August 22, 2014, 08:59 (GMT) |
Chrome improvements: shortcuts, trim select/drag, Shift-D, per-trim tessellation resolution, etc. |
August 22, 2014, 03:51 (GMT) |
Add circular trim |
August 22, 2014, 03:25 (GMT) |
Got RNA working and frontend for adding trims |
August 21, 2014, 02:34 (GMT) |
Sergey's patch, manually pruned so as to work with HEAD. |
August 19, 2014, 19:17 (GMT) |
C89 support (I think). |
August 19, 2014, 06:12 (GMT) |
UV editor editing functionality (drag pts / knots, add trim, etc) is finally stable! Commence cleanup! |
August 14, 2014, 20:43 (GMT) |
Added select-linked, fixed leak, cleaned up operator poll functions |
August 14, 2014, 16:31 (GMT) |
Got rid of unused function editnurb_draw_active_nurbs |
August 14, 2014, 16:29 (GMT) |
Added support for transparent (see through surface) control mesh, fixed NURBS convert-to-mesh wasn't smooth, fixed spastic tessellation geometry bug, added support in UV editor for 1D curves. |
August 13, 2014, 21:02 (GMT) |
Selective selection based on what is selected in 3dview |
August 13, 2014, 18:27 (GMT) |
All types of selection work on knots |
August 13, 2014, 03:23 (GMT) |
Continued work on UV Editor. Selections work, multiplicities are drawn, cursor is drawn. |
August 9, 2014, 03:24 (GMT) |
UV Edit Selection Propagation |
August 8, 2014, 03:29 (GMT) |
NURBS UV Editor |
August 7, 2014, 03:58 (GMT) |
Stopgap bugfix for trim tessellator failure when trim curve hits vert, read/write unstashed & bugfixed to not crash on undo push, changed UV axis orientation and coloring for consistency with RGB={+x,+y,+z} mnemonic. |
August 5, 2014, 17:23 (GMT) |
New mesher (proper ngon, orco, etc). |
August 1, 2014, 11:39 (GMT) |
Added support for loop-select and adjusted disply of NURBS control polygon to 1: use z-test, 2: appear 'thin'. |
July 31, 2014, 20:45 (GMT) |
Fixed bug that turned all booleans into bool_SUB, added code to get trims from Blender into 3dm viz for debug. |
July 31, 2014, 00:02 (GMT) |
Interior trims are now preserved by re-knot-ing. For some reason exterior trims aren't... |
July 30, 2014, 23:24 (GMT) |
Trim curve import works! They don't rescale to blender-style knots automatically yet, so they're fragile to edits. |
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