Blender Git Commits

Blender Git "temp-gpu-image-engine" branch commits.

Page: 4 / 6

December 6, 2021, 14:47 (GMT)
Added a better comment to maxUv;
December 6, 2021, 14:39 (GMT)
Fix border for tiled images.
December 6, 2021, 13:45 (GMT)
Fix tile image drawing
December 6, 2021, 12:55 (GMT)
Added Border back.
December 3, 2021, 15:36 (GMT)
Removed missing file from cmakelists.txt
December 3, 2021, 15:07 (GMT)
Cleanup use Tile drawing for wrap repeat.
December 3, 2021, 15:01 (GMT)
Tiled image drawing.
December 3, 2021, 13:51 (GMT)
Merge branch 'master' into temp-gpu-image-engine
December 3, 2021, 10:09 (GMT)
Remove repeat code from vert shader.
December 3, 2021, 09:41 (GMT)
Some small cleanups before starting with repeat.
December 3, 2021, 09:14 (GMT)
Add support for tiled images.
December 1, 2021, 15:05 (GMT)
Load tile buffers when performing a full update.
December 1, 2021, 14:24 (GMT)
Added sub shading groups.
November 30, 2021, 11:53 (GMT)
Regular texture partial update.
November 29, 2021, 10:27 (GMT)
Merge branch 'master' into temp-gpu-image-engine
November 29, 2021, 10:10 (GMT)
First rendered pixel with the new image engine.
November 26, 2021, 15:04 (GMT)
Single full screen image.
November 26, 2021, 13:50 (GMT)
Merge branch 'temp-gpu-texture-partial-updates' into temp-gpu-image-engine
November 26, 2021, 13:47 (GMT)
Fix issue when image user is a nullptr.
November 26, 2021, 13:17 (GMT)
Detected a crash.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021