Blender Git Commits

Blender Git "master" branch commits.

Page: 5473 / 5574

April 20, 2004, 04:59 (GMT)
Adds a 'Edit Selected' to the curve menu in the IPO window. So that the curve editmode can be entered with a menu selection as well as TAB. Previously, there was no reference to the curve editmode in the IPO window.

When one or more curves is being edited,there is a checkmark by the menu option and you can slect it again to leave editmode.

This commit is more for people learning Blender as people who know will just press TAB.
April 19, 2004, 22:05 (GMT)
Preparations to have Panels in all window types. Also implemented
it for the UV Image window (as Nkey replacement). Blendix can take
this further now.

Other little improvement: vertices in UV window now draw unselected
first, and then selected over it. Less confusing!

Next spaces: Action and Nla.
April 19, 2004, 18:51 (GMT)
- updated MSVC 6 projectfiles with the glue removal changes.
April 19, 2004, 15:38 (GMT)
- world init for AO settings added.
April 19, 2004, 14:40 (GMT)
Fixed error in OSA render & using AO causing stripes.

The OSA ofset vector for current rendercoord (O.dxco) wasn't
initialised in all cases. Actually, just removed it for AO, effect is
invisible.

Bug provided by jK, not in tracker. thnx!
April 19, 2004, 10:19 (GMT)
BPython:
- Scripts that ended without an [eol] (end of line char) would give syntax errors when called from menus.
Now all loaded menu scripts have '\n\0' appended to them, not only '\0' as before.

- bug #1146: Kester reported a Valgrind warning, should be fixed now.
April 19, 2004, 07:17 (GMT)
-update to MSVC7 project for NLA module
April 19, 2004, 07:11 (GMT)
-update to SCONS project for NLA module
April 19, 2004, 07:09 (GMT)
-update to msvc6 project for NLA module
April 19, 2004, 07:08 (GMT)
-update to msvc7 project for NLA module
April 19, 2004, 06:57 (GMT)
-NLA module added
-ability to set poses for the armatures - allows for keyframing armatures
-adds support for actions/actionchannels
-additional checking for addBone and clear parenting
-moved getActionIpos from object module to NLA module
April 18, 2004, 16:18 (GMT)
Found error in Energy for AO. This didnt work correctly for 'sub' and 'add
and sub' methods.
Also reduced limit for slider. AO energy of value 50 was useless.
April 17, 2004, 20:01 (GMT)
Better sampling for arealight soft shadow. Now using a distributed sample
pattern as previous commit for AO.

Previous setting, dither+jitter, has been cancelled. Now you can choose
for either nothing, dither, or for noise. With the latter giving same
nice noise as for AO.

Pics:
http://www.blender3d.org/cms/Render_engine_features.215.0.html
April 17, 2004, 01:14 (GMT)
Enable doppler on platforms other than WIN32.
April 17, 2004, 00:56 (GMT)
Fix segfault on collisions between dynamic complex (polyheder) and dynamic convex (box/sphere/cone/cylinder) objects.
April 16, 2004, 22:31 (GMT)
[MSVC7] Update of projectfiles for the removal of the glue.
April 16, 2004, 22:07 (GMT)
correct path to qhull in extern.
April 16, 2004, 21:34 (GMT)
Correct a project dependency.

SoundSystem depends on STR_*, but that was not checked, so you had to build twice to get all internal libraries built.
April 16, 2004, 17:14 (GMT)
Fix for removed streamglue stuff.
BLO_sys_types.h was moved.
April 16, 2004, 16:36 (GMT)
Forgot to commit this file, as part of the antiglue campaign.

/jesterKing
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021