Blender Git Commits

Blender Git "master" branch commits.

Page: 5481 / 5574

March 28, 2004, 22:13 (GMT)

Fixed bug #963: UV editor wrong center
When using "From Window" unwrapping in a 3d view (that isn't square), the UV
coords would not be centered in the UV editor, even if the object was centered
in the 3d view.

Fixed two warnings (type definition defaulted to int for a variable that
should have been a float).
Revision 2cd0077 by Chris Want
March 28, 2004, 21:56 (GMT)
Makefile support for solid -- assumes solid and qhull are in the lib
dir, i.e., ../lib/your_platform/{solid|qhull}.
March 28, 2004, 08:46 (GMT)
- replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to
hold the three lists, nothing major, but gives a place to hang data
off of and a single "mesh" structure to pass around for editing
functions.
March 27, 2004, 18:27 (GMT)
- bug #979
the non-flat quad detecting routine apparently didn't do anything
anymore! I've fixed it now with more comments, so people are warned
not to mesh with this... er... mess!
March 27, 2004, 11:32 (GMT)
- bug fix #996
Apparently the reorganize of code in this c file, to merge the converter
routines for normal Mesh and subsurfed Mesh, cancelled out the fix I did
before to make sure Material option Wire correctly takes the OPTIM mode
into account.
Error was that it always rendered in OPTIM wire for subsurf, regardless
setting for subsurf.
March 26, 2004, 01:12 (GMT)
fix warnings about implicit declaration of sprintf before Mom finds out.
March 25, 2004, 21:04 (GMT)
- updated MSVC 6 projectfiles with gameengine/solid changes.
March 25, 2004, 18:17 (GMT)
[GameEngine] As Kester Maddock pointed out to me, I had left one small, but important patch out. Now 2.25 blends are read correctly.
March 25, 2004, 16:13 (GMT)
- typo in 'saave as videoscape'/ :)
March 25, 2004, 15:32 (GMT)
- just a typo in button. sizeZ should be sizeY!
(bug 1070)
March 25, 2004, 13:30 (GMT)
- small patch to make sure buttons are fully used for strings (when it
doesnt fit), plus the 'user count' button now increases in size when
amount is larger than 10.
was report #1049
March 25, 2004, 06:18 (GMT)
add info about units for rotation IPOs and Object Euler angles.
March 24, 2004, 23:43 (GMT)
- bugfix for texture types
- fix supplied by alex mole
March 24, 2004, 16:06 (GMT)

add comment to BezTriple struct.
March 23, 2004, 03:07 (GMT)
- bugfix for 1078
- slider crashes blender because of redraw commands - fixed
- styken reported/fixed this bug
March 22, 2004, 22:02 (GMT)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Revision 5b90aaf by Chris Want
March 21, 2004, 19:59 (GMT)
Added 2 options to the Makefiles (enable in environment, user-def.mk,
or whatever):

NAN_NO_KETSJI: when set to true, disables compilation of the game engine.
NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is
build (i.e., no plugin, etc).

Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
March 21, 2004, 00:10 (GMT)
- removed unused sortfaces function
March 20, 2004, 23:59 (GMT)
- added editmesh_[de]select_by_material function
- added mesh_set_smooth_flag, mesh_delete_material_index function
- isolated some globals
- got rid of reliance on meshdata in buttons_editing.c and material.c
March 20, 2004, 22:55 (GMT)
- split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
of source that actually edit mesh *data* vs. areas that just edit
mesh object information.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021