Blender Git Commits
March 3, 2020, 16:35 (GMT) |
Workbench: Refactor: Antialiasing |
March 3, 2020, 15:45 (GMT) |
Workbench: Refactor: Add Dof Support |
March 3, 2020, 01:37 (GMT) |
Overlay: Fix wireframe after shadow refactor |
March 3, 2020, 01:29 (GMT) |
Workbench: Refactor: Add outline support |
March 3, 2020, 00:42 (GMT) |
Workbench: Refactor: Add cavity support |
March 2, 2020, 14:16 (GMT) |
Workbench: Refactor: Add Shadow support |
March 1, 2020, 21:03 (GMT) |
Workbench: Refactor: Add hair support + tweak the randomness of hairs color |
March 1, 2020, 13:26 (GMT) |
Workbench: Refactor: Add Infront support |
March 1, 2020, 12:41 (GMT) |
Workbench: Refactor: Add transparent (xray) support |
February 29, 2020, 22:53 (GMT) |
Workbench: Refactor: Only allocate id buffer if needed |
February 29, 2020, 17:29 (GMT) |
Workbench: Refactor: Add specular toggle support |
February 29, 2020, 17:28 (GMT) |
Workbench: Refactor: Add matcap support |
February 29, 2020, 16:22 (GMT) |
Workbench: Refactor: Add support for Flat shading |
February 29, 2020, 15:42 (GMT) |
Workbench: Refactor: Add support for texpaint & vertpaint |
February 28, 2020, 19:40 (GMT) |
Workbench: Refactor: Support Material data |
February 28, 2020, 16:29 (GMT) |
BLI_memblock: Allow to use BLI_memblock_elem_get using only elem index |
February 28, 2020, 16:28 (GMT) |
DRW: Manager: Expose resource handle getter |
February 28, 2020, 01:38 (GMT) |
Workbench: Refactor: Code reorganization |
February 27, 2020, 14:06 (GMT) |
DRW: Shader: Add shader library manager This new object makes it easier to resolve shader code dependency. |