Blender Git Statistics -> Branches -> draw-colormanagement
"Draw-colormanagement" branch
Total commits : 43
Total committers : 2
First Commit : January 22, 2020
Latest Commit : February 11, 2020
Commits by Date
Date | Number of Commits | |
---|---|---|
February 11, 2020 | 5 | |
February 10, 2020 | 0 | |
February 9, 2020 | 0 | |
February 8, 2020 | 0 | |
February 7, 2020 | 2 | |
February 6, 2020 | 0 | |
February 5, 2020 | 0 | |
February 4, 2020 | 1 | |
February 3, 2020 | 0 | |
February 2, 2020 | 0 | |
February 1, 2020 | 0 | |
January 31, 2020 | 6 | |
January 30, 2020 | 0 | |
January 29, 2020 | 1 | |
January 28, 2020 | 2 | |
January 27, 2020 | 3 | |
January 26, 2020 | 7 | |
January 25, 2020 | 1 | |
January 24, 2020 | 4 | |
January 23, 2020 | 1 | |
January 22, 2020 | 10 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 42 |
Clément Foucault | 1 |
Popular Files
Filename | Total Edits |
---|---|
ocio_impl_glsl.cc | 11 |
draw_manager.c | 10 |
overlay_background.c | 7 |
workbench_private.h | 5 |
colormanagement.c | 5 |
gpu_viewport.c | 5 |
DRW_render.h | 5 |
eevee_engine.c | 4 |
draw_common.c | 4 |
overlay_engine.c | 4 |
Latest commits
February 11, 2020, 13:57 (GMT) |
Merge branch 'master' into draw-colormanagement |
February 11, 2020, 13:52 (GMT) |
Fix crash when selecting in edit mode with eevee |
February 11, 2020, 13:52 (GMT) |
Style: Rename processor arguments in C api and glsl impl. |
February 11, 2020, 12:21 (GMT) |
Add comment about UI color space |
February 11, 2020, 00:49 (GMT) |
- Address reviewers comments |
February 7, 2020, 01:05 (GMT) |
Merge branch 'master' into draw-colormanagement # Conflicts: # source/blender/draw/engines/overlay/overlay_armature.c |
February 7, 2020, 01:03 (GMT) |
OCIO: Style fixes |
February 4, 2020, 23:25 (GMT) |
Cleanup: Update comments & fix some style issues |
January 31, 2020, 22:58 (GMT) |
Overlay: Fix edit text overlay invert logic op not working The result is still different as the inversion is done in scene refered linear and not in sRGB space as it used to be. |
January 31, 2020, 18:40 (GMT) |
Overlay: Armature: Fix look regression because of linear space rendering If rendering using linear color the blending of color is different. So we compensate by using non linear mix of the color inside the shader and modify color mixing on the cpu. |
January 31, 2020, 17:59 (GMT) |
Overlay: Put all colors inside draw_common.c for correct colormanagment. The only exception is for text drawing where the color needs to be sRGB bytes. This could be fixed in the future. There are only two hardcoded values remaining but are rather not important: - object center transform gizmo darkening. - particle display default color. |
January 31, 2020, 03:21 (GMT) |
Cleanup: Workbench: Remove background code We now use clear color to apply background color in render mode. |
January 31, 2020, 03:19 (GMT) |
Overlay: Support viewport background modes Port code from Workbench. |
January 31, 2020, 03:18 (GMT) |
Cleanup: DRW: Remove unused code and redundant state changes |
January 29, 2020, 03:10 (GMT) |
Overlay: Move Alt+B clipping bounds display from workbench to overlay |
Revision 66e1ca2 by Clément Foucault (draw-colormanagement) January 28, 2020, 01:25 (GMT) |
Cleanup: OCIO: Remove immVertexFormat in GLSL implementation This was only needed for cycles/external engines. |
January 28, 2020, 01:18 (GMT) |
Render API: Make external engine render in linear space for the viewport This just replace the OCIO shader by a simple image shader without color transformation. |
January 27, 2020, 23:23 (GMT) |
OCIO: Use GroupTransform to avoid doing 3 transforms instead of 2 This exposes OCIO::GroupTransform to C api to be able to chain the display transform with a corrective transform to output display linear colors. For now the display code only use an exponent transform to go back to linear but should use a ColorSpaceTransform once we have the correct config. |
January 27, 2020, 00:28 (GMT) |
DRW: Remove drw_engines_draw_overlays routine It makes no sense to have it separate now. |
January 27, 2020, 00:24 (GMT) |
Overlays: Fix wireframe shading not working |
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