Blender Git Commits
July 9, 2021, 12:23 (GMT) |
Cleanup: removed empty line. |
July 9, 2021, 12:20 (GMT) |
Cleanup: removed unused file. |
July 9, 2021, 12:19 (GMT) |
Cleanup: use shader_block. |
July 9, 2021, 11:44 (GMT) |
Migrated `GPU_SHADER_TEXT`. |
July 9, 2021, 10:21 (GMT) |
Updating and binding of shader block. |
July 9, 2021, 09:02 (GMT) |
Test multiple paths to uniform retrieval. |
July 9, 2021, 08:11 (GMT) |
More renaming. |
July 9, 2021, 07:51 (GMT) |
Rename to ShaderBlocks |
July 9, 2021, 07:26 (GMT) |
Rename GPUUniformBuiltinStructType to GPUShaderBlockType. |
July 9, 2021, 07:00 (GMT) |
Fix crash: incorrect uniform location for builtins. |
July 9, 2021, 06:59 (GMT) |
Fix crash: access unallocated memory. |
July 7, 2021, 14:49 (GMT) |
Added uniform builtin struct to shader. |
July 7, 2021, 12:04 (GMT) |
GPU: Added testcases for uniform builtin structs. |
July 7, 2021, 10:36 (GMT) |
Use compile time inlining for buitin structs. |
July 7, 2021, 06:52 (GMT) |
Moved to own unit. |
July 6, 2021, 15:24 (GMT) |
GPU: Detect mathing struct based on shader interface. |