December 3, 2016, 01:23 (GMT) |
layer.objects.active |
December 3, 2016, 01:23 (GMT) |
layer.objects |
December 3, 2016, 01:23 (GMT) |
Shuffle code around to re-order functions |
December 2, 2016, 23:33 (GMT) |
DNA documentation |
December 2, 2016, 22:57 (GMT) |
BKE_collection_remove: (also first of five of the syncing functions) |
December 2, 2016, 21:57 (GMT) |
RNA layer collections |
December 2, 2016, 21:16 (GMT) |
Fixup for new layers |
December 2, 2016, 17:31 (GMT) |
Rename CollectionBase > LayerCollection |
December 2, 2016, 16:50 (GMT) |
More RNA: objects, objects_filter (for SceneCollection), .new, remove |
December 2, 2016, 15:29 (GMT) |
RNA (start), and some refactor (scene.main_collection) Instead of storing a libstbase in scene, we simply store a collection, the api (RNA) is much more clear now |
December 2, 2016, 11:43 (GMT) |
Rename Collection > SceneCollection We may want to re-use part of this struct (or concept) for groups and armatures. But filter is something specific to SceneCollections, so may as well keep it in a separate struct, and re-evaluate that once/if we get to it. |
December 2, 2016, 10:33 (GMT) |
DNA fixups |
December 1, 2016, 18:13 (GMT) |
Renaming RenderLayer > SceneLayer RenderLayer was the struct for RenderResult, better not to clash namespace here. For the Python API we still stick to scene.render_layers |
November 30, 2016, 12:04 (GMT) |
Add description for the functions |
November 30, 2016, 11:39 (GMT) |
More versioning, and more DNA |
November 29, 2016, 17:24 (GMT) |
Start of versioning and more work |
November 29, 2016, 14:23 (GMT) |
New DNA for layers |
November 29, 2016, 14:15 (GMT) |
Barebones for dna files |
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