Blender Git Commits

Blender Git "master" branch commits.

Page: 75 / 5574

November 1, 2021, 06:48 (GMT)
Merge branch 'blender-v3.0-release'
November 1, 2021, 06:43 (GMT)
Fix sequencer preview selection drawing ignoring meta-strips

All selection operations respected the currently displayed meta-strip
except for drawing.
November 1, 2021, 06:22 (GMT)
Merge branch 'blender-v3.0-release'
November 1, 2021, 06:22 (GMT)
Fix T92663: Snap Selected to Active not working properly

Wrong values were passed for use_offset and pivot_point in
2bcf93bbbeb9e32f680c37a1e0054ff16cb00ef0

Maniphest Tasks: T92663

Ref D13056
November 1, 2021, 06:16 (GMT)
Merge branch 'blender-v3.0-release'
November 1, 2021, 06:16 (GMT)
Merge branch 'blender-v3.0-release'
November 1, 2021, 06:16 (GMT)
Fix scale cage gizmo in pose-mode

The active objects matrix was ignored when calculating the cage.
November 1, 2021, 06:09 (GMT)
Fix T92694: Auto Perspective is inconsistent with axis aligned views

Snapping to an axis aligned view with a 45 degree rotation would
set the view orthographic without setting it back to perspective
when orbiting the view as you would expect with auto-perspective.

Now orthographic is only set for views with rotation of 0, 90, 180, -90.

Notes:

- Partially reverts logic from cebd025e02f1147c48cd658816ad835f94128a4a
at the time RegionView3D.view_axis_roll had not been added,
so only setting the orthographic with one particular rotation
was a bigger limitation than it is now.

- Auto-perspective could be supported when snapping the viewport to
diagonal angles, however that's a larger project.
November 1, 2021, 04:08 (GMT)
Fix scale cage gizmo in pose-mode

The active objects matrix was ignored when calculating the cage.
November 1, 2021, 03:00 (GMT)
Cleanup: spelling, use C comments
November 1, 2021, 02:43 (GMT)
Fix errors in BKE_appdir_font_folder_default

- Missing NULL check for the HOME environment variable.
- The user preference path was written to even when the
path didn't exist.
November 1, 2021, 02:15 (GMT)
Merge branch 'blender-v3.0-release'
November 1, 2021, 02:11 (GMT)
Fix crash when "HOME" environment variable isn't defined

Accessing the default directory in the file selector
would crash if HOME was undefined.

Add BKE_appdir_folder_default_or_root which never returns NULL.
November 1, 2021, 01:38 (GMT)
BLI_path_util: assert to ensure BLI_join_dirfile is used correctly
October 31, 2021, 17:52 (GMT)
Fix: Build error on all platforms

Types were used before being declared.
October 31, 2021, 11:28 (GMT)
Cleanup: Extract function to store bezt arrays

The code to store an original bezt array previously lived in
`graphkeys_decimate_invoke`.
Since future graph slider operators will need this function as well,
it has been extracted.

No functional changes.

Reviewed by: Sybren A. St�vel
Differential Revision: https://developer.blender.org/D12487
Ref: D12487
October 31, 2021, 11:19 (GMT)
Cleanup: Extract keyframe filter to constant

An int flag is used to filter animation channels for
operators to work on. The flag was duplicated multiple times.
This patch removes the duplication by creating a constant

Reviewed by: Sybren A. St�vel
Differential Revision: https://developer.blender.org/D12486
Ref: D12486
October 31, 2021, 11:10 (GMT)
Merge branch 'blender-v3.0-release'
October 31, 2021, 11:08 (GMT)
fix: pose slider consistent color

Change the way the pose slider gets its color so it is consistent
between editors
Previously the highlight color would be different between
the 3D viewport and the graph editor.

Reviewed by: Sybren A. St�vel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D11878
Ref: D11878
Revision ae9052a by Hans Goudey
October 30, 2021, 22:26 (GMT)
Cleanup: Simplify logic for adding grid in points to volume node

Instead of creating a separate grid first and then merging the points
to volume grid, use the recently added `BKE_volume_grid_add_vdb`
helper function for this purpose.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021