Blender Git Commits

Blender Git "render-layers" branch commits.

Page: 14 / 14

December 3, 2016, 01:23 (GMT)
layer.objects.active
December 3, 2016, 01:23 (GMT)
layer.objects
December 3, 2016, 01:23 (GMT)
Shuffle code around to re-order functions
December 2, 2016, 23:33 (GMT)
DNA documentation
December 2, 2016, 22:57 (GMT)
BKE_collection_remove: (also first of five of the syncing functions)
December 2, 2016, 21:57 (GMT)
RNA layer collections
December 2, 2016, 21:16 (GMT)
Fixup for new layers
December 2, 2016, 17:31 (GMT)
Rename CollectionBase > LayerCollection
December 2, 2016, 16:50 (GMT)
More RNA: objects, objects_filter (for SceneCollection), .new, remove
December 2, 2016, 15:29 (GMT)
RNA (start), and some refactor (scene.main_collection)

Instead of storing a libstbase in scene, we simply store a collection, the api (RNA) is much more clear now
December 2, 2016, 11:43 (GMT)
Rename Collection > SceneCollection

We may want to re-use part of this struct (or concept) for groups and armatures. But filter is something specific to SceneCollections, so may as well keep it in a separate struct, and re-evaluate that once/if we get to it.
December 2, 2016, 10:33 (GMT)
DNA fixups
December 1, 2016, 18:13 (GMT)
Renaming RenderLayer > SceneLayer

RenderLayer was the struct for RenderResult, better not to clash namespace here. For the Python API we still stick to scene.render_layers
November 30, 2016, 12:04 (GMT)
Add description for the functions
November 30, 2016, 11:39 (GMT)
More versioning, and more DNA
November 29, 2016, 17:24 (GMT)
Start of versioning and more work
November 29, 2016, 14:23 (GMT)
New DNA for layers
November 29, 2016, 14:15 (GMT)
Barebones for dna files
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021