Blender Git Statistics -> Branches -> temp-weight_mirror
"Temp-weight_mirror" branch
Total commits : 1
Total committers : 1
First Commit : February 18, 2021
Latest Commit : February 18, 2021
Commits by Date
Date | Number of Commits | |
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February 18, 2021 | 1 |
Committers
Author | Number of Commits |
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Sebastian Parborg | 1 |
Popular Files
Filename | Total Edits |
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paint_vertex.c | 1 |
draw_cache_impl_mesh.c | 1 |
paint_vertex_weight_ops.c | 1 |
paint_vertex_weight_utils.c | 1 |
DNA_mesh_types.h | 1 |
rna_mesh.c | 1 |
object_vgroup.c | 1 |
space_view3d_toolbar.py | 1 |
Latest commits
February 18, 2021, 16:19 (GMT) |
Make the different weight paint code paths exclusive to each other Before you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. (As the UI part for it is done) See https://developer.blender.org/D10426 |
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