Blender Git Commits

Blender Git "soc-2018-hair-shader" branch commits.

July 17, 2018, 15:11 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 10 merge: no issues
July 17, 2018, 15:08 (GMT)
Mass cleanup!
July 15, 2018, 23:42 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 10 merge: corrected some clashes
July 15, 2018, 13:51 (GMT)
Cleanup: code style fixes, tweak comments and variable naming.
July 9, 2018, 22:47 (GMT)
Fix: melanin randomization to the linear quantity
July 9, 2018, 19:07 (GMT)
Type qualifier typo

Ty nirved
July 9, 2018, 18:27 (GMT)
Fix: apply Coat mod TO THE ROUGHNESS, not variance
July 9, 2018, 16:12 (GMT)
Linearize melanin concentration

This commit includes factoring remappings into new functions, as well as
adjusted defaults for maintaining roughly the same brownish hair.
(In reality, Melanin 1.3 = New Melanin 0.8054375, so I truncated the
extra decimal places.)
July 9, 2018, 14:07 (GMT)
Fix: Undercoat Roughness -> Coat
July 9, 2018, 01:43 (GMT)
Fix: reorder variable initialization and usage
July 9, 2018, 01:30 (GMT)
Fix: X Randomization -> Random X
July 9, 2018, 01:14 (GMT)
Fix: set a default brown for Direct coloring
July 9, 2018, 00:54 (GMT)
Fix: rename PrincipledHairBsdfNode's melanin stuff
July 9, 2018, 00:36 (GMT)
Fix: lower_case OSL variables
July 9, 2018, 00:33 (GMT)
Fix: remove random value from closure
July 9, 2018, 00:32 (GMT)
Fix: hide Random value if unused
July 8, 2018, 23:57 (GMT)
Cleanup
July 8, 2018, 22:37 (GMT)
Fix: OSL shader used both the wrong and the unadjusted type of roughness
July 8, 2018, 22:32 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 9 merge: no issues
July 8, 2018, 22:23 (GMT)
Lift upper bounds of roughness/radial roughness
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021