Blender Git Statistics -> Developers -> Mets
Demeter Dzadik (Mets)
Total Commits : 6
Master Commits : 6
Branch Commits : 0
First Commit : August 21, 2019
Latest Commit : November 9, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2021 | 3 | |
October, 2021 | 0 | |
September, 2021 | 0 | |
August, 2021 | 0 | |
July, 2021 | 0 | |
June, 2021 | 0 | |
May, 2021 | 0 | |
April, 2021 | 0 | |
March, 2021 | 0 | |
February, 2021 | 0 | |
January, 2021 | 0 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 0 | |
June, 2020 | 1 | |
May, 2020 | 1 | |
April, 2020 | 0 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
bpy.c | 1 |
rna_prop_ui.py | 1 |
action_data.c | 1 |
rna_access.c | 1 |
__init__.py | 1 |
transform.h | 1 |
MOD_solidify_extrude.c | 1 |
transform_conversions.c | 1 |
MOD_solidify_nonmanifold.c | 1 |
ED_armature.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 14 | 2.3 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 235 | 39.2 |
Lines Removed | 43 | 7.2 |
Latest commits
November 9, 2021, 15:58 (GMT) |
Let Unlink Action operator have an undo step I noticed while rigging a character and editing actions that the Unlink Action operator had no undo step. Doesn't feel intentional, so this patch adds the necessary flags. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D12346 |
November 9, 2021, 14:19 (GMT) |
Expose BLI_string_flip_side_name as bpy.utils.flip_name Expose a new function in `bpy.utils.flip_name(name, strip_number=False) that allows flipping bone names, eg "Bone.L" -> "Bone.R". Useful for add-ons to avoid re-implementing Blender's name flipping. Ref D12322 |
November 9, 2021, 11:16 (GMT) |
Armature Make/Clear Parent: Grey out options that don't do anything In armature edit mode, the Make/Clear Parent operators don't do anything in various cases, but only one of these cases was previously indicated, and it was indicated by hiding the option completely instead of graying it out. Clear Parent (Alt+P) problems fixed: - "Clear Parent" option always showed up, even when none of the selected bones had a parent. - "Disconnect Bone" option always showed up, even when use_connected on all selected bones was already false. Make Parent (Ctrl+P) problems fixed: - "Keep Offset" option didn't show up when all selected bones' parent was already the active bone. This was correct, and this patch tries to make all behaviours consistent with this. - "Connected" option always showed up, even when all selected bones' parent was already the active bone, and they all had use_connect set to True. With this patch all options show up all the time, but in cases where they would do nothing, they will be grayed out. Reviewed By: sybren Differential Revision: https://developer.blender.org/D6100 |
June 30, 2020, 13:06 (GMT) |
Custom Properties: support default values for strings Differential Revision: https://developer.blender.org/D8102 |
May 1, 2020, 09:41 (GMT) |
Cleanup: Solidify modifier: Remove unneccessary error message. For any modifier, the expected output when the input mesh is empty, is an empty mesh. So this error message was useless, and could spam the console in some usecases of the modifier stack... Reviewed By: weasel, mont29 Differential Revision: https://developer.blender.org/D7571 |
August 21, 2019, 07:59 (GMT) |
Fix T65671: Armature X-Mirror inconsistencies This fixes bendy bone properties not being mirrored correctly Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5408 |
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