Blender Git Statistics -> Developers -> Voldie
Valdemar Lindberg (Voldie)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : December 11, 2020
Latest Commit : December 16, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2020 | 2 |
Favourite Files
Filename | Total Edits |
---|---|
image.cpp | 1 |
gpu_viewport.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 2 | 1.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 5 | 2.5 |
Lines Removed | 5 | 2.5 |
Latest commits
December 16, 2020, 13:21 (GMT) |
Fix 3D View is red when using stereo Fix T83415: 3D View is red when using stereo The red view was caused by SRGB not being enabled for an SRGB texture attached to the framebuffer. Currently, when configuring a framebuffer, the first texture attachment needs to be an SRGB format in order for the framebuffer to be binded with SRGB enabled. Thus, simply changing the SRGB texture attachment as the first texture attachment removes the red color in the view. Reviewed By: #eevee_viewport, jbakker Maniphest Tasks: T83415 Differential Revision: https://developer.blender.org/D9845 |
December 11, 2020, 18:36 (GMT) |
Fix T83586: Cycles failing to load OpenEXR image with EXR RGBAZ channels Don't refuse to load 5-channel images, instead drop any channels after the 4th and hope that the first channels represent RGBA. Differential Revision: https://developer.blender.org/D9820 |
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