May 21, 2018, 17:24 (GMT) |
May 20, 2018, 21:11 (GMT) |
Actually classify Zootopia shader as BSDF + transmissive (also reenable diffuse fallback when not using a curve) Ref T54796 |
May 20, 2018, 17:33 (GMT) |
Publish debug code for Lukas |
May 20, 2018, 17:32 (GMT) |
May 19, 2018, 00:47 (GMT) |
May 19, 2018, 00:45 (GMT) |
Rename possible hair parametrizations With this change, I think they're clearer and better follow Pharr's book. Also change default to direct coloring. Ref T54796 |
May 19, 2018, 00:38 (GMT) |
May 18, 2018, 20:32 (GMT) |
May 14, 2018, 18:44 (GMT) |
GSoC 2018: port Lukas Stockner's hair patch Still missing: - some SSE ops which he disabled (I don't know why, so I didn't add that) - in svm_tex_coord, he invalidated NODE_TEXCO_WINDOW initialization (I don't know why again) - no change of util_color.h ops - no change of nodeitems_builtin.py (XCode didn't find it in the project) Ref T54796 |
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