Blender Git Commits

Blender Git "master" branch commits.

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December 16, 2002, 22:43 (GMT)
Updated the readme section on building OSX.
Not sure whether this should also go in the xml file in the doc directory.
If so, what editor should I use?
Maarten
December 16, 2002, 22:31 (GMT)
Removed Ode build from OSX target.
This is now replaced by the Ode lib in CVS.
Maarten
Revision 8b9b761 by Kent Mein
December 16, 2002, 12:02 (GMT)


Created a Makefile and got it actually to compile :)

Kent
--
mein@cs.umn.edu
Revision cca2276 by Kent Mein
December 16, 2002, 11:18 (GMT)


Added extra libs for solaris
(-l/usr/openwin/lib -lglut etc...)

Kent
--
mein@cs.umn.edu
Revision a5b42eb by Kent Mein
December 16, 2002, 10:57 (GMT)


Fixed the files so they compile...
Had to add an argument to Create_window... (it was missing the sterio flag)

Also cleaned up some variable overloading warnings...
(i.e. window shadows previous def)

Kent
Revision 4a9377a by Kent Mein
December 14, 2002, 15:38 (GMT)


Gilles's patch to get rid of the the same identifier warnings

Kent
--
mein@cs.umn.edu
December 14, 2002, 12:31 (GMT)
Corrected intern lib names so blendercreator.dsp can find them.
Previous commit broke this. --aphex
December 13, 2002, 21:34 (GMT)
OSX Project Builder project for makes_dna, blender and player targets.
After building intern with the Makefile, this project builds all three targets.
blender and player targets are dependent on makes_dna so that dna.c is generated
automatically (at the moment it is created evry build).
The applications are complete with icons and file type registering.
The only catch is that it might be necessary to symlink the darwin-6.1-powerpc
directory if your kernel is no on 6.1.

Maarten
Revision d374995 by Kent Mein
December 13, 2002, 20:30 (GMT)


This might be a slight hack but Iksolver library was complaining about
some linking stuff that was in libmoto.a so I added a libmoto after it
in the link lines.

Hans got a better way to do this? :)

Kent

Here is the diff:
RCS file: /cvs01/blender/source/Makefile,v
retrieving revision 1.12
diff -u -r1.12 Makefile
--- Makefile 2002/11/13 16:09:38 1.12
+++ Makefile 2002/12/13 20:28:13
@@ -165,6 +165,7 @@
COMLIB += $(NAN_PNG)/lib/libpng.a

BCLIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+ BCLIB += $(NAN_MOTO)/lib/libmoto.a
BCLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
BCLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
BCLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
@@ -174,6 +175,7 @@
BCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a

PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+ PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
December 12, 2002, 22:18 (GMT)
Had to add a function (BPY_call_importloader) and a variable (bprogname)
to the stubs to get the player linking with Project Builder under OSX.
Maarten
December 12, 2002, 21:16 (GMT)
And the rest! ;) --aphex
December 12, 2002, 21:13 (GMT)
Modified the intern MSVC project files to make them more
Win9x/ME-friendly.

This shouldn't break the NT/2000/XP builds, but let me know if it does!

--aphex
December 12, 2002, 18:42 (GMT)
Updated the debug target defines. --aphex
December 10, 2002, 23:55 (GMT)
compile and run source/blender/makesdna/intern/makesdna to (re)create
source/blender/makesdna/intern/dna.c

This should fix the segfault at startup for non-x86 systems (tested on
linux/ppc and linux/x86). I would be glad if someone could check
if it works on other systems as well.

sgefant
Revision 662b586 by Kent Mein
December 10, 2002, 04:38 (GMT)


Commited Simon Clitherow's mods to BL_src.dsp

Kent
--
mein@cs.umn.edu
December 7, 2002, 20:57 (GMT)
don't crash when adding a UVsphere (Hos, heli)

sgefant
Revision cd4a60f by Kent Mein
December 6, 2002, 19:48 (GMT)


sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
Revision fd05cdb by Kent Mein
December 3, 2002, 18:31 (GMT)


Ok this should have probably been three seperate things but I figured
some people are getting sick of the email and the comments are small.

editmesh.c I added casts in a couple of places to remove a few warnings.

Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.

I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.

Kent
--
mein@cs.umn.edu
Revision 50ec450 by Kent Mein
December 3, 2002, 15:52 (GMT)


Had to make the patch for casting a little more complicated.

m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);

Is now:

#ifdef dDOUBLE
m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
m_MotionState->getWorldOrientation(worldquat[1],
worldquat[2],worldquat[3],worldquat[0]);
#endif


Kent
--
mein@cs.umn.edu
Revision 671a355 by Kent Mein
December 3, 2002, 12:11 (GMT)


Got rid of unused files in intern/iksolver
(removed them from cvs and from the Makefile.am)

Kent
--
mein@cs.umn.edu
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