July 5, 2010, 17:35 (GMT) |
July 4, 2010, 11:08 (GMT) |
July 3, 2010, 17:23 (GMT) |
July 2, 2010, 13:47 (GMT) |
Render Branch: world lighting method no shader / shader once / full shading is now just a single "use shader" option. Full shading can't possibly work well for irradiance caching, and when not doing irradiance caching we might as well do full shading. |
July 1, 2010, 16:17 (GMT) |
June 30, 2010, 15:25 (GMT) |
June 30, 2010, 14:57 (GMT) |
Render Branch: render layer material overrides can now be restricted to all objects that are not part of a specified group. Helpful for creating masks. |
June 30, 2010, 10:22 (GMT) |
June 29, 2010, 13:23 (GMT) |
Render Branch: local lightgroup option was missing for volume materials in the UI. |
June 29, 2010, 13:22 (GMT) |
June 29, 2010, 12:14 (GMT) |
Render Branch: fix texture nodes + halo rendering problem. |
June 29, 2010, 10:58 (GMT) |
Render Branch: fixes for shaded halo rendering. |
June 29, 2010, 09:48 (GMT) |
Render Branch: quick durian hack, particle settings and material animation are now evaluated according to particle lifetime. This is how it worked before by default, but was disabled, maybe to be replaced by a better system? Probably won't be merged to trunk. |
June 28, 2010, 17:21 (GMT) |
June 28, 2010, 13:57 (GMT) |
Render Branch: fix crash with node compositing groups and tile cache, nodes in groups were not getting a thread id assigned. |
June 28, 2010, 10:04 (GMT) |
June 25, 2010, 13:44 (GMT) |
Render Branch: volumes with the camera inside were rendering on all render layers even if the object was on a different layer. |
June 25, 2010, 13:01 (GMT) |
Render Branch: better error message when failing to read displacements. |
June 25, 2010, 12:35 (GMT) |
June 23, 2010, 16:56 (GMT) |
Render Branch: move tile cache init a bit earlier to fix baking crash. |
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