January 5, 2015, 18:25 (GMT) |
Pass enumerants for new shader effect. WIP commit to continue later. |
January 5, 2015, 18:05 (GMT) |
Depth of field: initialize textures for better algorithm. |
January 5, 2015, 17:09 (GMT) |
Use nice switch statement instead of horrible chained ifs. |
January 5, 2015, 13:38 (GMT) |
Merge branch 'master' into viewport_experiments Making clamping correct fixes the issues of depth of field having a dark fringe at the edges of the screen. |
January 5, 2015, 13:11 (GMT) |
Fix SSAO artifacts at zero distance by using a small constant bias in length comparison. |
January 5, 2015, 10:30 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: source/blender/blenkernel/intern/camera.c |
January 2, 2015, 18:21 (GMT) |
Add request for HDR targets - all compositing is done in HDR targets now. |
January 2, 2015, 16:12 (GMT) |
Disable bound textures just in case they come and bite us somewhere unpleasant. |
January 2, 2015, 15:57 (GMT) |
SSAO - use concentric mapping. Concentric mapping is a nice way to create a circular distribution from orthogonal 2D coordinates. Using this allows us to expose directly the number of samples to the user instead of quality options. Concentric mapping will likely be used for DOF sampling too later. References: [1] A Low Distortion Map Between Disk and Square - Peter Shirley, Kenneth Chiu [2] http://psgraphics.blogspot.nl/2011/01/improved-code-for-concentric- |
January 2, 2015, 12:47 (GMT) |
Merge branch 'master' into viewport_experiments |
December 23, 2014, 13:02 (GMT) |
cleanup diffusion dof names and add blade count (will possibly be used in high quality) |
December 22, 2014, 11:50 (GMT) |
Merge branch 'master' into viewport_experiments |
December 6, 2014, 00:09 (GMT) |
Replace magic quality numbers, add some cleanup code, deactivate high quality mode dof. |
December 5, 2014, 23:32 (GMT) |
Add quality settings for depth of field - still inactive. |
December 5, 2014, 22:32 (GMT) |
Merge branch 'master' into viewport_experiments |
Revision 5467064 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 28, 2014, 15:15 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: source/blender/editors/space_view3d/view3d_draw.c source/blender/gpu/GPU_buffers.h source/blender/gpu/intern/gpu_buffers.c |
Revision bd434b9 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 28, 2014, 15:10 (GMT) |
Revert "Hook up flags to request a specific sorting scheme from GPU buffer setup" This reverts commit 827ad6075dcf144025db7c4319e9954dcf45b26c. |
Revision 5373b4a by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 25, 2014, 15:31 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: source/blender/editors/space_view3d/view3d_draw.c source/blender/gpu/intern/gpu_extensions.c |
Revision ec69df6 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 18, 2014, 16:47 (GMT) |
Merge branch 'master' into viewport_experiments |
Revision 40b1d29 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 18, 2014, 12:49 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: source/blender/gpu/intern/gpu_extensions.c |
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