Blender Git Commits

Blender Git "soc-2016-pbvh-painting" branch commits.

Page: 4 / 8

September 15, 2016, 18:03 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
September 13, 2016, 23:47 (GMT)
Merge branch 'soc-2016-pbvh-painting' of git.blender.org:blender into soc-2016-pbvh-painting
September 13, 2016, 23:47 (GMT)
Refactoring
September 13, 2016, 12:13 (GMT)
Cleanup: Reduce diff from master (mostly emty lines...).
September 13, 2016, 12:05 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
September 13, 2016, 06:49 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
September 13, 2016, 06:04 (GMT)
Fixed pen sensitivity bug.
September 3, 2016, 18:55 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
September 3, 2016, 18:21 (GMT)
Got foreground-background colors working with vertex paint.
September 3, 2016, 09:41 (GMT)
Forgot to update smudge and blur callbacks.
September 3, 2016, 09:26 (GMT)
Sped up initial vertex paint click. Something after vertex paint done event is still slow.
August 24, 2016, 00:18 (GMT)
Fixed paint_intern.h header.
August 23, 2016, 17:30 (GMT)
Made average color arrays cleaner.
August 19, 2016, 19:09 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
August 19, 2016, 19:08 (GMT)
Removed unnecessary debug code. Forgot to remove some old code.
August 16, 2016, 01:27 (GMT)
Fixed spray mode in vertex paint.
August 16, 2016, 01:09 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
August 13, 2016, 22:53 (GMT)
refactored some more. This commit also contains texture mode implementation in vertex paint.
August 13, 2016, 21:20 (GMT)
more refactoring. Removed OpenMP flags since the multithreading support isn't really OpenMP.
August 12, 2016, 21:45 (GMT)
Got texture paint working with PBVH painting.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021