Blender Git Commits

Blender Git "uuid-id" branch commits.

March 5, 2020, 15:16 (GMT)
Cleanup remove debug prints.
March 5, 2020, 15:16 (GMT)
Merge branch 'master' into uuid-id
March 5, 2020, 14:24 (GMT)
Make session-wise uuid increment atomic, and reset it on file load.

Reseting on file load should avoid almost all possible case of counter
overflow, and makes sense anyway, since loading a file fully
resets/restarts an editing session.
March 5, 2020, 10:51 (GMT)
Merge branch 'master' into uuid-id
March 3, 2020, 14:11 (GMT)
Forgot some part of renaming cleanup in previous commit.
March 3, 2020, 14:05 (GMT)
Safeguard against overflow of static uuid counter.
March 3, 2020, 14:00 (GMT)
Some changes from review.
March 3, 2020, 10:11 (GMT)
Merge branch 'master' into uuid-id

March 2, 2020, 16:58 (GMT)
Fixes to Session uuids.

Do not assign new session uuid if ID already has one.
Only re-use existing session uuids from read IDs in undo case. Regular
file loading requires a full reset of the uuids.
March 2, 2020, 15:58 (GMT)
Fix mistake in ghash handling code in new id_map' uuid thing.
March 2, 2020, 15:27 (GMT)
Forgot to free new id_map uuid ghash in previous commit.
March 2, 2020, 15:14 (GMT)
Add uuid support to main_idmap.
March 2, 2020, 11:49 (GMT)
Merge branch 'master' into uuid-id
February 28, 2020, 16:39 (GMT)
Add an session-wise uuid integer to IDs.

This is intended to provide undo with a way to find IDs across several
'memory realms' (undo speedup project).
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021