Blender Git Commits

Blender Git "temp-object-multi-mode" branch commits.

Page: 3 / 3

March 13, 2018, 03:41 (GMT)
Fix index offset (uv unwrap works now)
March 13, 2018, 02:23 (GMT)
Merge branch '28' into temp-object-multi-mode
March 12, 2018, 12:15 (GMT)
Fix blenderplayer (tm)
March 12, 2018, 09:02 (GMT)
BMesh: fix bug where indices weren't set /w offset
March 12, 2018, 04:03 (GMT)
Merge branch '28' into temp-object-multi-mode
March 12, 2018, 03:35 (GMT)
Merge branch 'blender2.8' into temp-object-multi-mode
March 12, 2018, 02:11 (GMT)
Multi-Edit UV select

- (de)select all
- select linked
- mouse picking (vert/face/island)
(refactor selecting nearest UV so it can be used with many meshes)
March 11, 2018, 06:34 (GMT)
Muli-Edit: UV select(all) / circle / border / lasso
March 11, 2018, 05:59 (GMT)
Lasso Select support for multi-object edit
March 11, 2018, 05:10 (GMT)
Merge branch '28' into temp-object-multi-mode
March 11, 2018, 05:10 (GMT)
Quiet warning
March 11, 2018, 01:14 (GMT)
Merge branch '28' into temp-object-multi-mode
March 9, 2018, 12:38 (GMT)
Initial proof of concept multi-mode

Entering edit-mode uses all selected mesh objects.

- drawing.
- select (picking, circle, border).
- select mode vert/edge/face switching.
- handful of tools: subdivide, delete, select(all)
- uv project & unwrap.
- transform (uv's and vertices)
(crazy-space and islands aren't currently working).

Almost nothing else works, this is a proof of concept.

Note, missing indentation in some added loops to reduce diff noise and merge conflicts.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021