October 18, 2020, 23:12 (GMT) |
COde cleanup |
October 17, 2020, 22:11 (GMT) |
New branch to fix multires topology editing. WIP Changes: * Brought back bmesh_mdisps_space_set, written from scratch using subdiv api, not ccg. * Wrote a function to smooth multigres grids from within bmesh. I might not need it; unless anyone thinks of a use for it I'll go ahead and delete it. Todo: * Purge code of all usages of CCG for multires. This commit: * Wrote a utility function to dump multires displacements into a (new) scene object. * Consequently, I now know that the CCG_based multires code is not compatible with the OpenSubdiv based code. The former produces gaps between grids when converting displacements to object space. |
October 17, 2020, 08:24 (GMT) |
commit multires patch |
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