Revision 62ffb7a by Michel Selten July 6, 2003, 19:58 (GMT) |
* Fixed: - Object_getMatrix() - prints correct values now - Object_getName() - removes the two identifying chars from the front - Object_setName() - calls the internal function to correctly set the name of the object. * Removed the Object_print function. It causes a crash on Windows. * Updated the Object_repr function to display the Object nicely. * Object.Get() now returns a list of Objects when no argument has passed to it. * Changed the function declaration for newMatrixObject function Easier to read now. |
Revision 6cc9444 by Ton Roosendaal July 5, 2003, 20:38 (GMT) |
- bug #149. rendering the current view (view3d header, render) didn't render solid drawmode. found missing opengl initialization calls in opening renderwin. probably remains from ghost migration. |
Revision c69da23 by Ton Roosendaal July 5, 2003, 16:50 (GMT) |
- removed "SILLY CODE" comment. :-) it is from zr, a note to remind him to have better drawing of procuderal duplicators in Blender. the code below that comment was mostly a copy from code it used before already. writing it more efficient would give a gain of about 20 code lines... |
Revision 38e2094 by Ton Roosendaal July 5, 2003, 16:41 (GMT) |
- fixed slow file reading of vertex deform groups. found out that per vertex, per deform group, a heavy function was called to get an address from a huge array. that address even didnt exist, was not written in the file... just removing the code makes .blend file reading happy again. check it by parenting a 40k vertex mesh, to an armature with "use armature" and "create vertex groups". save and load file. |
Revision d4d09cb by Ton Roosendaal July 5, 2003, 14:24 (GMT) |
- included missing <string.h> (ah, these warnings...) |
Revision d81fcf7 by Wouter van Heyst July 5, 2003, 11:27 (GMT) |
Multiline string literals are deprecated in gcc3.3, fixes build error |
Revision a0430d0 by Ton Roosendaal July 5, 2003, 11:15 (GMT) |
Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've added the text below as comment: adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode from antialising the Blender window. Officially a swapbuffers does a glFinish itself, so this feels really like a hack... but it won't harm. (ton) |
Revision c861979 by Ton Roosendaal July 5, 2003, 10:50 (GMT) |
- fixed small bug in menu button (preset dirs) in fileselect. When the menu is empty (no $HOME/.Bfs and first time use of FileSelect) it was empty, causing a nasty drawing error. It now doesn't draw the menubutton when there are no preset dirs yet. - removed 'unused variable' warnings from space.c |
Revision 2a1c1fd by Chris Want July 5, 2003, 02:28 (GMT) |
Iconified windows do not get window focus. |
Revision 3328cf0 by Willian Padovani Germano July 5, 2003, 01:44 (GMT) |
Exppython: small update to fix a warning and a compile problem. |
Revision aa820ec by Willian Padovani Germano July 5, 2003, 01:18 (GMT) |
Exppython: - Continued getting rid of print methods and updating repr ones: Needed to fix crashes on Windows >= 98 systems. - Found and fixed a few small memory leaks in EXPP_interface, related to execution of script links. |
Revision 20df091 by Ton Roosendaal July 4, 2003, 20:15 (GMT) |
- fixed bug that printed: "bad call to addqueue: 0 (18, 1)" when using layer buttons or the layer hotkeys 1-2-3-etc. was caused in space.c, view3dlock, untested call to addqueue. |
July 4, 2003, 16:09 (GMT) |
deleted print function, which caused crashes. Objects are printed with the repr function. |
July 4, 2003, 16:06 (GMT) |
Following Willian's proposal,deleted the print function, which caused crashes. The objects are now printed with the repr function. |
Revision 28b8e66 by Willian Padovani Germano July 4, 2003, 02:56 (GMT) |
Exppython: - Fixed a problem with control of the global Python dictionary persistence: Blender.ReleaseGlobalDict(bool) should now work fine. - Trying to fix the sigsegv crashes on Windows: They happen when we try to "print" our objects, like Lamps or Cameras. Following advice from the Python Embedding doc, removed the tp_print method from Camera and also improved its tp_repr one, that will be used as print, repr() and str() for Cameras. If this test works all other objs will be updated accordingly. |
July 3, 2003, 13:53 (GMT) |
removed extra tabs in the help function. It was function() { blah } changed it to just function() { blah } Kent |
Revision a41069b by Ton Roosendaal July 3, 2003, 12:31 (GMT) |
- second change in vrml file writing. Thanks to testing of a user (don't have good vrml viewer here) I could make the UV coords in the right order. seems to look good now, but will keep in touch with the tester for verification |
Revision dfa7a48 by Willian Padovani Germano July 3, 2003, 01:42 (GMT) |
- exppython now can import modules contained in Blender Texts: The Python import function was substituted by our own one (like done in the old bpython) to also check Blender Texts upon importing. |
Revision 1b726ba by Hans Lambermont July 2, 2003, 18:51 (GMT) |
OPENGL headers include path is necessary on non-linuxes |
Revision c57b13e by Willian Padovani Germano July 2, 2003, 18:26 (GMT) |
- NMesh.PutRaw: - now it returns the Object wrapper if an obj was created, as in 2.25 - fixed another bug related to obj-mesh material lists |
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