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April 6, 2004, 11:21 (GMT)
bugfix #1119

When using MotionBlur, the rendered coordinates were not correctly
adjusted, causing visual artifacts using the new AO, but it was also
visible for normal ray-shadow, which didn't become anti-aliased in
Mblur render.

Solved it with 2 globals now, to pass on blur offset to renderloop.
Leave it that way... the entire method used to jitter/AA/blur stuff
needs revision.
April 6, 2004, 01:01 (GMT)
- Armature documentation update
April 6, 2004, 01:01 (GMT)
- quaternion support for bone type
- get/set bone weighting
April 5, 2004, 21:04 (GMT)
Eeshlo AO patch, revised

- Ambient Occlusion is a more sophisticated ambient trick, which takes
nearby faces into account by firing a hemisphere of shadow-rays
around. AKA 'dirt shader'.
- Eeshlo made it a Lamp type, which doesn't fit well. I've moved the
settings to the World menu, and let the Material->ambient value control
the amount it contributes
- currently, the AO value is added/subtracted/mixed with the 'diffuse'
factor while shading, before it is multiplied with Material color

Buttons are in new Panel 'Amb Occ" in F8 menu. Note:

- "Dist:" by shortening the length of rays you get subtler effects and it
renders faster too
- "DistF:" the attennuation factor gives control over how the 'shadow'
spreads out.

Further it's just raytracing, so tends to be slooooow.... :)
Here same tricks as for other raytraced scenes apply, especially try to
keep the environment as small as possible (exclude faces from Octree by
giving them no Material Traceable).

I still have to think over a couple of aspects, will await feedback on it:
- AO color? Now it just adds 'white'
- other sampling patterns? I tried dithering, which was so-so
- method of controlling final 'samples' in F10? Might be useful for other
oversampling too (area light) to have it reacting to a percentage or so..
April 5, 2004, 19:50 (GMT)

Fixed bug #1006:
In Faceselect Mode, in the Face menu, Copy Vertexcolors, Copy UVs & Textures
and Copy Drawmode did not work.

Also fixed some menu entries redrawing the logic buttons window instead of the
edit buttons window.
Revision 0c22680 by Kent Mein
April 5, 2004, 18:06 (GMT)

Code cleanups. I removed a couple of unused vars.
changed sprintf (var, "blahhh %"); to sprintf(var, "blahhh %%");
and initilized a questionable variable to NULL.


drawd should be looked at to see if there is ever a time it might not
be initalized and if so what would be a good default? 1?
I left this one, but if I had to guess I'd initalize it to 1.

Kent
April 5, 2004, 17:08 (GMT)

New UV Calculation panel and code. The uv mapping function was split up into
multiple functions and partially recoded. Because now all the uv mapping
settings are accessible throught the panel, no popus will be shown when
pressing 'U' to unwrap faces in face select mode. Also From Window to Cylinder
and From Window to Shpere became obsolete, as you can set this in the new
panel.

The panel contains buttons for all the existing uv mapping modes, and the
following settings:

- Cube size: For Cubical unwrapping.

- Radius: Radius for Cylindrical unwrapping.

- View Aligns Face, View Aligns Top, Align to Object: For Cylinder and Shpere.
Respectively means you are in front of the Cylinder/Sphere, look through the
Cylinder, or use the object rotation to determine how the cylinder is
positioned (old Cylindrical unwrapping).

- Polar XZ, Polar XY: With 'View Aligns Top' enabled, defines at which polar
you are looking.

- No Edges, Draw Edges, All Edges: Draw no edges, draw edges z-buffered on top,
draw all edges, without depth test.

All credits for this part (and also at least half of the other UV editor
improvements) go to Jens Ole Wund aka "bjornmose".
Revision 9802db0 by Kent Mein
April 5, 2004, 17:07 (GMT)

Rick Kimball's patch Basically it checks to make sure the unix platforms
were able to find a user before copying that user as the owner.

Kent
April 5, 2004, 16:50 (GMT)
remove 6 trillion warnings about missing initializers.
April 5, 2004, 13:22 (GMT)

Added hotkeys for sticky / face select in UV editor:
Sticky UVs: Ctrl+C
Local Stikcy UVs: Shift+C
Active Face Select: C

Constrained Scaling / Grabbing in the UV editor. Press XKEY or YKEY to scale
or move only in X or Y direction. XKEY and YKEY previously did mirroring while
scaling. Now mirroring can be done using the MKEY.

Grab, Rotate, Scale, Weld / Align and Mirror were added to a new Transform
sub-menu of the UVs menu.
April 5, 2004, 12:42 (GMT)

New icons for the sticky / face select state in the UV editor / Image Window.

The png file containing the icons, 'blenderbuttons', was updated to contain
these new icons. It now also contains the icons from the 2.30 ui makeover.
The file had not been updated since then.
April 5, 2004, 11:25 (GMT)
- bugfix #1013

When you try to SHIFT+F1 Link a file, but accidentally choose the current
file, the error handling didn't immediately close the file. That can give
problems with saving over with CTRL+W.
Fix is that filesel.c now prevents selecting the current file.
April 5, 2004, 04:17 (GMT)
- documentation for armature/bone methods update
April 5, 2004, 04:17 (GMT)
- getBones() fixed - returns all armature bones including children
April 4, 2004, 17:23 (GMT)
Revert the changes I did in solve_constraints.
The real bug is in the matrices blending function which doesn't handle non-uniform scaling correctly.
I've minimized the occurence of the bug by calling the blending function only when the influence is smaller than one (woah, optimisation AND bug fix!)
This should make the bug disappear approximatly 90% of the time since people don't use influence all that often (also, this only applies to constraint that are alone, not using influence IPOs to switch between two constraints).

I'd solve the blending function bug, but I haven't had much time to dig into it really.


Incidently, by reverting to the previous code, this solves bug #1069 http://projects.blender.org/tracker/index.php?func=detail&aid=1069&group_id=9&atid=125
April 4, 2004, 16:20 (GMT)
Revision 05707df by Chris Want
April 4, 2004, 15:33 (GMT)
Making the SDL CD stuff link right.
April 4, 2004, 13:57 (GMT)
SCons update.
* Bug fix for latest commit. SCons would choke when the <root_build_dir> did
not exist. First action now is to create the root_build_dir.
April 4, 2004, 13:03 (GMT)
SCons update.
* .sconsign files are no longer written to the source tree.
The output is now written to <root_build_dir>/scons-signatures
Revision 96e5e1d by Roel Spruit
April 4, 2004, 11:34 (GMT)
- Added sourceblenderpython to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021