Blender Git Statistics -> Branches -> imm_port_wm_playanim
"Imm_port_wm_playanim" branch
Total commits : 2
Total committers : 1
First Commit : April 5, 2017
Latest Commit : April 5, 2017
Commits by Date
Date | Number of Commits | |
---|---|---|
April 5, 2017 | 2 |
Committers
Author | Number of Commits |
---|---|
Germano Cavalcante | 2 |
Popular Files
Filename | Total Edits |
---|---|
drawobject.c | 79 |
view3d_draw.c | 68 |
gpu_shader.c | 62 |
CMakeLists.txt | 57 |
GPU_shader.h | 46 |
draw_manager.c | 45 |
view3d_draw_legacy.c | 42 |
glutil.c | 39 |
layer.c | 34 |
immediate.c | 32 |
Latest commits
April 5, 2017, 05:22 (GMT) |
fix ps->go = false; |
April 5, 2017, 03:54 (GMT) |
initial commit: call the `playanim_window_open` only once immInit should only be called once per application. However, immediate mode only works if a GHOST window is created. But every time you drop a video in the anim player, `GHOST_DisposeWindow` is called and a new window is created next. Forcing destroy and init a new immediate mode context : This patch changes the order of things. And call `GHOST_SetClientSize` intead `GHOST_CreateSystem`, `GHOST_CreateEventConsumer`, `GHOST_AddEventConsumer` and `playanim_window_open`. |
MiikaHweb - Blender Git Statistics v1.06