Revision 6710a87 by Ton Roosendaal April 7, 2004, 20:45 (GMT) |
- normals in previewrender showed bumpmap inverted (a bump became a hole) just added a flip! |
Revision 1da3f3d by Nathan Letwory April 7, 2004, 19:11 (GMT) |
removed now redundant msvc7 projectfile tree. |
Revision c0d1177 by Ton Roosendaal April 7, 2004, 18:19 (GMT) |
bug fix #1127 Quads in radiositizer got normals calculated using 3 vertices only. this can go wrong in occasions... and made blender hang. Used CalcNormFloat4() instead! |
Revision 9dea66a by Nathan Letwory April 7, 2004, 18:17 (GMT) |
Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\blender. Update to the INSTALL file will follow soon. |
Revision 5c1331f by Ton Roosendaal April 7, 2004, 16:09 (GMT) |
bug fix #953 This more of a quality issue... changes now are: - in (ortho) 3d view, changing window aspect keeps zooming level (it zoomed out with extreme portrait aspect) - pressing 'home' in 3d window now shows all with extreme aspect ratios too |
Revision 1923c6f by Brecht Van Lommel April 7, 2004, 15:13 (GMT) |
'Replace Image' did not work in the Image Window, it worked as 'Load Image'. Patch provided by Carsten Wartmann. Got rid of a 'unused variable' warning too. |
Revision 7742972 by Ton Roosendaal April 7, 2004, 14:05 (GMT) |
Bug #928 Logic buttons have not been Panelized (will be difficult, dont try!) so the 'Home' and automatic view-limits didn't work it anymore. This caused logic blocks not being accessible by scrolling window. Fixed by updating the code that sets view limits. |
Revision 69f2ff4 by Ton Roosendaal April 7, 2004, 12:55 (GMT) |
bug fix 1064 Credits go to blendix! Well done! Reported were errors in using procedural textures on "Map input" UV type. It was due to un-initialized uv[2] members, which were actually still used by texture.c for some coord flip magic. |
Revision d748c8c by Ton Roosendaal April 7, 2004, 12:46 (GMT) |
Bug fix #1073 CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not implemented yet. Added this. Little sidenote: when curves are 2D the result will remain 2D, disregarding deformation in 3rd dimension. |
Revision 4edae3b by Ton Roosendaal April 7, 2004, 11:35 (GMT) |
Bug fix #1093 When editing a Curve object, type Poly, some code still thought it was a Nurbs instead, doing nasty stuff with knots arrays. Also fixed redraw events for buttons while editing Curve, this wasn't done properly at all, causing the UI showing non-existant data... |
Revision 43595d2 by Nathan Letwory April 7, 2004, 11:09 (GMT) |
Removed the -W warning flag so 'unnecessary' warnings are not shown. We should first get everything to compile cleanly with -Wall, after that we can enable more warnings. |
Revision c1e33eb by Stephen Swaney April 6, 2004, 21:13 (GMT) |
fix for bug 1110. Updated epydoc. Function name is BezTriple.getTriple(). Set prototype to NOARGS in source. |
Revision d2f95ea by Ton Roosendaal April 6, 2004, 20:31 (GMT) |
bug fix 1009 Arrow keys to select items were flipped for button type MENU. |
Revision c8fadc6 by Ton Roosendaal April 6, 2004, 19:16 (GMT) |
Bug #1003 Using Nkey in 3d window, you could create a parent-loop, which hangs Blender. Added here that it checks loops, as for normal CTRL+P parenting. |
Revision f2c7434 by Ton Roosendaal April 6, 2004, 18:15 (GMT) |
bug #1004 Error in tooltip; too tiny to even mention! |
April 6, 2004, 16:12 (GMT) |
Going through some really old bf-committers email and Casey Corn brought up the following "fixes": removed these prototypes since they were not used anymore: void cspace(struct ImBuf *ibuf, float mat[][4]); void freezbufImBuf(struct ImBuf * ibuf); void IMB_init_movie_pointers(void); Renamed IMB_addzbufImBuf prototype so it maches the actual function: addzbufImBuf Kent |
Revision 9fe0410 by Ton Roosendaal April 6, 2004, 15:16 (GMT) |
Bug report #1007 Missing option in menus: 'make duplis real'. Added it in both Object pulldown as in toolbox now. |
Revision 78c613e by Brecht Van Lommel April 6, 2004, 14:37 (GMT) |
Fixed bug #1007: With extra Wire and Bounds (Cylinder, Cone or Sphere) drawing enabled in the Object Buttons, the Wire was drawn incorrectly. |
Revision 7165b92 by Jiri Hnidek April 6, 2004, 14:14 (GMT) |
Panel "MetaBall" in button window is now available for every MetaBall (not only for base MetaBall) |
Revision cdaff37 by Jiri Hnidek April 6, 2004, 13:51 (GMT) |
Fixed bug [ #1101 ] Duplivert Limit for Metaball No limits for count of MetaElems (1024 in past). |
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