Blender Git Commits

Blender Git "temp-gpu-uniform-builtin-structs" branch commits.

July 9, 2021, 12:23 (GMT)
Cleanup: removed empty line.
July 9, 2021, 12:20 (GMT)
Cleanup: removed unused file.
July 9, 2021, 12:19 (GMT)
Cleanup: use shader_block.
July 9, 2021, 11:44 (GMT)
Migrated `GPU_SHADER_TEXT`.
July 9, 2021, 10:21 (GMT)
Updating and binding of shader block.
July 9, 2021, 09:02 (GMT)
Test multiple paths to uniform retrieval.
July 9, 2021, 08:11 (GMT)
More renaming.
July 9, 2021, 07:51 (GMT)
Rename to ShaderBlocks
July 9, 2021, 07:26 (GMT)
Rename GPUUniformBuiltinStructType to GPUShaderBlockType.
July 9, 2021, 07:00 (GMT)
Fix crash: incorrect uniform location for builtins.
July 9, 2021, 06:59 (GMT)
Fix crash: access unallocated memory.
July 7, 2021, 14:49 (GMT)
Added uniform builtin struct to shader.
July 7, 2021, 12:04 (GMT)
GPU: Added testcases for uniform builtin structs.
July 7, 2021, 10:36 (GMT)
Use compile time inlining for buitin structs.
July 7, 2021, 06:52 (GMT)
Moved to own unit.
July 6, 2021, 15:24 (GMT)
GPU: Detect mathing struct based on shader interface.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021