Blender Git Commits

Blender Git "master" branch commits.

Page: 5536 / 5574

July 6, 2003, 19:58 (GMT)
* Fixed:
- Object_getMatrix() - prints correct values now
- Object_getName() - removes the two identifying chars from the front
- Object_setName() - calls the internal function to correctly set the
name of the object.
* Removed the Object_print function. It causes a crash on Windows.
* Updated the Object_repr function to display the Object nicely.
* Object.Get() now returns a list of Objects when no argument has passed to
it.
* Changed the function declaration for newMatrixObject function
Easier to read now.
July 5, 2003, 20:38 (GMT)
- bug #149.
rendering the current view (view3d header, render) didn't render solid
drawmode.

found missing opengl initialization calls in opening renderwin.
probably remains from ghost migration.
July 5, 2003, 16:50 (GMT)
- removed "SILLY CODE" comment. :-)

it is from zr, a note to remind him to have better drawing of procuderal
duplicators in Blender. the code below that comment was mostly a copy
from code it used before already.
writing it more efficient would give a gain of about 20 code lines...
July 5, 2003, 16:41 (GMT)
- fixed slow file reading of vertex deform groups.

found out that per vertex, per deform group, a heavy function was called
to get an address from a huge array. that address even didnt exist, was
not written in the file... just removing the code makes .blend file
reading happy again.

check it by parenting a 40k vertex mesh, to an armature with "use
armature" and "create vertex groups". save and load file.
July 5, 2003, 14:24 (GMT)
- included missing <string.h> (ah, these warnings...)
July 5, 2003, 11:27 (GMT)
Multiline string literals are deprecated in gcc3.3, fixes build error
July 5, 2003, 11:15 (GMT)
Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've added
the text below as comment:

adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
from antialising the Blender window. Officially a swapbuffers does a glFinish
itself, so this feels really like a hack... but it won't harm. (ton)
July 5, 2003, 10:50 (GMT)
- fixed small bug in menu button (preset dirs) in fileselect. When the menu
is empty (no $HOME/.Bfs and first time use of FileSelect) it was empty,
causing a nasty drawing error.
It now doesn't draw the menubutton when there are no preset dirs yet.

- removed 'unused variable' warnings from space.c
Revision 2a1c1fd by Chris Want
July 5, 2003, 02:28 (GMT)
Iconified windows do not get window focus.
July 5, 2003, 01:44 (GMT)

Exppython: small update to fix a warning and a compile problem.
July 5, 2003, 01:18 (GMT)

Exppython:
- Continued getting rid of print methods and updating repr ones:
Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
execution of script links.
July 4, 2003, 20:15 (GMT)
- fixed bug that printed: "bad call to addqueue: 0 (18, 1)" when using
layer buttons or the layer hotkeys 1-2-3-etc.

was caused in space.c, view3dlock, untested call to addqueue.
Revision 19ac604 by guignot
July 4, 2003, 16:09 (GMT)
deleted print function, which caused crashes.
Objects are printed with the repr function.
Revision 82e1783 by guignot
July 4, 2003, 16:06 (GMT)
Following Willian's proposal,deleted the print function, which caused crashes.
The objects are now printed with the repr function.
July 4, 2003, 02:56 (GMT)

Exppython:
- Fixed a problem with control of the global Python dictionary persistence:
Blender.ReleaseGlobalDict(bool) should now work fine.
- Trying to fix the sigsegv crashes on Windows:
They happen when we try to "print" our objects, like Lamps or Cameras.
Following advice from the Python Embedding doc, removed the tp_print
method from Camera and also improved its tp_repr one, that will be used
as print, repr() and str() for Cameras. If this test works all other objs
will be updated accordingly.
Revision 77213f7 by Kent Mein
July 3, 2003, 13:53 (GMT)


removed extra tabs in the help function.
It was
function()
{
blah
}

changed it to just
function()
{
blah
}

Kent
July 3, 2003, 12:31 (GMT)
- second change in vrml file writing. Thanks to testing of a user (don't have good
vrml viewer here) I could make the UV coords in the right order.

seems to look good now, but will keep in touch with the tester for verification
July 3, 2003, 01:42 (GMT)

- exppython now can import modules contained in Blender Texts:
The Python import function was substituted by our own one (like done
in the old bpython) to also check Blender Texts upon importing.
July 2, 2003, 18:51 (GMT)
OPENGL headers include path is necessary on non-linuxes
July 2, 2003, 18:26 (GMT)

- NMesh.PutRaw:
- now it returns the Object wrapper if an obj was created, as in 2.25
- fixed another bug related to obj-mesh material lists
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021