Blender Git Commits

Blender Git "soc-2016-uv_tools" branch commits.

Page: 6 / 7

June 21, 2016, 13:34 (GMT)
Added temoprary Debug/Test UV operator

This is very handy for testing isolated functions which are needed with packing
Will be removed once it's not needed anymore
June 21, 2016, 13:07 (GMT)
Implemented a function to compute the area used by UV charts

This will be handy when calculating the used/wasted space during packing
June 20, 2016, 23:20 (GMT)
Very minor wording change for menu entries
June 20, 2016, 14:36 (GMT)
Add menu entries for de/select mesh operators
June 20, 2016, 09:17 (GMT)
Add back the old hide/reveal functionality as seperate operators.

They can be accessed with Ctrl+H for "deselect 3d mesh" (Shift for unselected) and Ctrl+Alt+H for "select 3D mesh".

ToDo: Decide on final naming together with stakeholder artists
June 19, 2016, 17:32 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
June 15, 2016, 12:32 (GMT)
Fix for recent commits: Fix an error, silence warnings, clean up unused code
June 15, 2016, 09:47 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
June 15, 2016, 09:23 (GMT)
Reveal hidden UVs for all unwrap modes
June 15, 2016, 08:41 (GMT)
Make unwrap ops reveal hidden UVs since they're taken into account anyway
June 14, 2016, 13:53 (GMT)
Proper Hiding: Make selection operators ignore hidden elements
June 14, 2016, 09:32 (GMT)
Implemented "real" hiding of UV elements

Previously it wasn't possible to hide elements without altering the BMesh selection state

ToDo: Make UV operators ignore hidden elements
June 13, 2016, 12:28 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
June 10, 2016, 22:30 (GMT)
Clean-Up commit

* Remove debug prints
* Remove Warnings
* Correct code style (whitespace, formating, line length, etc.) according to check_style_c.py
June 10, 2016, 14:00 (GMT)
Fix for missing parameter
June 10, 2016, 12:12 (GMT)
Made incremental snapping intervalls smaller for UV editor

Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.
June 9, 2016, 14:50 (GMT)
Added "Scale to bounds" operator to scale selected islands to UV boundaries

Options:
* Keep aspect ratio: If checked the aspect ratio of the selected uv islands is preserved
* Individual: If checked the individual uv islands are all scaled to fit the bounds, otherwise the selections are scaled as a whole

Note: Menu locations/shortcuts are to be discussed with users and not to be seen as final
June 9, 2016, 14:20 (GMT)
Quick fix for missed parameter
June 8, 2016, 13:57 (GMT)
Changed the row of bool arguments for construct_param_handle() to an int flag argument

While doing this I added an "all_faces" check to include all faces in parametrizer even if implicit argument is set (needed for shortest path computation).
June 7, 2016, 16:20 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021