were using incorrect blender lamp parameter. |
Revision 2a74993 by Simon Clitherow August 1, 2004, 21:13 (GMT) |
- added missing py scripts to the non-sconsered NSIS installer script - uninstall files now done semi-automatic for 'scons wininst' |
Revision f1fdc6d by Nathan Letwory August 1, 2004, 09:00 (GMT) |
Under certain circumstances a null-pointer could get dereferenced. Disabling 'dynamic' on an object was one of the situations. Now checking before using. NULL->m_mass never works, of course :) Ryan Showalter spotted and located the problem. |
August 1, 2004, 03:07 (GMT) |
Tiny tweak to the selection mouse button prefs- put the 'left mouse' button on the left side, and vice versa :) |
Revision d362e27 by Willian Padovani Germano August 1, 2004, 01:07 (GMT) |
Script kloputils: - translated tooltips from Spanish to English. |
Revision 8224b1b by Ton Roosendaal July 31, 2004, 22:05 (GMT) |
- calculation of position within HSVCUBE button (picker) had wrong Y coordinate, only noticable in Panel versions of picker - the fix to give Transform properties new name "Paint" can't work with this code... this due to fact that panel positions are saved in files or looked up on re-open based on their names. Giving the Panel a new new name then causes it jump to another position, and back on end of painting. Needs to be solved in another way. Not feasible for 2.34... |
Revision 8c1b112 by Ton Roosendaal July 30, 2004, 13:59 (GMT) |
Fixed small annoyances with drawing selection circle and paint brush. With glflush() change as committed before, updates weren't that good anymore. Solution is actually just flipping drawing order. |
July 30, 2004, 10:53 (GMT) |
Menu item for the sequence editor properties panel wasn't showing in some circumstances - fixed and simplified. |
Revision fc94d29 by Ton Roosendaal July 30, 2004, 10:07 (GMT) |
Moved the drawing of size and diagonal of border select into the chunk that draws the XOR border as well, this prevents unnecessary updates, and makes sure all drawing uses a single glFlush() Should solve redraw errors as reported by Goofster |
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