Blender Git Commits

Blender Git "subdivision_work" branch commits.

Page: 3 / 10

September 20, 2021, 06:33 (GMT)
Cleanup, typo.
September 20, 2021, 06:33 (GMT)
Precise comment for subsurf_data_eval.
September 20, 2021, 06:33 (GMT)
Add check on the GPU backend, only OpenGL is supported for now.
September 20, 2021, 06:33 (GMT)
Comment function as not thread safe.
September 20, 2021, 06:33 (GMT)
Use type enum for evaluator type.
September 20, 2021, 06:33 (GMT)
Reintroduce OpenSubdiv_BufferInterface to keep Blender's GPU code
separate from the generic OpenSubDiv code.
September 20, 2021, 06:32 (GMT)
Merge branch 'master' into subdivision_work
September 15, 2021, 23:55 (GMT)
Fix crash when removing a subsurf modifier after another subsurf.
September 15, 2021, 23:33 (GMT)
Fix crash caused by invalid BMesh used.
September 15, 2021, 23:04 (GMT)
Fix UBO padding.
September 15, 2021, 20:59 (GMT)
Merge branch 'master' into subdivision_work
September 10, 2021, 15:48 (GMT)
Append loose lines to buffer in a compute shader.
September 10, 2021, 15:36 (GMT)
Merge branch 'master' into subdivision_work
September 10, 2021, 15:35 (GMT)
Fix loose elements rendering when modifier is applied on cage.
September 10, 2021, 12:34 (GMT)
Transform: only evaluate CPU subdivision if snapping is used.
September 9, 2021, 21:07 (GMT)
Merge branch 'master' into subdivision_work
September 9, 2021, 21:07 (GMT)
Don't tag for a subdivision evaluation on file load.
September 9, 2021, 21:07 (GMT)
Use a single call to GPU_vertbuf_update_sub.
September 9, 2021, 21:06 (GMT)
Unnecessary change from master.
September 9, 2021, 21:06 (GMT)
Remove outdated comment.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021