Revision 289f013 by Campbell Barton November 1, 2021, 06:48 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 154a060 by Campbell Barton November 1, 2021, 06:43 (GMT) |
Fix sequencer preview selection drawing ignoring meta-strips All selection operations respected the currently displayed meta-strip except for drawing. |
Revision 49a0453 by Campbell Barton November 1, 2021, 06:22 (GMT) |
Merge branch 'blender-v3.0-release' |
November 1, 2021, 06:22 (GMT) |
Fix T92663: Snap Selected to Active not working properly Wrong values were passed for use_offset and pivot_point in 2bcf93bbbeb9e32f680c37a1e0054ff16cb00ef0 Maniphest Tasks: T92663 Ref D13056 |
Revision de4793e by Campbell Barton November 1, 2021, 06:16 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 55ce05e by Campbell Barton November 1, 2021, 06:16 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 346a812 by Campbell Barton November 1, 2021, 06:16 (GMT) |
Fix scale cage gizmo in pose-mode The active objects matrix was ignored when calculating the cage. |
Revision 3cd398f by Campbell Barton November 1, 2021, 06:09 (GMT) |
Fix T92694: Auto Perspective is inconsistent with axis aligned views Snapping to an axis aligned view with a 45 degree rotation would set the view orthographic without setting it back to perspective when orbiting the view as you would expect with auto-perspective. Now orthographic is only set for views with rotation of 0, 90, 180, -90. Notes: - Partially reverts logic from cebd025e02f1147c48cd658816ad835f94128a4a at the time RegionView3D.view_axis_roll had not been added, so only setting the orthographic with one particular rotation was a bigger limitation than it is now. - Auto-perspective could be supported when snapping the viewport to diagonal angles, however that's a larger project. |
Revision d052169 by Campbell Barton November 1, 2021, 04:08 (GMT) |
Fix scale cage gizmo in pose-mode The active objects matrix was ignored when calculating the cage. |
Revision 1e749d0 by Campbell Barton November 1, 2021, 03:00 (GMT) |
Cleanup: spelling, use C comments |
Revision b99d6e1 by Campbell Barton November 1, 2021, 02:43 (GMT) |
Fix errors in BKE_appdir_font_folder_default - Missing NULL check for the HOME environment variable. - The user preference path was written to even when the path didn't exist. |
Revision e2937ff by Campbell Barton November 1, 2021, 02:15 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision a0633e2 by Campbell Barton November 1, 2021, 02:11 (GMT) |
Fix crash when "HOME" environment variable isn't defined Accessing the default directory in the file selector would crash if HOME was undefined. Add BKE_appdir_folder_default_or_root which never returns NULL. |
Revision d4d38e8 by Campbell Barton November 1, 2021, 01:38 (GMT) |
BLI_path_util: assert to ensure BLI_join_dirfile is used correctly |
Revision c312c71 by Ray molenkamp October 31, 2021, 17:52 (GMT) |
Fix: Build error on all platforms Types were used before being declared. |
Revision b2e9f35 by Christoph Lendenfeld October 31, 2021, 11:28 (GMT) |
Cleanup: Extract function to store bezt arrays The code to store an original bezt array previously lived in `graphkeys_decimate_invoke`. Since future graph slider operators will need this function as well, it has been extracted. No functional changes. Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D12487 Ref: D12487 |
Revision 1b6daa8 by Christoph Lendenfeld October 31, 2021, 11:19 (GMT) |
Cleanup: Extract keyframe filter to constant An int flag is used to filter animation channels for operators to work on. The flag was duplicated multiple times. This patch removes the duplication by creating a constant Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D12486 Ref: D12486 |
Revision 4e502bb by Christoph Lendenfeld October 31, 2021, 11:10 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision a06abba by Christoph Lendenfeld October 31, 2021, 11:08 (GMT) |
fix: pose slider consistent color Change the way the pose slider gets its color so it is consistent between editors Previously the highlight color would be different between the 3D viewport and the graph editor. Reviewed by: Sybren A. St�vel, Pablo Vazquez Differential Revision: https://developer.blender.org/D11878 Ref: D11878 |
Revision ae9052a by Hans Goudey October 30, 2021, 22:26 (GMT) |
Cleanup: Simplify logic for adding grid in points to volume node Instead of creating a separate grid first and then merging the points to volume grid, use the recently added `BKE_volume_grid_add_vdb` helper function for this purpose. |
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