June 3, 2010, 14:22 (GMT) |
June 3, 2010, 11:20 (GMT) |
print's in pointcache were slowing down bake (renderbranch only) |
June 2, 2010, 18:37 (GMT) |
Render Branch: Fix #22412: crash rendering with octree for raytracing. |
June 2, 2010, 07:41 (GMT) |
June 1, 2010, 17:29 (GMT) |
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/render -r29104:29132 |
June 1, 2010, 15:09 (GMT) |
Render Branch: multires external files can now be loaded, previously it would only save to the new location when changing the path. |
June 1, 2010, 13:28 (GMT) |
Render Branch: lamp halo's can now be textured. Had to reorganize the code to separate cone intersection, integration between intersections, and shadow/texture lookup. |
May 31, 2010, 16:25 (GMT) |
Render Branch: fix crash cancelling render while building object instance in raytree, object could still be added after it was already freed. |
May 31, 2010, 12:45 (GMT) |
May 30, 2010, 20:21 (GMT) |
fixed crash in quadview |
May 28, 2010, 14:45 (GMT) |
fixed object id bug |
May 28, 2010, 04:28 (GMT) |
Fix indexMat typo and linking problem on Linux with make. |
May 26, 2010, 16:16 (GMT) |
Render Branch: hair collision time stepping test. Not sure this is much better than before but it helps in some cases. It seems to me that without this it is taking 1.5 steps each time instead of 1. The original paper defines vi+1/2 = (xi+1 - xi)/dt, but in our case we already have vi+1 = (xi+1 - xi)/dt ... so there's a conflict here. |
May 26, 2010, 16:06 (GMT) |
Render Branch: fix missing hardness property for Cook-Torrance in UI. |
May 26, 2010, 16:04 (GMT) |
Render Branch: make hair particles also support drawing their number next to them, previously this only worked for regular particles. |
May 26, 2010, 15:59 (GMT) |
Render Branch: for hair collisions, always treat quads as split into triangles for intersections, solves some issues. |
May 25, 2010, 18:34 (GMT) |
May 25, 2010, 14:14 (GMT) |
Render Branch: bring cloth solver code a bit more in line with trunk again * goal code using springs is now enabled again by default for cloth, with an option to use the different goal code available. * hair collisions now update tv instead of tx, just like cloth does. * extra collision solve step is only done if necessary again. |
May 25, 2010, 13:50 (GMT) |
May 25, 2010, 06:53 (GMT) |
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