Revision ccad67c by Johnny Matthews April 20, 2004, 04:59 (GMT) |
Adds a 'Edit Selected' to the curve menu in the IPO window. So that the curve editmode can be entered with a menu selection as well as TAB. Previously, there was no reference to the curve editmode in the IPO window. When one or more curves is being edited,there is a checkmark by the menu option and you can slect it again to leave editmode. This commit is more for people learning Blender as people who know will just press TAB. |
Revision dfc824a by Ton Roosendaal April 19, 2004, 22:05 (GMT) |
Preparations to have Panels in all window types. Also implemented it for the UV Image window (as Nkey replacement). Blendix can take this further now. Other little improvement: vertices in UV window now draw unselected first, and then selected over it. Less confusing! Next spaces: Action and Nla. |
Revision bf25366 by Simon Clitherow April 19, 2004, 18:51 (GMT) |
- updated MSVC 6 projectfiles with the glue removal changes. |
Revision aaa7797 by Ton Roosendaal April 19, 2004, 15:38 (GMT) |
- world init for AO settings added. |
Revision 9f63f5d by Ton Roosendaal April 19, 2004, 14:40 (GMT) |
Fixed error in OSA render & using AO causing stripes. The OSA ofset vector for current rendercoord (O.dxco) wasn't initialised in all cases. Actually, just removed it for AO, effect is invisible. Bug provided by jK, not in tracker. thnx! |
Revision fb4f255 by Willian Padovani Germano April 19, 2004, 10:19 (GMT) |
BPython: - Scripts that ended without an [eol] (end of line char) would give syntax errors when called from menus. Now all loaded menu scripts have '\n\0' appended to them, not only '\0' as before. - bug #1146: Kester reported a Valgrind warning, should be fixed now. |
Revision 630a053 by Joseph Gilbert April 19, 2004, 07:17 (GMT) |
-update to MSVC7 project for NLA module |
Revision f490be9 by Joseph Gilbert April 19, 2004, 07:11 (GMT) |
-update to SCONS project for NLA module |
Revision d91de4d by Joseph Gilbert April 19, 2004, 07:09 (GMT) |
-update to msvc6 project for NLA module |
Revision 6d07302 by Joseph Gilbert April 19, 2004, 07:08 (GMT) |
-update to msvc7 project for NLA module |
Revision a6a32cf by Joseph Gilbert April 19, 2004, 06:57 (GMT) |
-NLA module added -ability to set poses for the armatures - allows for keyframing armatures -adds support for actions/actionchannels -additional checking for addBone and clear parenting -moved getActionIpos from object module to NLA module |
Revision 713a0ce by Ton Roosendaal April 18, 2004, 16:18 (GMT) |
Found error in Energy for AO. This didnt work correctly for 'sub' and 'add and sub' methods. Also reduced limit for slider. AO energy of value 50 was useless. |
Revision 02dfa98 by Ton Roosendaal April 17, 2004, 20:01 (GMT) |
Better sampling for arealight soft shadow. Now using a distributed sample pattern as previous commit for AO. Previous setting, dither+jitter, has been cancelled. Now you can choose for either nothing, dither, or for noise. With the latter giving same nice noise as for AO. Pics: http://www.blender3d.org/cms/Render_engine_features.215.0.html |
Revision ccc0e30 by Kester Maddock April 17, 2004, 01:14 (GMT) |
Enable doppler on platforms other than WIN32. |
Revision aa55006 by Kester Maddock April 17, 2004, 00:56 (GMT) |
Fix segfault on collisions between dynamic complex (polyheder) and dynamic convex (box/sphere/cone/cylinder) objects. |
Revision 974c19b by Nathan Letwory April 16, 2004, 22:31 (GMT) |
[MSVC7] Update of projectfiles for the removal of the glue. |
Revision b3a45ff by Nathan Letwory April 16, 2004, 22:07 (GMT) |
correct path to qhull in extern. |
Revision c4a95eb by Nathan Letwory April 16, 2004, 21:34 (GMT) |
Correct a project dependency. SoundSystem depends on STR_*, but that was not checked, so you had to build twice to get all internal libraries built. |
Revision 27a250a by Ton Roosendaal April 16, 2004, 17:14 (GMT) |
Fix for removed streamglue stuff. BLO_sys_types.h was moved. |
Revision a9ecba8 by Nathan Letwory April 16, 2004, 16:36 (GMT) |
Forgot to commit this file, as part of the antiglue campaign. /jesterKing |
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