Revision f9e231b by Martin Poirier October 25, 2003, 22:59 (GMT) |
Background image offset buttons |
Revision 7c6ddc2 by Ton Roosendaal October 25, 2003, 22:43 (GMT) |
- fixed bug: strcat used instead of strcpy. is dangerous on unitialized stack string... |
Revision 37edc13 by Ton Roosendaal October 25, 2003, 22:30 (GMT) |
- added more items to the menu. Object is getting complete, now Mesh... |
Revision bbd9018 by Ton Roosendaal October 25, 2003, 22:29 (GMT) |
- fixed colors of ipokeys in 3d window - fixed constraint popup menu (used icons) - moved 'full' and 'View3d props' and 'background' items in menu to bottom Hope Matt wont kill me for it, but these were about the only useful ones there... :) - little fix in interface.c for menus... |
Revision 3666827 by Martin Poirier October 25, 2003, 22:24 (GMT) |
Fixed grab on local axis in object mode |
Revision f3532c7 by Ton Roosendaal October 25, 2003, 22:03 (GMT) |
Split the 'background and settings' panel in 3d window in 2 parts. Instructions for how to add panels there: - add a handler define code in BIF_space.h - create a menu item that invokes a add_blockhandler() - add to view3d_blockhandlers() the correct handler for it - plus create a panel itself, just copy one... it needs some stuff to get working, docs for that are for later |
Revision c2cb25a by Roel Spruit October 25, 2003, 20:56 (GMT) |
fixed a few warnings in my code |
Revision 786fad9 by Martin Poirier October 25, 2003, 20:30 (GMT) |
corrected a bug with Align view and rotated objects |
Revision 7326fa9 by Ton Roosendaal October 25, 2003, 19:17 (GMT) |
- fixed crash with ALT+C conversion of subsurf to mesh with subdiv level 0 - also changed the limits in the subdiv levels buttons; ranging now 1-6 (note: '6' gives 16k new faces per old face... and max was 12!) |
Revision ce60c3e by Ton Roosendaal October 25, 2003, 17:33 (GMT) |
- fixed smooth drawing of subsurf & mesh in 'shaded' draw mode. looks indeed a lot better! |
Revision 9ea7336 by Ton Roosendaal October 25, 2003, 16:53 (GMT) |
New feature! You now can adjust the way the default 'solid opengl' drawing happens. It provides three lights now, all still located around your viewpoint. In the UserSettings menu you can set them on/off, give location and color / specularity. Very nice to enhance modeling in solid drawmode :) By default blender starts with 2 lights on now, but this is something we can define in the default .b.blend later on. |
Revision 8675a8b by Jiri Hnidek October 25, 2003, 14:33 (GMT) |
- item "Export" renamed: "Convert to 3d text" |
Revision 066df29 by Simon Clitherow October 25, 2003, 14:09 (GMT) |
- fixed a bug when saving user defaults (Win32 only) (the first save didn't store paths or font settings!) This is something I broke back at 2.28a :) I'm suprised there were no bug reports on this, but it's fixed now! ;) |
Revision 084cb3a by Simon Clitherow October 25, 2003, 13:29 (GMT) |
added IPO header pull-down menus. |
Revision 0c00846 by Ton Roosendaal October 25, 2003, 13:27 (GMT) |
- commented out the #ifdef APPLE for closing renderwindow. this only works with compiling GHOST again! |
Revision 4d156ec by Ton Roosendaal October 25, 2003, 13:25 (GMT) |
- found the bad line in Ghost that preventing closing windows. I've mailed Maarten to verify it, this commit is for test at other OSX platforms. - this was the baddie: setDrawingContextType(GHOST_kDrawingContextTypeNone); it was called in the window destructor, for each window closed. I've hacked in a temporal global var to store the mainwindow. When this line is only called for mainwindow, it all works smoothly. - next commit is needed too! |
Revision 4f9c369 by Jiri Hnidek October 25, 2003, 13:08 (GMT) |
- removed tooltips from pull-down menus |
Revision 5587113 by Jiri Hnidek October 25, 2003, 12:27 (GMT) |
- removes warnings |
Revision 3545113 by Ton Roosendaal October 25, 2003, 11:38 (GMT) |
fixed three bugs: - subsurf also smoothed loose vertices, in a strange way that never showed up until 'draw subsurf handles' was implemented. fixed subsurf code not to include loose vertices anymore - saving a file in editmode caused a new displaylist to made... fixed an old bad hack from NaN period. (displists are still lousy code...) - fixed drawing vertices in frontbuffer on select. the delay you see is because blender waits for 'rightmouse transform'. |
Revision f4ce3d1 by Jiri Hnidek October 25, 2003, 10:33 (GMT) |
- added menus to header of text editor - added Alt-N shortcut (New text) - look at blender.webpark.cz/texteditor.html |
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