Blender Git Commits

Blender Git "temp_bmesh_multires" branch commits.

Page: 7 / 21

June 26, 2021, 00:10 (GMT)
Sculpt Dyntopo: Fix memory corruption in dyntopo undo

ss->active_XXX_index wasn't being handled properly.
June 25, 2021, 22:04 (GMT)
Dyntopo sculpt: add support for asan to mempool
June 25, 2021, 18:49 (GMT)
Sculpt Dyntopo: fix bug in dyntopo brush spacing.
June 25, 2021, 06:50 (GMT)
Sculpt dyntopo:

* Got automasking to work with dyntopo properly.
- AutomaskingCache->factor
has been replaced with the new temp layer API (which works for all
PBVH modes).
- AutomaskingCache->factor is, however, only initialized for
topology and face set boundary modes (if DynTopo is enabled)
since it's probably better to calculate the rest dynamically
in that case.
* Fixed stats bug
June 20, 2021, 22:58 (GMT)
Merge branch 'master' into temp_bmesh_multires
June 20, 2021, 06:54 (GMT)
Sculpt dyntopo: Don't calculate curvature info in topology rake if curvature
mode is not enabled.
June 7, 2021, 23:57 (GMT)
Merge branch 'master' into temp_bmesh_multires
May 31, 2021, 17:53 (GMT)
Dyntopo: do a little bit of code cleanup
May 27, 2021, 21:30 (GMT)
Fix implicit int error
May 27, 2021, 19:15 (GMT)
DynTopo:

* Fixed failed patch reversion from a while ago
* Also tweaked a few comments.
May 24, 2021, 18:40 (GMT)
DynTopo: Enable BLI_linklist_stack type checking for clang-cl
and fix a few errors.
May 24, 2021, 04:39 (GMT)
Let's try that again.
May 24, 2021, 04:34 (GMT)
MIssed a flag in bli_strict_types.h
May 24, 2021, 04:02 (GMT)
DynTopo: Attempt to fix compiling on macos
May 24, 2021, 03:52 (GMT)
Fix one more strict flags violation
May 24, 2021, 03:39 (GMT)
* Added clang-cl support to BLI_strict_flags.h
May 23, 2021, 23:11 (GMT)
DynTopo: started refactoring pbvh drawing to handle customdata layers in
a more generic (and maintainable) way.
May 23, 2021, 21:30 (GMT)
Merge branch 'master' into temp_bmesh_multires
May 21, 2021, 00:59 (GMT)
Dyntopo:

Fix multires not setting pbvh->depth_limit
May 19, 2021, 21:36 (GMT)
Dyntopo

* Got threaded mesh->bmesh conversion working (it's disabled
pending further testing however).

Note that SCULPT_dynamic_topology_enable_ex calls BKE_scene_graph_update_tagged,
which in tests was adding ~1 second to conversion time for larger
meshes. Do we need this call?
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021