Revision 39a8c01 by Nathan Letwory April 16, 2004, 15:55 (GMT) |
This commit removes the glue from Blender, and with it the directories decrypt, deflate, encrypt, inflate, readstreamglue, sign, writeblenfile and writestreamglue. Sirdude was so kind to modify the makefiles, so SCons and Make are ready to build with the new Blender. Visual Studio workspaces, solutions and projectfiles still need to be updated (I'll do the .vcprojs and .sln myself after this commit). Runtimes created with the Blender Publisher are not anymore recognised - if you want these available, you'll have to convert them first to .blends with the Publisher. |
Revision 2cc124c by Ton Roosendaal April 16, 2004, 15:32 (GMT) |
Improved sample pattern for AO. It used to jitter locatations within a UV Sphere which isn't a very uniform distribution on a sphere. Now I itterate a evenly distributed set of points on sphere, and use that by random rotating the entire sphere for each pixel. http://www.blender.org/bf/samp3.jpg http://www.blender.org/bf/samp4.jpg Both pics same rendertime, 36 AO samples. Quite a difference, eh! Will put html page for release up. |
Revision 4e2f7ba by Kester Maddock April 16, 2004, 06:26 (GMT) |
Improved rigid body handling for non spherical bounds type. Polyheder dynamic objects are now converted properly. |
Revision 98b8c51 by Kester Maddock April 16, 2004, 06:07 (GMT) |
Increased maximum mass to 10000. Added "%x4" to the end of "Polyheder" in drawtypes menu. |
Revision 93fe8b6 by Ton Roosendaal April 15, 2004, 17:59 (GMT) |
Bug fix 1161 Rendering showed stripes in scanlines, caused by not re-initializing the horizon and zenith colors for the AO "only sky color" type. |
Revision 328f6c7 by Johnny Matthews April 15, 2004, 15:52 (GMT) |
Added "Auto AA" toggle in Yafray Render panel defaulted to On (current functionality AA is determined by OSA and GI quality settings) When disbaled, 2 number buttons appear to allow setting manual AA passes and AA samples. Johnny Matthews (guitarGeek) |
Revision d753f8a by Stefan Gartner April 15, 2004, 15:15 (GMT) |
fix for bug #1144: the tooltip of the To: field of a message actuator was saying that messages will only be sent to objects with a property of that name, while in fact it was sent to objects with that name. Unfortunately, the GameKit (and probably other documentation, too) is wrong about this as well. corrected the tooltip to reflect what's actually happening |
Revision e2bed35 by Joseph Gilbert April 14, 2004, 23:42 (GMT) |
- parenting checks for bone additions to armature - update to addBone parenting transform code - hide/unhide bones - draw axes/draw names - clear parenting and clear children from bones - removes childbase links from bone and set as root or remove parenting and set as root |
Revision 837da93 by Stefan Gartner April 14, 2004, 13:00 (GMT) |
enable openal support for os x and linux-powerpc as there is a conflict between openal and sdl (when compiled with cdrom support), i had to disable support for cd playing using sdl on os x for the time being. |
Revision 7dc152b by Ton Roosendaal April 14, 2004, 12:52 (GMT) |
Solved crash caused by referencing NULL ->camera pointer in preview for World shading buttons. Thanks Goofster for reporting it! |
Revision a968691 by Kester Maddock April 14, 2004, 05:57 (GMT) |
Rigid body physics for non spherical bounding objects. If your simulation becomes unstable, crank up the 'Form' control. Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.) |
Revision e0ea7a2 by Joseph Gilbert April 13, 2004, 18:11 (GMT) |
- reversion to 1.5 |
Revision 8e3579d by Ton Roosendaal April 13, 2004, 15:23 (GMT) |
- fix for bug 62 I found it was an easy one to fix after all... the stars system is still old and very cumbersome code, but for parts it now just works too, by just disabling clipping in advance (as for panorama). |
Revision 56f3fbb by Joseph Gilbert April 13, 2004, 02:14 (GMT) |
- Fix for compiler error regarding overloaded binary equality operator not defined on MSVC |
Revision bb2a34c by Ton Roosendaal April 12, 2004, 20:27 (GMT) |
Bug fix 1148 In do_versions() the new texture parameters were always initialized, whilst we didn't go for a new release number yet. Now it checks for a value==0.0 |
Revision 61091cb by Ton Roosendaal April 12, 2004, 19:29 (GMT) |
Alternative for abusing enter/exit editmode after doing an import. mesh_add_normals_flags() Basically this abuse was only for normals and draw flags. For huge imports the editmode hack is far too slow. Now added to vrml importer. Hos can check for his stl work! |
Revision ff5c159 by Ton Roosendaal April 12, 2004, 17:32 (GMT) |
Just code cleanup here. I tried to check if a replacement of malloc() and friends with a group-malloc system would speedup. That wasn't... While doing this I noticed such mess... so spent a while cleaning things a bit: - all malloc() replaced with MEM_mallocN() (this except for vertices/edges/faces, for speed) - unified free_xx names, this was too confusing! so now we have: free_editvert() free_editedge() free_editvlak() free_vertlist() free_edgelist() free_vlaklist() and only very few calls to free() and alloc() themselves. |
Revision c2526dc by Ton Roosendaal April 12, 2004, 14:53 (GMT) |
More AO fun to play with: - AO energy slider to control amount - option "Use sky color" for colored AO. The horizon color will define bottom diffuse color, the zenith works on top - option "Use sky texture" will do a full sky render to define AO color Please note that AO energy and color only is found when a ray does not intersect. So for interior scenes make sure 'Dist' value is sufficient low. New also is: - World "Map input" allows "Ang Map" (Angular mapping) which can be used for 360 degree spherical maps, aka as Light Probes. Check samples here: http://www.debevec.org/Probes/ Note that Blender doesn't support HDRI images yet, but option "Use sky tex" already gives intersting results with such images - World sky rendering with Image Textures now correctly filters and uses antialiasing. Also noticable for raytrace mirror reflections - World preview render for sky type "Real" now gives correct view as defined by current used camera. I tried to speed up AO tracing with coherence systems, none of it really worked yet... time to tackle octree itself i guess! |
Revision b78641f by Michel Selten April 11, 2004, 22:28 (GMT) |
SCons updates * Links on Cygwin now. Blender has trouble in starting up though. That's the next step. |
Revision 29bbd90 by Chris Want April 11, 2004, 21:53 (GMT) |
Updated libs/includes for windows-gcc |
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