March 13, 2018, 03:41 (GMT) |
Fix index offset (uv unwrap works now) |
March 13, 2018, 02:23 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 12, 2018, 12:15 (GMT) |
Fix blenderplayer (tm) |
March 12, 2018, 09:02 (GMT) |
BMesh: fix bug where indices weren't set /w offset |
March 12, 2018, 04:03 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 12, 2018, 03:35 (GMT) |
Merge branch 'blender2.8' into temp-object-multi-mode |
March 12, 2018, 02:11 (GMT) |
Multi-Edit UV select - (de)select all - select linked - mouse picking (vert/face/island) (refactor selecting nearest UV so it can be used with many meshes) |
March 11, 2018, 06:34 (GMT) |
Muli-Edit: UV select(all) / circle / border / lasso |
March 11, 2018, 05:59 (GMT) |
Lasso Select support for multi-object edit |
March 11, 2018, 05:10 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 11, 2018, 05:10 (GMT) |
Quiet warning |
March 11, 2018, 01:14 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 9, 2018, 12:38 (GMT) |
Initial proof of concept multi-mode Entering edit-mode uses all selected mesh objects. - drawing. - select (picking, circle, border). - select mode vert/edge/face switching. - handful of tools: subdivide, delete, select(all) - uv project & unwrap. - transform (uv's and vertices) (crazy-space and islands aren't currently working). Almost nothing else works, this is a proof of concept. Note, missing indentation in some added loops to reduce diff noise and merge conflicts. |
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