Blender Git Statistics -> Branches -> temp-layers-ui-table
"Temp-layers-ui-table" branch
Total commits : 286
Total committers : 4
First Commit : November 29, 2016
Latest Commit : February 9, 2017
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2017 | 60 | |
January, 2017 | 151 | |
December, 2016 | 70 | |
November, 2016 | 5 |
Committers
Author | Number of Commits |
---|---|
Dalai Felinto | 199 |
Clément Foucault | 70 |
Julian Eisel | 16 |
Bastien Montagne | 1 |
Popular Files
Filename | Total Edits |
---|---|
layer.c | 54 |
view3d_draw.c | 50 |
rna_scene.c | 48 |
drawobject.c | 44 |
BKE_layer.h | 41 |
gpu_shader.c | 40 |
clay.c | 39 |
draw_manager.c | 37 |
CMakeLists.txt | 37 |
readfile.c | 33 |
Latest commits
February 9, 2017, 13:34 (GMT) |
Swap order of selectability/visibility toggles Just to be consistent with outliner. |
February 9, 2017, 13:28 (GMT) |
Add columns for visibility and selectability toggles Good example of where the table API is useful: Adding new columns is a small change. |
February 9, 2017, 13:01 (GMT) |
Use entire width of collections editor for table |
February 9, 2017, 12:58 (GMT) |
Use table background drawing for collections editor |
February 9, 2017, 12:52 (GMT) |
Merge branch 'uiTable' into temp-layers-ui-table |
February 9, 2017, 12:51 (GMT) |
Fix mistakes with background drawing |
February 9, 2017, 04:22 (GMT) |
Draw collection names using layout/button engine Instead of drawing it directly via BLF call. |
February 9, 2017, 04:09 (GMT) |
Merge branch 'uiTable' into temp-layers-ui-table |
February 9, 2017, 04:09 (GMT) |
Create and pass a uiLayout to cells Played with a more complex and more efficient version, but that made things pretty complicated. Now this is a simple, but less optimized, solution. |
February 9, 2017, 01:56 (GMT) |
Support drawing some background color alternating per row |
February 7, 2017, 23:04 (GMT) |
Draw tables row by row, not column by column |
February 6, 2017, 23:45 (GMT) |
Unit tests for uiTable API (and fix bugs found using it :) |
February 5, 2017, 17:22 (GMT) |
Initial commit to use uiTable API for collections editor Does nothing but drawing a single column for collection name, but it shows that the API works ;) |
February 5, 2017, 16:47 (GMT) |
Merge branch 'uiTable' into temp-layers-ui-table |
February 5, 2017, 16:25 (GMT) |
Cleanup: Add assert, remove unused variable |
February 5, 2017, 15:43 (GMT) |
Initial implementation of a uiTable API This adds an initial (and already working), generic API for defining, handling and drawing of table UIs. It supports two types of tables: * Vertical flow: Rows are all in a vertical stack. * Horizontal flow: Rows are stacked vertically, until some threshold height is reached. The table is then split into another vertical stack that is drawn next to the former one. Such drawing could be used for the file browser in non-thumbnail mode. A table is built out of - guess what - rows and columns. The API allows defining new collumns (identified by an id-name) and inserting new rows at any point. When drawing, we draw a cell for each column/row combination, using a custom cell-drawing callback. The uiTable API will probably get some support for drawing buttons (uiBut) into custom layouts (uiLayout). The API is written with big data sets in mind. In future we may get a spreadsheet view where data like all vertices of a mesh is displayed. That would result in thousands of rows, the uiTable API should be ready for this. |
February 3, 2017, 17:18 (GMT) |
Merge remote-tracking branch 'origin/clay-engine' into render-layers |
February 3, 2017, 16:51 (GMT) |
Build Clay engine by default |
February 3, 2017, 16:39 (GMT) |
February 3, 2017, 16:22 (GMT) |
Merge remote-tracking branch 'origin/clay-engine' into render-layers |
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